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Everything posted by StarSCreams
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Request Do not stop movement when using skill
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
i already finish this :D, i make a new skillType, and add on thinkcast() check if skilltype true if any need this i share it. -
Request Do not stop movement when using skill
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
hi thanks my function: public void Cast(Skill skill, Creature target, boolean forceUse, boolean dontMove) when learn some class and funcions, i reached the conclusion need make a new skillType to check if... My idea is when use FireWorks the character dont stop movement.. FireWork item_id =6407 (skill_id=2025) this skill 2025 is skillType="HOT" i check on source skillType="HOT" but this is linked with Continuous.class any suggests? i use fandc files.. freya high five -
Request Do not stop movement when using skill
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
you can guide me where start search?, i searching on AbastracAI //setIntention -
Request Do not stop movement when using skill
StarSCreams posted a question in Request Server Development Help [L2J]
hi its possible do not stop movement when using skill? i search on skill but only find nextAction . -
Help Help to unpack LineageSkillEffects.u Freya High Five
StarSCreams replied to StarSCreams's topic in [Request] Client Dev Help
i downloaded L2Editor from lordofdest and get this error when i add in UT2003.ini EditPackages=LineageSkillEffect (Encrypted and Decrypted) or any can decompile for me? https://www.mediafire.com/file/213hho55evyg4qe/LineageSkillEffect.u/file The files is from: Lineage 2 - [2.2.6.5] - TCT 2.6 - Freya High Five Part 5 [System][273NA][Win10] -
Guide L2Proxy - A simple Proxy for Lineage 2
StarSCreams replied to Elfo's topic in Server Shares & Files [L2J]
i have fandc files, you can review or create mini guide? in this files not have loginserverthread.java for example. thanks bro -
Guide L2Proxy - A simple Proxy for Lineage 2
StarSCreams replied to Elfo's topic in Server Shares & Files [L2J]
its possible adapt to high five? -
Guide Creating Lobby Guide
StarSCreams replied to Celestine's topic in Client Development Discussion
hi celestine! u have compile for h5? -
Request L2Homage; Making L2 Modding Accessible
StarSCreams replied to Bumble's question in Request Server Development Help [L2OFF]
hi, this tool only work on Epilogue off? -
Guide L2Proxy - A simple Proxy for Lineage 2
StarSCreams replied to Elfo's topic in Server Shares & Files [L2J]
really good work elfo!, one day i used this maybe.. thanks!! downloaded! -
Help format html in a for() with int and string
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
hey bro the int numbers are only example, but i learn if need 0 at the begging thank you =) -
Help format html in a for() with int and string
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
if any have this idea, i solved with this.. int[] arr = new int[] {0254,0156,0641,0974,0112}; String[] arr2 = new String[] {"A","B","C","D","E"}; for(int i=0; i<arr.length; i++){ html.append("<td width=30><img src=\"icon.customtex_" + arr[i] + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>" + arr2[i] + "</td>"); } locked. -
Help format html in a for() with int and string
StarSCreams posted a question in Request Server Development Help [L2J]
hi, any can help me with this? have this code int[] arr = new int[] {0254,0156,0641,0974,0112}; html.append("<table border=1 valign=\"center\" width=270 height=30 background=\"L2UI_CT1.Windows_DF_Drawer_Bg\">"); html.append("<tr>"); for(int i:arr){ html.append("<td width=30><img src=\"icon.customtex_" + i + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>Name 1!</td>"); } html.append("</tr>"); html.append("</table>"); i need loop for 5 differents names.. but i no have idea how to make this.. thanks -
so close hehehe https://imgur.com/KKMkklH now have others warning.. Heading: --------------------Lineage2Effects - Release-------------------- Warning: Failed to load 'Lineage2Effects.u': Can't find file 'Lineage2Effects.u' Warning: Failed loading package: Can't find file 'Lineage2Effects.u' Log: Analyzing... Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u002_ca.uc) Log: Class: br_s_u002_ca extends Emitter Log: Imported: Class Lineage2Effects.br_s_u002_ca Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u006_lose.uc) Log: Class: br_s_u006_lose extends Emitter Log: Imported: Class Lineage2Effects.br_s_u006_lose Log: Parsing br_s_u002_ca Log: Parsing br_s_u006_lose Log: Compiling br_s_u002_ca Log: Compiling br_s_u006_lose Log: Importing Defaults for br_s_u002_ca Log: Importing Defaults for br_s_u006_lose Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Log: Success: Compiled 6 line(s), 2 statement(s). really thanks for reply and where make the texture like you shared?