Lioy Posted April 20, 2014 Posted April 20, 2014 (edited) Asked by discorder25 , made for practice Description: Here is an idea I had while ago. It is an auto event that will start and announce to players that the event is starting, with a voice command players will join and the event will random pick 2 players from all players that registered and will teleport then to an area where they can't go out, logout, restart, etc. They will pvp and the winner will take the prize. CODE[V2]: http://codecrap.com/content/1229/ Default delay: 3 minutes(it was for test) Configuarable(including reward id,count,allow or no the event and delay) ?register to register ?unregister to unregister Tested(no errors) For bugs: pm me in the forum or let a comment in this topic,thank you. For more code requests pm me , I do this only for practice. Edited April 21, 2014 by Lioy 2
Lioy Posted April 20, 2014 Author Posted April 20, 2014 (edited) Hoho, nice one :) Thank you :P Edited April 20, 2014 by Lioy
badriniki Posted April 20, 2014 Posted April 20, 2014 now the hard part will be to adapt it to acis ;)
WolfGiaS3na Posted April 20, 2014 Posted April 20, 2014 Thanks for share i just want help a little "noobiews" if you use freya-high5 either gracia whatever you may need adopt few lines First of all change configs to this From this + ALLOW_RANDOM_FIGHT = players.getProperty("AllowRandomFight",true); + EVERY_MINUTES = players.getProperty("EveryMinutes",3); + RANDOM_FIGHT_REWARD_ID = players.getProperty("RewardId" , 8762); + RANDOM_FIGHT_REWARD_COUNT = players.getProperty("RewardCount" , 5); To this ALLOW_RANDOM_FIGHT = Boolean.parseBoolean(L2JModSettings.getProperty("AllowRandomFight", "True")); EVERY_MINUTES = Integer.parseInt(L2JModSettings.getProperty("EveryMinutes","3")); RANDOM_FIGHT_REWARD_ID = Integer.parseInt(L2JModSettings.getProperty("RewardId", "8762")); RANDOM_FIGHT_REWARD_COUNT = Integer.parseInt(L2JModSettings.getProperty("RewardCount" , "5")); Change this p.teleToLocation(82698,148638,-3473,0); To this p.teleToLocation(82698,148638,-3473); And this void announce(String str) { Announcements.announceToAll(str); } To this void announce(String str) { Broadcast.announceToOnlinePlayers(str); }
Lioy Posted April 20, 2014 Author Posted April 20, 2014 now the hard part will be to adapt it to acis ;) Its coded in acis -.- :P
Tryskell Posted April 20, 2014 Posted April 20, 2014 Use directly Broadcast.announceToOnlinePlayers( it avoids to call announce, which calls Announcements.announceToAll, which call itself Broadcast.announceToOnlinePlayers(. Fix "protected" methods to avoid synthetic accesses warnings and put stuff private and create getters (notably players Vector). Your pickPlayers() method is kinda strange.
Lioy Posted April 20, 2014 Author Posted April 20, 2014 Use directly Broadcast.announceToOnlinePlayers( it avoids to call announce, which calls Announcements.announceToAll, which call itself Broadcast.announceToOnlinePlayers(. Fix "protected" methods to avoid synthetic accesses warnings and put stuff private and create getters (notably players Vector). Your pickPlayers() method is kinda strange. create getters? By this you mean isInEvent() for example at L2PcInstance?
dendrinos Posted April 20, 2014 Posted April 20, 2014 i would call it Random Duel Mod :D it reminds me kind of FOC duel system :D nice to bring it on L2 :D discorder25 had an awesome idea :D can you work mine now? ;p or you wont at all? :D
xdem Posted April 20, 2014 Posted April 20, 2014 create getters? By this you mean isInEvent() for example at L2PcInstance? He talks about encapsulation but in the case of your code I dont find it neceserry neither implementable
xdem Posted April 20, 2014 Posted April 20, 2014 (edited) get rid of while loops + while(players.get(rnd1).isInOlympiadMode()) + rnd1=Rnd.get(players.size()); + + + while(rnd2==rnd1) + { + rnd2=Rnd.get(players.size()); + while(players.get(rnd2).isInOlympiadMode()) + rnd2=Rnd.get(players.size()); + } use a for and continue instead PS: you didnt checked if the player2 isInOlympiadMode if rnd2==rnd1 + while(rnd2==rnd1) + { + rnd2=Rnd.get(players.size()); + while(players.get(rnd2).isInOlympiadMode()) + rnd2=Rnd.get(players.size()); + } Edited April 20, 2014 by xdem
dendrinos Posted April 20, 2014 Posted April 20, 2014 αυτά που τα μαθαίνετε ? θέλω να μάθω και εγώ.. το μόνο παρόμοιο που έχω χρησημοποιήσει είναι το C# για να φτιαξω fps γαμε για την unity.. πριν 3 χρονια.. υπαρχει καποια σχολη η τιποτα τετοιο? βλεπω παρα πολλά άτομα το χρησημοποιουν..
xdem Posted April 20, 2014 Posted April 20, 2014 αυτά που τα μαθαίνετε ? θέλω να μάθω και εγώ.. το μόνο παρόμοιο που έχω χρησημοποιήσει είναι το C# για να φτιαξω fps γαμε για την unity.. πριν 3 χρονια.. υπαρχει καποια σχολη η τιποτα τετοιο? βλεπω παρα πολλά άτομα το χρησημοποιουν.. to pio?
`NeverMore Posted April 20, 2014 Posted April 20, 2014 (edited) After longtime again something fresh!+1 rep from me to pio? to java Edited April 20, 2014 by `NeverMore
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