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Random Fight


Lioy

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bro, this events is Random 1v1 ...

 

if 100 players will registed ... the server auto will choise only "Two"   if(players.isEmpty() || players.size() < 2)

 

there is no errors :P

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bro, this events is Random 1v1 ...

 

if 100 players will registed ... the server auto will choise only "Two"   if(players.isEmpty() || players.size() < 2)

 

there is no errors :P

omg, friend, do you not understand?

works with 500 players registed, but not calls, THE 2 ..

 

know now?

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omg, friend, do you not understand?

works with 500 players registed, but not calls, THE 2 ..

 

know now?

+     Broadcast.announceToOnlinePlayers("Players selected: "+players.firstElement().getName()+" || "+players.lastElement().getName());

 

not calling them huh?

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i cant understand him...what the *** you what to say with 

 

not caliing them?? i said for me WORKING PERCEFT! 

 

for everyone who have adapted it by manual doesn't take problem. .only you and devilnikos for H5

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i cant understand him...what the *** you what to say with 

 

not caliing them?? i said for me WORKING PERCEFT! 

 

for everyone who have adapted it by manual doesn't take problem. .only you and devilnikos for H5

 

I have not used in h5, stupid.

I'm saying, they are no calling random players, adapt IL..

Thank you for your help

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shut up b***! ;)

 

i will go,

 


fix alone problems! or die

 

trying!

 

¬¬'

 

======

 

fixed:

problem: my stupidity, and donkeys who do not know answer! :D :D :D :D

Edited by allanalcantara
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  • 2 months later...

Can u adapt it for Freya please? thx.

 

It's really easy, a couple of imports and lines need to be changed and voila, done. The code is pretty universal.

 

I have done it ages ago in my pack.

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  • 2 weeks later...

for this who have prblem when more tha2 player is registered to event. 

       int rnd1=Rnd.get(players.size());
       int rnd2=Rnd.get(players.size());
       
       while(rnd2==rnd1)
           rnd2=Rnd.get(players.size());
       
    //   for(L2PcInstance player : players)
    //   {
    //      if(player != players.get(rnd1) && player != players.get(rnd2))
    //           players.remove(player);
    //   }

its work, but i dont check yet what happend with registered players not picked for fight.

And there is one more bug, when teleported before start players can target each other and kill before fight start, is needed to add or root (but mage can kill also if distance is too low) or disable target before fight start.

when i done this i will post. 

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  • 1 month later...
  • 1 month later...

Have this problem in hi5 

players.firstElement().teleToLocation(113474, 15552, 3968, 0);
		players.lastElement().teleToLocation(112990, 15489, 3968, 0);
		players.firstElement().setTeam(1);
		players.lastElement().setTeam(2);

in setTeam.

 

 

Help me plz , ty all

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