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Hero Coin Code! Acis


Crytek ™

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He was not serious.. That was a sarcasm.

 

 

Easy task.
PM me with your offer.

Seriously.. :not bad:

 

 

Here you go, without any checks.

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.handler.itemhandlers;

import net.sf.l2j.gameserver.handler.IItemHandler;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.L2Playable;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;


/**
 * @author SweeTs
 */

public class HeroItem implements IItemHandler
{
   @Override
   public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      
      L2PcInstance activeChar = (L2PcInstance)playable;
      
      int itemId = item.getItemId();
      
      if (itemId == 57) // Item to become hero
      {
         activeChar.setHero(true);
         activeChar.broadcastUserInfo();
      }
   }
}

Xml part

<set name="handler" val="HeroItem" />

and don't forget the register the HeroItem into the ItemHandler.java

Edited by SweeTs
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You don't even need the itemid check, as handler is specified only for that particular item. You would need itemid if the handler was specifying different behaviors for similar items using the same handler.

   @Override
   public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
   {
      if (!(playable instanceof L2PcInstance))
         return;
      
      (L2PcInstance)playable.setHero(true);
      (L2PcInstance)playable.broadcastUserInfo();
   }
Edited by Tryskell
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Actually that's what you need:

@Override
public void useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
{
          if (!(playable instanceof L2PcInstance))
             return;
        
          ((L2PcInstance)playable).destroyItem("", item, null, true);
          ((L2PcInstance)playable).setHero(true);
          ((L2PcInstance)playable).broadcastUserInfo();
}
Edited by An4rchy
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smth wrong wich this code))

 

Maybe you forgot to register the Item on ItemHandler.java

 

 

Index: java/net/sf/l2j/gameserver/handler/ItemHandler.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/ItemHandler.java (revision 1)
+++ java/net/sf/l2j/gameserver/handler/ItemHandler.java (working copy)
@@ -27,6 +27,7 @@
 import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.HeroItem;
 import net.sf.l2j.gameserver.handler.itemhandlers.ItemSkills;
@@ -66,6 +67,7 @@
  registerItemHandler(new Harvester());
+ registerItemHandler(new HeroItem());
  registerItemHandler(new ItemSkills());

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