Jump to content

Recommended Posts

Posted

Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx.

 

This is the hidden content, please

  • Like 5
  • 1 year later...
Posted
On 30/11/2016 at 23:11, big man bear said:

 

 

hello master wanted to remove this doubt about position.
I putting -0 in X continues off the face what would be the ideal to get back?

all that I put or only arrive until this -0 and -0.1 more does not glue in the face.

sorry for false English ... google translate.

 



du29ruX.png

 



YMaBI6B.png

 

 

  • 4 weeks later...
  • 2 weeks later...
Posted
On 12/1/2016 at 4:11 AM, big man bear said:

Short guide going over how to import and create hats using Unreal. Although the model used is already pre processed, this logic can be applied to any accessory. you can put as many meshes in this ukx as possible. no more oaukx/1 mesh 1 ukx.

 

 

Hidden Content

  • Reply to this topic to see the hidden content.

 

Awesome

  • 2 weeks later...

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...