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StarSCreams

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  1. Hi I have a question because I can not carry this code I changed to test the transformation "Zombie" and adds custom skill to increase the HP of the transformation. but there is a problem the character is transformed increases hp example: 100k hp but is low for example if the character has 5000 hp and transform instantly adds hp 100000 of the character continues with 5000 hp and lacks 95000 hp regenerate other to have full hp. my question is whether it is possible and how to fix that transform the character to heal all the hp. I leave here I think my code in place that highlight have to modify the code and I think I needed some import. Greetings. Index: Biohazard.java /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; import java.util.Calendar; import java.util.logging.Logger; import javolution.util.FastSet; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.olympiad.Olympiad; import com.l2jserver.gameserver.network.serverpackets.PlaySound; import com.l2jserver.gameserver.util.Broadcast; import com.l2jserver.util.Rnd; /** * @author Laikeriz update Pixi */ public class Biohazard { enum EventState { INACTIVE, INACTIVATING, REGISTERING, STARTED, REWARDING } private final static Logger _log = Logger.getLogger(Biohazard.class.getName()); private static EventState _state = EventState.INACTIVE; public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>(); public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>(); public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>(); public static boolean isStarted() { if (_state == EventState.STARTED) return true; return false; } public static boolean isRegistering() { if (_state == EventState.REGISTERING) return true; return false; } public static void startRegistering() { if (_state == EventState.REGISTERING || _state == EventState.STARTED) return; Announcements.getInstance().announceToAll("Biohazard: Registration is open."); Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event."); Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event."); _state = EventState.REGISTERING; int step = 0; int after = 0; for (int i = 40; i > 0; i-=10) { switch(i) { case 40: step = 5; after = 15; break; case 30: step = 5; after = 10; break; case 20: step = 4; after = 5; break; case 10: step = 1; after = 1; break; } if (_state == EventState.INACTIVE) return; Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " after " minute(s)."); try{Thread.sleep(step*60000);}catch (Exception e){} } //sound = ""; try{Thread.sleep(60000);}catch (Exception e){} if (_state == EventState.INACTIVE) return; if (_participants.size() >= 2) { Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds."); try{Thread.sleep(20000);}catch (Exception e){} _state = EventState.STARTED; startEventAndTelePl(); } else Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants."); } public static void addParticipant(L2PcInstance player) { if (TvTEvent.isPlayerParticipant(player.getObjectId())) { player.sendMessage("You cannot register because of registration in another event"); return; } if (_state == EventState.REGISTERING && !_participants.contains(player)) { _participants.add(player); player.sendMessage("You have successfully registered to this event"); } else player.sendMessage("You are already registered or it's not registration time."); } public static void removeParticipant(L2PcInstance player) { if (_state == EventState.REGISTERING) { if (_participants.contains(player)) _participants.remove(player); else player.sendMessage("You aren't registered in this event."); player.setIsInBiohazard(false); } else player.sendMessage("It's not registration time."); } public static void startEventAndTelePl() { if (_state == EventState.INACTIVE) return; synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { _notInfected.add(pl); pl._oldX = pl.getX(); pl._oldY = pl.getY(); pl._oldZ = pl.getZ(); pl.teleToLocation(-17507,143206,-3911); pl.setTeam(0); pl.setIsInBiohazard(true); pl.untransform(); } } Announcements.getInstance().announceToAll("Biohazard: Teleportion done."); Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!"); Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!"); try{Thread.sleep(60000);}catch (Exception e){} int num = Math.round(Rnd.get(_notInfected.size()-1)); L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num]; infectPlayer(infectFirst); Announcements.getInstance().announceToAll("Biohazard: Virus took over " infectFirst.getName() " body and he wants to infect everybody else!"); } [color=red]//I think this is the part of code that needs to be modify[/color] public static void infectPlayer(L2PcInstance zombie) { if (_state == EventState.INACTIVE) return; if (zombie.isTransformed()) zombie.untransform(); zombie.setIsZombie(true); _notInfected.remove(zombie); _infected.add(zombie); TransformationManager.getInstance().transformPlayer(303, zombie); if (_notInfected.size() == 0) zombiesWin(); } public static void onLogout(L2PcInstance playerInstance) { if (_state == EventState.REGISTERING) removeParticipant(playerInstance); else if (_state == EventState.STARTED) { playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ); if (!playerInstance.isZombie()) _notInfected.remove(playerInstance); else if (playerInstance.isZombie()) _infected.remove(playerInstance); if (_notInfected.size() == 0) zombiesWin(); if (_infected.size() == 0) playersWin(); } } public static void zombiesWin() { if (_state == EventState.INACTIVE) return; Announcements.getInstance().announceToAll("Biohazard: Zombies won."); Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds."); _state = EventState.REWARDING; try{Thread.sleep(20000);}catch (Exception e){} synchronized(_infected) { for (L2PcInstance pl : _infected) if (pl.isOnlineInt() == 1) pl.addItem("Biohazard", 6673, 1, pl, true); } synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ); pl.setIsInBiohazard(false); if (pl.isTransformed()) try{Thread.sleep(5000);}catch (Exception e){} pl.untransform(); } } _participants.clear(); _infected.clear(); _notInfected.clear(); _state = EventState.INACTIVE; } public static void playersWin() { Announcements.getInstance().announceToAll("Biohazard: Players won."); Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds."); _state = EventState.REWARDING; try{Thread.sleep(20000);}catch (Exception e){} synchronized(_notInfected) { for (L2PcInstance pl : _notInfected) if (pl.isOnlineInt() == 1) { pl.addItem("Biohazard", 6673, 1, pl, true); } } synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ); pl.setIsInBiohazard(false); // if (pl.inWorld() == 1) // pl.setTeam(pl.getFactionId()); if (pl.isTransformed()) try{Thread.sleep(5000);}catch (Exception e){} pl.untransform(); } } _participants.clear(); _infected.clear(); _notInfected.clear(); _state = EventState.INACTIVE; } public static L2PcInstance[] getAllNotInfected() { synchronized(_notInfected) { return _notInfected.toArray(new L2PcInstance[_notInfected.size()]); } } public static void abortEvent() { _state = EventState.INACTIVE; _participants.clear(); _notInfected.clear(); _infected.clear(); Announcements.getInstance().announceToAll("Biohazard: Event aborted."); } } \ No newline at end of file //I think this is the part of code that needs to be modify public static void infectPlayer(L2PcInstance zombie) { if (_state == EventState.INACTIVE) return; if (zombie.isTransformed()) zombie.untransform(); zombie.setIsZombie(true); _notInfected.remove(zombie); _infected.add(zombie); TransformationManager.getInstance().transformPlayer(303, zombie); if (_notInfected.size() == 0) zombiesWin(); } Topic: http://www.maxcheaters.com/forum/index.php?topic=193636.0
  2. the solution to this problem will find it here: http://www.l2jserver.com/forum/viewtopic.php?f=73&t=14701&hilit=biohazard&start=45#p74162
  3. Hi I have a question because I can not carry this code I changed to test the transformation "Zombie" and adds custom skill to increase the HP of the transformation. but there is a problem the character is transformed increases hp example: 100k hp but is low for example if the character has 5000 hp and transform instantly adds hp 100000 of the character continues with 5000 hp and lacks 95000 hp regenerate other to have full hp. my question is whether it is possible and how to fix that transform the character to heal all the hp. I leave here I think my code in place that highlight have to modify the code and I think I needed some import. Greetings. /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package com.l2jserver.gameserver.model.entity; import java.util.Calendar; import java.util.logging.Logger; import javolution.util.FastSet; import com.l2jserver.gameserver.Announcements; import com.l2jserver.gameserver.instancemanager.TransformationManager; import com.l2jserver.gameserver.model.L2World; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.model.olympiad.Olympiad; import com.l2jserver.gameserver.network.serverpackets.PlaySound; import com.l2jserver.gameserver.util.Broadcast; import com.l2jserver.util.Rnd; /** * @author Laikeriz update Pixi */ public class Biohazard { enum EventState { INACTIVE, INACTIVATING, REGISTERING, STARTED, REWARDING } private final static Logger _log = Logger.getLogger(Biohazard.class.getName()); private static EventState _state = EventState.INACTIVE; public static FastSet<L2PcInstance> _participants = new FastSet<L2PcInstance>(); public static FastSet<L2PcInstance> _infected = new FastSet<L2PcInstance>(); public static FastSet<L2PcInstance> _notInfected = new FastSet<L2PcInstance>(); public static boolean isStarted() { if (_state == EventState.STARTED) return true; return false; } public static boolean isRegistering() { if (_state == EventState.REGISTERING) return true; return false; } public static void startRegistering() { if (_state == EventState.REGISTERING || _state == EventState.STARTED) return; Announcements.getInstance().announceToAll("Biohazard: Registration is open."); Announcements.getInstance().announceToAll("Biohazard: Type \".bhreg\" to register to event."); Announcements.getInstance().announceToAll("Biohazard: Type \".bhunreg\" to unregister from event."); _state = EventState.REGISTERING; int step = 0; int after = 0; for (int i = 40; i > 0; i-=10) { switch(i) { case 40: step = 5; after = 15; break; case 30: step = 5; after = 10; break; case 20: step = 4; after = 5; break; case 10: step = 1; after = 1; break; } if (_state == EventState.INACTIVE) return; Announcements.getInstance().announceToAll("Biohazard: Registration will be closed in " after " minute(s)."); try{Thread.sleep(step*60000);}catch (Exception e){} } //sound = ""; try{Thread.sleep(60000);}catch (Exception e){} if (_state == EventState.INACTIVE) return; if (_participants.size() >= 2) { Announcements.getInstance().announceToAll("Biohazard: Teleporting players in 20 seconds."); try{Thread.sleep(20000);}catch (Exception e){} _state = EventState.STARTED; startEventAndTelePl(); } else Announcements.getInstance().announceToAll("Biohazard: Event aborted due to lack of participants."); } public static void addParticipant(L2PcInstance player) { if (TvTEvent.isPlayerParticipant(player.getObjectId())) { player.sendMessage("You cannot register because of registration in another event"); return; } if (_state == EventState.REGISTERING && !_participants.contains(player)) { _participants.add(player); player.sendMessage("You have successfully registered to this event"); } else player.sendMessage("You are already registered or it's not registration time."); } public static void removeParticipant(L2PcInstance player) { if (_state == EventState.REGISTERING) { if (_participants.contains(player)) _participants.remove(player); else player.sendMessage("You aren't registered in this event."); player.setIsInBiohazard(false); } else player.sendMessage("It's not registration time."); } public static void startEventAndTelePl() { if (_state == EventState.INACTIVE) return; synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { _notInfected.add(pl); pl._oldX = pl.getX(); pl._oldY = pl.getY(); pl._oldZ = pl.getZ(); pl.teleToLocation(-17507,143206,-3911); pl.setTeam(0); pl.setIsInBiohazard(true); pl.untransform(); } } Announcements.getInstance().announceToAll("Biohazard: Teleportion done."); Announcements.getInstance().announceToAll("Biohazard: One player was infected by untreatable virus!"); Announcements.getInstance().announceToAll("Biohazard: In about one minute virus will take over his body and he will become zombie!"); try{Thread.sleep(60000);}catch (Exception e){} int num = Math.round(Rnd.get(_notInfected.size()-1)); L2PcInstance infectFirst = ((L2PcInstance[])getAllNotInfected())[num]; infectPlayer(infectFirst); Announcements.getInstance().announceToAll("Biohazard: Virus took over " infectFirst.getName() " body and he wants to infect everybody else!"); } [color=red]//I think this is the part of code that needs to be modify[/color] public static void infectPlayer(L2PcInstance zombie) { if (_state == EventState.INACTIVE) return; if (zombie.isTransformed()) zombie.untransform(); zombie.setIsZombie(true); _notInfected.remove(zombie); _infected.add(zombie); TransformationManager.getInstance().transformPlayer(303, zombie); if (_notInfected.size() == 0) zombiesWin(); } public static void onLogout(L2PcInstance playerInstance) { if (_state == EventState.REGISTERING) removeParticipant(playerInstance); else if (_state == EventState.STARTED) { playerInstance.setXYZ(playerInstance._oldX,playerInstance._oldY,playerInstance._oldZ); if (!playerInstance.isZombie()) _notInfected.remove(playerInstance); else if (playerInstance.isZombie()) _infected.remove(playerInstance); if (_notInfected.size() == 0) zombiesWin(); if (_infected.size() == 0) playersWin(); } } public static void zombiesWin() { if (_state == EventState.INACTIVE) return; Announcements.getInstance().announceToAll("Biohazard: Zombies won."); Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds."); _state = EventState.REWARDING; try{Thread.sleep(20000);}catch (Exception e){} synchronized(_infected) { for (L2PcInstance pl : _infected) if (pl.isOnlineInt() == 1) pl.addItem("Biohazard", 6673, 1, pl, true); } synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ); pl.setIsInBiohazard(false); if (pl.isTransformed()) try{Thread.sleep(5000);}catch (Exception e){} pl.untransform(); } } _participants.clear(); _infected.clear(); _notInfected.clear(); _state = EventState.INACTIVE; } public static void playersWin() { Announcements.getInstance().announceToAll("Biohazard: Players won."); Announcements.getInstance().announceToAll("Biohazard: Rewarding and teleporting participants back to village in 20 seconds."); _state = EventState.REWARDING; try{Thread.sleep(20000);}catch (Exception e){} synchronized(_notInfected) { for (L2PcInstance pl : _notInfected) if (pl.isOnlineInt() == 1) { pl.addItem("Biohazard", 6673, 1, pl, true); } } synchronized(_participants) { for (L2PcInstance pl : _participants) if (pl.isOnlineInt() == 1) { pl.teleToLocation(pl._oldX,pl._oldY,pl._oldZ); pl.setIsInBiohazard(false); // if (pl.inWorld() == 1) // pl.setTeam(pl.getFactionId()); if (pl.isTransformed()) try{Thread.sleep(5000);}catch (Exception e){} pl.untransform(); } } _participants.clear(); _infected.clear(); _notInfected.clear(); _state = EventState.INACTIVE; } public static L2PcInstance[] getAllNotInfected() { synchronized(_notInfected) { return _notInfected.toArray(new L2PcInstance[_notInfected.size()]); } } public static void abortEvent() { _state = EventState.INACTIVE; _participants.clear(); _notInfected.clear(); _infected.clear(); Announcements.getInstance().announceToAll("Biohazard: Event aborted."); } } \ No newline at end of file //I think this is the part of code that needs to be modify public static void infectPlayer(L2PcInstance zombie) { if (_state == EventState.INACTIVE) return; if (zombie.isTransformed()) zombie.untransform(); zombie.setIsZombie(true); _notInfected.remove(zombie); _infected.add(zombie); TransformationManager.getInstance().transformPlayer(303, zombie); if (_notInfected.size() == 0) zombiesWin(); }
  4. NetworkHelperBufferCount = 20 I did not know that could change and do better so thanks probe
  5. really thank you for sharing this code I'll try to have it works bye
  6. good share thanks, i need more restriccions for player low levels i now where find ?
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