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Champion Aura


InFocus

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26 minutes ago, InFocus said:

Isn't showed *Chapion* because it is wrong config AbstractNpcInfo.java for that aura..omg

The monsters are champion? I mean the drop or HP of monsters work like champion? 

This champion system it's yours? or just the project have champion system and you want only the aura?

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1 minute ago, InFocus said:

You right Baggos, The champion system it is from project and i want just that aura.

So, if you enable the champion system, some monsters are champion, right? I mean, the champion system it work? Monsters become champion?

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6 minutes ago, InFocus said:

Well, now i see something, i put Enable champion system, frequency up to 99% and title isn't *CHampion* how it is in config. Maybe it is from AbstractNpcInfo.java?

But the monsters are champion? Did you try the monsters if they are champion?

What's your project base? l2jfrozen? acis? l2jserver? h5?

Edited by 'Baggos'
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Ok guys, i delete all champion aura configs and i fix champion enable and now looks like 

http://eoWQfqm.jpg

now, how i can set Config.javaAbstractNpcInfo.java NPC.property. ?

Server platform is L2jServer (High FIve)

Edited by InFocus
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1 minute ago, InFocus said:

Ok guys, i delete all champion aura configs and i fix champion enable and now looks like 

http://

now, how i can set Config.javaAbstractNpcInfo.java NPC.property. ?

Server platform is L2jServer (High FIve)

AbstractNpcInfo.java

You can set 

writeC(cha.isChampion() ? 2 : 0);

Without any config, just put this and tell me..

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Where in 

/*
 * Copyright (C) 2004-2016 L2J Server
 * 
 * This file is part of L2J Server.
 * 
 * L2J Server is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J Server is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jserver.gameserver.network.serverpackets;

import com.l2jserver.Config;
import com.l2jserver.gameserver.data.sql.impl.ClanTable;
import com.l2jserver.gameserver.instancemanager.TownManager;
import com.l2jserver.gameserver.model.L2Clan;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Npc;
import com.l2jserver.gameserver.model.actor.L2Summon;
import com.l2jserver.gameserver.model.actor.instance.L2MonsterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2NpcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2TrapInstance;
import com.l2jserver.gameserver.model.skills.AbnormalVisualEffect;
import com.l2jserver.gameserver.model.zone.ZoneId;

public abstract class AbstractNpcInfo extends L2GameServerPacket
{
    protected int _x, _y, _z, _heading;
    protected int _idTemplate;
    protected boolean _isAttackable, _isSummoned;
    protected int _mAtkSpd, _pAtkSpd;
    protected final int _runSpd, _walkSpd;
    protected final int _swimRunSpd, _swimWalkSpd;
    protected final int _flyRunSpd, _flyWalkSpd;
    protected double _moveMultiplier;
    
    protected int _rhand, _lhand, _chest, _enchantEffect;
    protected double _collisionHeight, _collisionRadius;
    protected String _name = "";
    protected String _title = "";
    
    public AbstractNpcInfo(L2Character cha)
    {
        _isSummoned = cha.isShowSummonAnimation();
        _x = cha.getX();
        _y = cha.getY();
        _z = cha.getZ();
        _heading = cha.getHeading();
        _mAtkSpd = cha.getMAtkSpd();
        _pAtkSpd = cha.getPAtkSpd();
        _moveMultiplier = cha.getMovementSpeedMultiplier();
        _runSpd = (int) Math.round(cha.getRunSpeed() / _moveMultiplier);
        _walkSpd = (int) Math.round(cha.getWalkSpeed() / _moveMultiplier);
        _swimRunSpd = (int) Math.round(cha.getSwimRunSpeed() / _moveMultiplier);
        _swimWalkSpd = (int) Math.round(cha.getSwimWalkSpeed() / _moveMultiplier);
        _flyRunSpd = cha.isFlying() ? _runSpd : 0;
        _flyWalkSpd = cha.isFlying() ? _walkSpd : 0;
        
    }
    
    /**
     * Packet for Npcs
     */
    public static class NpcInfo extends AbstractNpcInfo
    {
        private final L2Npc _npc;
        private int _clanCrest = 0;
        private int _allyCrest = 0;
        private int _allyId = 0;
        private int _clanId = 0;
        private int _displayEffect = 0;
        
        public NpcInfo(L2Npc cha, L2Character attacker)
        {
            super(cha);
            _npc = cha;
            _idTemplate = cha.getTemplate().getDisplayId(); // On every subclass
            _rhand = cha.getRightHandItem(); // On every subclass
            _lhand = cha.getLeftHandItem(); // On every subclass
            _enchantEffect = cha.getEnchantEffect();
            _collisionHeight = cha.getCollisionHeight();// On every subclass
            _collisionRadius = cha.getCollisionRadius();// On every subclass
            _isAttackable = cha.isAutoAttackable(attacker);
            if (cha.getTemplate().isUsingServerSideName())
            {
                _name = cha.getName();// On every subclass
            }
            
            if (_npc.isInvisible())
            {
                _title = "Invisible";
            }
            else if (Config.L2JMOD_CHAMPION_ENABLE && cha.isChampion())
            {
                _title = (Config.L2JMOD_CHAMP_TITLE); // On every subclass
            }
            else if (cha.getTemplate().isUsingServerSideTitle())
            {
                _title = cha.getTemplate().getTitle(); // On every subclass
                
            }
            else
            {
                _title = cha.getTitle(); // On every subclass
            }
            
            if (Config.SHOW_NPC_LVL && (_npc instanceof L2MonsterInstance))
            {
                String t = "Lv " + cha.getLevel() + (cha.isAggressive() ? "*" : "");
                if (_title != null)
                {
                    t += " " + _title;
                }
                
                _title = t;
            }
            
            // npc crest of owning clan/ally of castle
            if ((cha instanceof L2NpcInstance) && cha.isInsideZone(ZoneId.TOWN) && (Config.SHOW_CREST_WITHOUT_QUEST || cha.getCastle().getShowNpcCrest()) && (cha.getCastle().getOwnerId() != 0))
            {
                int townId = TownManager.getTown(_x, _y, _z).getTownId();
                if ((townId != 33) && (townId != 22))
                {
                    L2Clan clan = ClanTable.getInstance().getClan(cha.getCastle().getOwnerId());
                    _clanCrest = clan.getCrestId();
                    _clanId = clan.getId();
                    _allyCrest = clan.getAllyCrestId();
                    _allyId = clan.getAllyId();
                }
            }
            
            _displayEffect = cha.getDisplayEffect();
        }
        
        @Override
        protected void writeImpl()
        {
            writeC(0x0c);
            writeD(_npc.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_npc.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(1); // name above char 1=true ... ??
            writeC(_npc.isRunning() ? 1 : 0);
            writeC(_npc.isInCombat() ? 1 : 0);
            writeC(_npc.isAlikeDead() ? 1 : 0);
            writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x00); // Title color 0=client default
            writeD(0x00); // pvp flag
            writeD(0x00); // karma
            
            writeD(_npc.isInvisible() ? _npc.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _npc.getAbnormalVisualEffects());
            writeD(_clanId); // clan id
            writeD(_clanCrest); // crest id
            writeD(_allyId); // ally id
            writeD(_allyCrest); // all crest
            
            writeC(_npc.isInsideZone(ZoneId.WATER) ? 1 : _npc.isFlying() ? 2 : 0); // C2
            writeC(_npc.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_enchantEffect); // C4
            writeD(_npc.isFlying() ? 1 : 0); // C6
            writeD(0x00);
            writeD(_npc.getColorEffect()); // CT1.5 Pet form and skills, Color effect
            writeC(_npc.isTargetable() ? 0x01 : 0x00);
            writeC(_npc.isShowName() ? 0x01 : 0x00);
            writeD(_npc.getAbnormalVisualEffectSpecial());
            writeD(_displayEffect);
        }
    }
    
    public static class TrapInfo extends AbstractNpcInfo
    {
        private final L2TrapInstance _trap;
        
        public TrapInfo(L2TrapInstance cha, L2Character attacker)
        {
            super(cha);
            
            _trap = cha;
            _idTemplate = cha.getTemplate().getDisplayId();
            _isAttackable = cha.isAutoAttackable(attacker);
            _rhand = 0;
            _lhand = 0;
            _collisionHeight = _trap.getTemplate().getfCollisionHeight();
            _collisionRadius = _trap.getTemplate().getfCollisionRadius();
            if (cha.getTemplate().isUsingServerSideName())
            {
                _name = cha.getName();
            }
            _title = cha.getOwner() != null ? cha.getOwner().getName() : "";
        }
        
        @Override
        protected void writeImpl()
        {
            writeC(0x0c);
            writeD(_trap.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_trap.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(1); // name above char 1=true ... ??
            writeC(1);
            writeC(_trap.isInCombat() ? 1 : 0);
            writeC(_trap.isAlikeDead() ? 1 : 0);
            writeC(_isSummoned ? 2 : 0); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x00); // title color 0 = client default
            
            writeD(_trap.getPvpFlag());
            writeD(_trap.getKarma());
            
            writeD(_trap.isInvisible() ? _trap.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _trap.getAbnormalVisualEffects());
            writeD(0x00); // clan id
            writeD(0x00); // crest id
            writeD(0000); // C2
            writeD(0000); // C2
            writeC(0000); // C2
            
            writeC(_trap.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(0x00); // C4
            writeD(0x00); // C6
            writeD(0x00);
            writeD(0);// CT1.5 Pet form and skills
            writeC(0x01);
            writeC(0x01);
            writeD(0x00);
        }
    }
    
    /**
     * Packet for summons.
     */
    public static class SummonInfo extends AbstractNpcInfo
    {
        private final L2Summon _summon;
        private final int _form;
        private final int _val;
        
        public SummonInfo(L2Summon cha, L2Character attacker, int val)
        {
            super(cha);
            _summon = cha;
            _val = val;
            _form = cha.getFormId();
            
            _isAttackable = cha.isAutoAttackable(attacker);
            _rhand = cha.getWeapon();
            _lhand = 0;
            _chest = cha.getArmor();
            _enchantEffect = cha.getTemplate().getWeaponEnchant();
            _name = cha.getName();
            _title = (cha.getOwner() != null) && cha.getOwner().isOnline() ? cha.getOwner().getName() : "";
            _idTemplate = cha.getTemplate().getDisplayId();
            _collisionHeight = cha.getTemplate().getfCollisionHeight();
            _collisionRadius = cha.getTemplate().getfCollisionRadius();
            setInvisible(cha.isInvisible());
        }
        
        @Override
        protected void writeImpl()
        {
            boolean gmSeeInvis = false;
            if (isInvisible())
            {
                final L2PcInstance activeChar = getClient().getActiveChar();
                if ((activeChar != null) && activeChar.canOverrideCond(PcCondOverride.SEE_ALL_PLAYERS))
                {
                    gmSeeInvis = true;
                }
            }
            
            writeC(0x0c);
            writeD(_summon.getObjectId());
            writeD(_idTemplate + 1000000); // npctype id
            writeD(_isAttackable ? 1 : 0);
            writeD(_x);
            writeD(_y);
            writeD(_z);
            writeD(_heading);
            writeD(0x00);
            writeD(_mAtkSpd);
            writeD(_pAtkSpd);
            writeD(_runSpd);
            writeD(_walkSpd);
            writeD(_swimRunSpd);
            writeD(_swimWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeD(_flyRunSpd);
            writeD(_flyWalkSpd);
            writeF(_moveMultiplier);
            writeF(_summon.getAttackSpeedMultiplier());
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_rhand); // right hand weapon
            writeD(_chest);
            writeD(_lhand); // left hand weapon
            writeC(0x01); // name above char 1=true ... ??
            writeC(0x01); // always running 1=running 0=walking
            writeC(_summon.isInCombat() ? 1 : 0);
            writeC(_summon.isAlikeDead() ? 1 : 0);
            writeC(_val); // invisible ?? 0=false 1=true 2=summoned (only works if model has a summon animation)
            writeD(-1); // High Five NPCString ID
            writeS(_name);
            writeD(-1); // High Five NPCString ID
            writeS(_title);
            writeD(0x01);// Title color 0=client default
            
            writeD(_summon.getPvpFlag());
            writeD(_summon.getKarma());
            
            writeD(gmSeeInvis ? _summon.getAbnormalVisualEffects() | AbnormalVisualEffect.STEALTH.getMask() : _summon.getAbnormalVisualEffects());
            
            writeD(0x00); // clan id
            writeD(0x00); // crest id
            writeD(0x00); // C2
            writeD(0x00); // C2
            writeC(_summon.isInsideZone(ZoneId.WATER) ? 1 : _summon.isFlying() ? 2 : 0); // C2
            
            writeC(_summon.getTeam().getId());
            
            writeF(_collisionRadius);
            writeF(_collisionHeight);
            writeD(_enchantEffect); // C4
            writeD(0x00); // C6
            writeD(0x00);
            writeD(_form); // CT1.5 Pet form and skills
            writeC(0x01);
            writeC(0x01);
            writeD(_summon.getAbnormalVisualEffectSpecial());
        }
    }
}
 i put that line? it is more writeC's in this package

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3 hours ago, InFocus said:

Where more exactly in AbstractNpcInfo.java? U can tell me please? 

Like you did 2 pages before..

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You're obviously really amateur with computers not java or eclipse. 

In my opinion topic should be locked and you should get chat banned.

 

I gave you the answer since 1st page. If your pack is trash or you cannot understand how things work

then give up and pay someone to do it. This is a help section no dedication life line for every random who come and request a code. 

 

Really can't you fucking see that all variables are named _npc and no cha? Can't you?

 

Edited by Kara`
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    • This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...   I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.   My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.   Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
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