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L2Off Gm Panel V4.7.1


xeL

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  • 1 month later...

I get quite a few flags downloading this. Care to elaborate? (Thanks for the share tho)

https://www.virustotal.com/#/file/99f8b6e5d45bc7b5c3bdc5aeeae09c85ab8e2b64b470d6ee283d5471de140e12/detection

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  • 1 year later...
  • 1 month later...
On 1/14/2019 at 11:30 PM, Orphexile said:

I get quite a few flags downloading this. Care to elaborate? (Thanks for the share tho)

https://www.virustotal.com/#/file/99f8b6e5d45bc7b5c3bdc5aeeae09c85ab8e2b64b470d6ee283d5471de140e12/detection

Is false - positive on obfuscation 

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On 2/15/2019 at 9:44 AM, sandeagle said:

Xel,does your GMPanel support Advext64 H5 ?

Not on all functions. To be honest i don't really remember which of them  and depends what you need.

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Hello xeL

Thanks for your tool. It seems quite handy.
However I am having some troubles with decompiled AI code. 
I am working on the steward class, and when it decomplies it seems to oddly have alot of blank / empty if clauses.
Here is one example:
 

Quote

 switch( myself::Agit_GetDecoLevel( decotype_item ) - 10 )
            {
              case 1:
              {
                break;
              }
              case 2:
              {
                break;
              }
              case 3:
              {
                break;
              }
              case 4:
              {
                break;
              }
              case 5:
              {
                break;
              }
              case 6:
              {
                break;
              }
            }


And another:
 

Quote

 case 51:
        {
          if( myself::IsMyLord( talker ) ||
              ( myself::HavePledgePower( talker, 5 ) &&
                myself::Castle_GetPledgeId() == talker.pledge_id &&
                talker.pledge_id != 0 ) )
          {
            if( myself::Agit_GetDecoLevel( decotype_hpregen ) == 0 )
            {
            }
            if( myself::Agit_GetDecoLevel( decotype_mpregen ) == 0 )
            {
            }
            if( myself::Agit_GetDecoLevel( decotype_xprestore ) == 0 )
            {
            }
          }
          break;
        }


So when I make my changes and recompile, all these old options are broken :(

Do you have any idea whats the cause? Or some type of solution.

Also added on Skype if you prefer to message there

Thanks for your help

Edited by Keeo
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  • 1 year later...
On 4/25/2020 at 3:41 AM, Keeo said:

Hello xeL

Thanks for your tool. It seems quite handy.
However I am having some troubles with decompiled AI code. 
I am working on the steward class, and when it decomplies it seems to oddly have alot of blank / empty if clauses.
Here is one example:
 


And another:
 


So when I make my changes and recompile, all these old options are broken 😞

Do you have any idea whats the cause? Or some type of solution.

Also added on Skype if you prefer to message there

Thanks for your help

Hello and sorry for the delayed answer. The compiler/decompiler was not from me, you can check the files is from others. The interface for is from me. I specified before. Btw on what chronicle you used?

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