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Drimacus

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  1. Good 911reg, I already managed to solve it but it was not with l2edit, with rumtime I managed to do it, you have to import the sounds into rumtime and import the model to be able to save it as .ukx. and you can open that .ukx with unreal patched and you can create the npc no problem, and if you can reopen and edit everything except the sounds, if you touch the sounds the file gets damaged. Now I can create a .ukx with sounds, animations, models, textures, effects. all in one file. Greetings and thanks for the guidance.
  2. Thanks for the help, I'll try it with the l2editor you posted and let you know if it works.
  3. Hello everyone, my problem is: that when adding the .wav or .uax to sound in unrealED "Patched" is added, but the sound is not heard, you press play and nothing. But if I do the same process in unrealruntime2 if the audio is heard in the animation created in notify, but it is not patched and it does not create the .ukx correctly. what do i need to solve this problem? Could anyone help me? (I will need a different UrealED) I also tried unrealedpostal and neither. A greeting and I hope to answer.
  4. Thanks for the answer, I have always seen this program and I have never been able to make it work. Thank you very much, I hope it helps everyone who needs it.
  5. I have your same problem, I revive the topic in case someone can lend a hand
  6. It is true what An4rchy says. but if you need help to solve it send private message
  7. Fixed. the only person who dedicated time to me and helped me was nevesoma. Thank you
  8. thanks for answering critical error I send you video. if the problem is solved I put a complete tutorial. thanks and greetings.
  9. kara is already translated, it was a mistake I didn't realize, but google has a very good translator, which is for what you don't know how to translate, you translate it...... and I think it even has several languages. in case you didn't know. it is easier to criticize. To help. thanks kara I hope you answer.
  10. Hi, I'm new to the forum and ran into a problem. I import the npc into unrealED, add its textures and corresponding animations, create the .UKX and add it to the lineage Animations folder, add the corresponding line to npc.dat and open the game and spawn the npc and it's not visible. .... . you can point to it but you can't see it. it is invisible To confirm that there are no errors, I open the UE Viewer and everything is perfect without any errors, it detects the animations and textures without problems. I have been dealing with this bug for a long time and I talked to people who have a lot of experience in the matter and they told me that I do all the steps correctly. Would someone be so kind to help me? I have a video with all the steps. I send the video privately, if someone could help me see the steps I take. thanks and regards I wait for an answer
  11. hahaha overflow love for all
  12. Good, I introduce myself, I'm Drimacus. I've been in this l2 for many years. and I hope to be able to help in what is needed and can. a greeting.
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