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Open Any Url To The Player's Pc


Elfo

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I just wanted them to understand how it should work.

 

None will "understand" anything (and if you can understand, it means you were able to do it alone), until you show content of dll and how to process it :D.

 

It's like if you were showing pictures of an event engine and share a JAR.

 

Static got a use, whatever you can say.

Edited by Tryskell
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Just picked a random free opcode or pushing to the end of "array" ? Don't recall much of IL packet, just wondering

The 0x70 packet on IL is a dummy packet so it's not used by anything.

 

 

None will "understand" anything (and if you can understand, it means you were able to do it alone), until you show content of dll and how to process it :D.

 

It's like if you were showing pictures of an event engine and share a JAR.

 

Static got a use, whatever you can say.

When i said understand i was talking about the server side.

Static has a use, it's not the one you suggested though.

 

Will probably add HWID to this if peole want it btw.

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  • 2 years later...
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It works fine except 1 important thing - this modification increases CPU x20 times when l2 window is inactive.

For example: if cpu is ~1% without this file and with this file goes up to ~20%. Try to imagine what happens for active window... It might kill older pc. Btw, I've tested on several different systems and from this topic as well.

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  • 1 year later...
On 2/6/2019 at 6:21 AM, Elfocrash said:

You can't

could post the source code of the entry.dll ? For those who want to correct the exaggeration of increased consumption of dll ?

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9 minutes ago, Williams said:

could post the source code of the entry.dll ? For those who want to correct the exaggeration of increased consumption of dll ?

No

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1 minute ago, Williams said:

Are you going to fix that?

 

RcL8x6c.png

 

If not fix could post the source for me to fix xD

I won't but I also won't provide the source. Feel free to write it yourself from scratch. It's only 25 lines of code.

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