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Hello i found something that i didnt think of and i cant fix it that when i kill a mob the drop i have put on this if it is more than 1 it has to be shared to every one in the party but i dont know how but i doesnt getting shared here is what i mean i killed this mob 3 times and http://prntscr.com/ifoopd ..i've  tried changing by here but nothing.

 

	public void distributeItem(Player player, ItemInstance item)
	{
		if (item.getItemId() == 57 && item.getItemId() == 6577)
		{
			distributeAdena(player, item.getCount(), player);
			ItemTable.getInstance().destroyItem("Party", item, player, null);
			return;
		}
		
      and here
        
        public void distributeItem(Player player, IntIntHolder item, boolean spoil, Attackable target)
	{
		if (item == null)
			return;
		
		if (item.getId() == 57 && item.getId() == 6577)
		{
			distributeAdena(player, item.getValue(), target);
			return;
		}
		

 

Edited by ThelwHelpRePaidia

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[GR] edo les an to item einai adena kai to item einai scroll

na kanei ta parakato mipos thes na to pis kapos alios p.x.

an to item einai = 57 || to item einai = 6577 ?

opos leei kai o hater adis gia " && na balis || "

if (item.getItemId() == 57 && item.getItemId() == 6577)

{

             distributeAdena(player, item.getCount(), player);

            ItemTable.getInstance().destroyItem("Party", item, player, null);

            return;

}

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[GR] opou exei to " distributeAdena " kai apo pano to check item = 57 mporis na baleis ta item pou thes gia paradigma item.getItemId() == 57 || item.getItemId() == 5541

alios gia na min kaneis oli tin ora add sto source to pernas me config kai mirazi ta item sta 2 analoga posa party member exeis

Edited by tazerman2

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What you don't understand?

If you want the item to be split among party members change:

if (item.getItemId() == 57 && item.getItemId() == 6577)

to

if (item.getItemId() == 57 || item.getItemId() == 6577)

 

Edited by Evie Frye

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i had to change all this because i was getting an error in party.java when i added new distrubeditem..here is what  i did and got this message when i tried to loot from the monster the drops are working fine and thanks for the help but i dont know how to solve this message @melron

pcinventory.java

 
	public static final int COIN_ID = 6577;
	public static final int ADENA_ID = 57;
	public static final int ANCIENT_ADENA_ID = 5575;
	
	private final Player _owner;
	private ItemInstance _coin;
	private ItemInstance _adena;
    public int getCoin()
    {
        return _coin != null ? _coun.getCount() : 0;
    }

    public ItemInstance getCoinInstance()
    {
        return _count;
    }
    public void addCoin(String process, int count, Player actor, WorldObject reference)
	{
		if (count > 0)
			addItem(process, COIN_ID, count, actor, reference);
	}

public ItemInstance addItem(String process, ItemInstance item, Player actor, WorldObject reference)
	{
		item = super.addItem(process, item, actor, reference);
		if (item == null)
			return null;
		
		if (item.getItemId() == COIN_ID && !item.equals(_coin))
			_coin = item;
		
		if (item.getItemId() == ADENA_ID && !item.equals(_adena))
			_adena = item;
            
 public ItemInstance addItem(String process, int itemId, int count, Player actor, WorldObject reference)
	{
		ItemInstance item = super.addItem(process, itemId, count, actor, reference);
		if (item == null)
			return null;
		
          if (item.getItemId() == COIN_ID && !item.equals(_coin))
			_coin = item;
		
		if (item.getItemId() == ADENA_ID && !item.equals(_adena))
			_adena = item;

	public ItemInstance transferItem(String process, int objectId, int count, ItemContainer target, Player actor, WorldObject reference)
	{
		ItemInstance item = super.transferItem(process, objectId, count, target, actor, reference);
		
		if (_coin != null && (_coin.getCount() <= 0 || _coin.getOwnerId() != getOwnerId()))
			_coin = null;
		
		if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
			_adena = null;
  
  public ItemInstance dropItem(String process, ItemInstance item, Player actor, WorldObject reference)
	{
		item = super.dropItem(process, item, actor, reference);
		
		if (_coin != null && (_coin.getCount() <= 0 || _coin.getOwnerId() != getOwnerId()))
			_coin = null;
            
            	public ItemInstance dropItem(String process, int objectId, int count, Player actor, WorldObject reference)
	{
ItemInstance item = super.dropItem(process, objectId, count, actor, reference);
		
		if (_coin != null && (_coin.getCount() <= 0 || _coin.getOwnerId() != getOwnerId()))
			_coin = null;
		
		if (_adena != null && (_adena.getCount() <= 0 || _adena.getOwnerId() != getOwnerId()))
			_adena = null;
            
         if (item.getItemId() == COIN_ID)
			_coin = null;
		if (item.getItemId() == ADENA_ID)
			_adena = null;
            
            	public void restore()
	{
		super.restore();
		_coin = getItemByItemId(COIN_ID);
		_adena = getItemByItemId(ADENA_ID);

systemmessageid.java


    public static final SystemMessageId EARNED_S1_COIN;

 

EARNED_S1_COIN = new SystemMessageId(2032);

player.java


    public int getCoin()
    {
        return _inventory.getCoin();
    }

public void addCoin(String process, int count, WorldObject reference, boolean sendMessage)
    {
        if (sendMessage)
            sendPacket(SystemMessage.getSystemMessage(SystemMessageId.EARNED_S1_COIN).addNumber(count));
        
        if (count > 0)
        {
            _inventory.addCoin(process, count, this, reference);
            
            InventoryUpdate iu = new InventoryUpdate();
            
            if (_inventory.getCoinInstance() != null)
                iu.addModifiedItem(_inventory.getCoinInstance());
            else
                iu.addItem(_inventory.getCoinInstance());
            
            sendPacket(iu);
        }
    }

    public void doAutoLoot(Attackable target, IntIntHolder item)
    {
        if (isInParty())
            getParty().distributeItem(this, item, false, target);
        else if (item.getId() == 57)
            addAdena("Loot", item.getValue(), target, true);
        else if (item.getId() == 6577)
            addCoin("Loot", item.getValue(), target, true);
        else
            addItem("Loot", item.getId(), item.getValue(), target, true);
    }

// Check if a Party is in progress
            if (isInParty())
                getParty().distributeItem(this, item);
            // Target is adena
            else if (item.getItemId() == 57 && getInventory().getAdenaInstance() != null)
            {
                addAdena("Pickup", item.getCount(), null, true);
                ItemTable.getInstance().destroyItem("Pickup", item, this, null);
            }
            else if (item.getItemId() == 6577 && getInventory().getCoinInstance() != null)
            {
                addCoin("Pickup", item.getCount(), null, true);
                ItemTable.getInstance().destroyItem("Pickup", item, this, null);
            }
            // Target is regular item

party.java


    public void distributeItem(Player player, IntIntHolder item, boolean spoil, Attackable target)
    {
        if (item == null)
            return;
        
        if (item.getId() == 57)
        {
            distributeAdena(player, item.getValue(), target);
            return;
        }
        if (item.getId() == 6577)
        {
            distributeCoin(player, item.getValue(), target);
            return;
        }

 

public void distributeCoin(Player player, int Coin, Creature target)
    {
        List<Player> toReward = new ArrayList<>(_members.size());
        for (Player member : _members)
        {
            if (!MathUtil.checkIfInRange(Config.PARTY_RANGE, target, member, true) || member.getCoin() == Integer.MAX_VALUE)
                continue;
            
            // Pass the check so will be rewarded.
            toReward.add(member);
        }
        
        // After all playes checked we got them in the list
        // Avoid divisions by 0.
        if (toReward.isEmpty())
            return;
        
        // Calculation for drop in example of 1kk adena's. 1kk / 4 = 250k
        final int count = Coin / toReward.size(); // 250k
        
        // Adding 250k for each player
        for (Player member : toReward)
            member.addCoin("Party", count, player, true);
    }

if (item.getItemId() == 6577)
        {
            distributeCoin(player, item.getCount(), player);
            ItemTable.getInstance().destroyItem("Party", item, player, null);
            return;
        }

 

Edited by ThelwHelpRePaidia

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ok i made it working with the message you have earned but it doesnt broadcast to the other members what the player 1 picked to player 2

Edited by ThelwHelpRePaidia

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5 hours ago, ThelwHelpRePaidia said:

ok i made it working with the message you have earned but it doesnt broadcast to the other members what the player 1 picked to player 2

// Send messages to other party members about reward
if (item.getCount() > 1)
	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S3_S2).addPcName(target).addItemName(item).addItemNumber(item.getCount()));
else if (item.getEnchantLevel() > 0)
	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2_S3).addPcName(target).addNumber(item.getEnchantLevel()).addItemName(item));
else
	broadcastToPartyMembers(target, SystemMessage.getSystemMessage(SystemMessageId.S1_OBTAINED_S2).addPcName(target).addItemName(item));

 

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