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L2jRoboto - A Fake Player Engine


Elfo

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On 4/19/2020 at 11:00 PM, Elfocrash said:

New version under development.

Complete rewrite with some amazing features like:

  • Bots thinking and acting way faster
  • More realistic bot behavior
  • An in-game dashboard for full control of the bots
  • Saving bots in the database and reload thing them with ingame editing of behaviors and gear
  • Orders of magnitude better performance

Will be using this thread to keep you up to date

https://www.youtube.com/watch?v=s0RxnlOTyj8

If you don't mind to upgrade it to H5 it will be amazing, anyway nice work :).

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8 hours ago, DLDL said:

If you don't mind to upgrade it to H5 it will be amazing, anyway nice work :).

The version that I'm thinking of targeting for now are:

  • aCis 382
  • L2jServer H5

I don't wanna be spamming this thread with updates since this is a completely different engine so if you wanna track the progress of the new engine and you're interested in helping with the potential to get a free license feel free to join the dedicated Discord:

https://discord.gg/6DYMDV4

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4 hours ago, Nightw0lf said:

acis have a thread problem on latest revs dont use that you will burn people's pockets for no reason.

The system only uses one thread for it whole operation

Edited by Elfocrash
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4 hours ago, Nightw0lf said:

acis have a thread problem on latest revs dont use that you will burn people's pockets for no reason.

Also, 382 is the stable revision without any issues.

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I'm building this on L2jTesla which is based on 382 btw. 

 

New feature. Bot chat visibility. See any chat that the bot would see and talk/reply.

 

 

For more info and to track the development join the discord server: https://discord.gg/6DYMDV4

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I am not sure what's the version that the issue exists i am sure its on latest at least 380+ not sure witch one the problem is not on YOUR code its on acis in general, it makes cpu 100% and server lag so if you're sure 382 is ok proceed i am just giving you a heads up in case you didnt know it.

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14 minutes ago, Nightw0lf said:

I am not sure what's the version that the issue exists i am sure its on latest at least 380+ not sure witch one the problem is not on YOUR code its on acis in general, it makes cpu 100% and server lag so if you're sure 382 is ok proceed i am just giving you a heads up in case you didnt know it.

I have spawned 5k bots (which is insane) and the CPU never exceeded 50%. I have a 3950x though but still.

The Autobots engine is using one thread from the Threadpool and the rest is done with Kotlin's coroutines so it in teams of the ThreadPool it only uses one. aCis can have whichever threading issue it wants but this won't affect it past the one single thread it's using

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2 minutes ago, Elfocrash said:

I have spawned 5k bots (which is insane) and the CPU never exceeded 50%. I have a 3950x though but still.

The Autobots engine is using one thread from the Threadpool and the rest is done with Kotlin's coroutines so it in teams of the ThreadPool it only uses one. aCis can have whichever threading issue it wants but this won't affect it past the one single thread it's using

I believe you, well good luck on this one.

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Hey Elf great project here, was wondering and don't know if you went that deep, but where you able or are you using game models/textures/heightmaps and so on on your project? was wondering if it was possible to extract any of those to be able to use them in some projects :P

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