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StarSCreams

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Everything posted by StarSCreams

  1. hey bro the int numbers are only example, but i learn if need 0 at the begging thank you =)
  2. if any have this idea, i solved with this.. int[] arr = new int[] {0254,0156,0641,0974,0112}; String[] arr2 = new String[] {"A","B","C","D","E"}; for(int i=0; i<arr.length; i++){ html.append("<td width=30><img src=\"icon.customtex_" + arr[i] + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>" + arr2[i] + "</td>"); } locked.
  3. hi, any can help me with this? have this code int[] arr = new int[] {0254,0156,0641,0974,0112}; html.append("<table border=1 valign=\"center\" width=270 height=30 background=\"L2UI_CT1.Windows_DF_Drawer_Bg\">"); html.append("<tr>"); for(int i:arr){ html.append("<td width=30><img src=\"icon.customtex_" + i + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>Name 1!</td>"); } html.append("</tr>"); html.append("</table>"); i need loop for 5 differents names.. but i no have idea how to make this.. thanks
  4. its simple, if my Wind Walk is in reuse, Berserker Spirit can't cast. only if cooldown of windwalk has been finished can use
  5. Hi, i have a questions... its posible disable skill for example Berserker Spirit if WindWalk reusedelay > 1 thanks
  6. really nice and thank so much bro, now i can made some emotes like league of legends hehehe look https://imgur.com/eaqqerk thanks!!!!!!!
  7. so close hehehe https://imgur.com/KKMkklH now have others warning.. Heading: --------------------Lineage2Effects - Release-------------------- Warning: Failed to load 'Lineage2Effects.u': Can't find file 'Lineage2Effects.u' Warning: Failed loading package: Can't find file 'Lineage2Effects.u' Log: Analyzing... Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u002_ca.uc) Log: Class: br_s_u002_ca extends Emitter Log: Imported: Class Lineage2Effects.br_s_u002_ca Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u006_lose.uc) Log: Class: br_s_u006_lose extends Emitter Log: Imported: Class Lineage2Effects.br_s_u006_lose Log: Parsing br_s_u002_ca Log: Parsing br_s_u006_lose Log: Compiling br_s_u002_ca Log: Compiling br_s_u006_lose Log: Importing Defaults for br_s_u002_ca Log: Importing Defaults for br_s_u006_lose Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Log: Success: Compiled 6 line(s), 2 statement(s). really thanks for reply and where make the texture like you shared?
  8. ok look i decrypt from original textures and copy in Textures folder LineageEffectsTextures.utx CubeMaps.utx BranchSys.utx and now get this LOG https://pastebin.com/VuRt39zf thanks for the L2PE tip
  9. in this zip have Lineage2Effects.u LineageSkillEffect.u UCC.log http://www.mediafire.com/file/uuokb34tv6hjot7/System.zip/file
  10. the effect in this skill is br_014 23096 1 0 0 0 500 0 0.00000000 0 br_014 icon.skill0000 0 0 0 a,none\0 0 -1 11 0 a,none\0 and because try to make emotes with this effects, i dont like Mastery Yogi effects.. in a moment upload the effects and logs in one little folder.
  11. thanks for reply, i dont have problem with MyClass inside LineageSkillEffects i have problem with MyClass inside Lineage2Effects. You can tell me if this classes are corrects? i modify only new class name LineageSkillEffect/Classes/l2_br_014_skill.uc class l2_br_014_skill extends L2SkillEffect; defaultproperties { Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=40.000000) bRelativeToCylinder=False ScaleSize=1.300000 EffectClass=Class'NewLineage2Effects.br_s_u006_lose' BR_ForceLifeTime=3.500000 Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'NewLineage2Effects.br_s_u002_ca' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 Name="L2EffectEmitter2" End Object CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2' } NewLineage2Effects/Classes/br_s_u006_lose.uc https://pastebin.com/B9stxmtQ NewLineage2Effects/Classes/br_s_u002_ca.uc https://pastebin.com/sDrCZHyh when compile, copy my new LineageSkillEffect and NewLineage2Effects in to the sytem folder, i try in devmode and only hear sounds Thanks and sorry for post in this thread and thanks again with your time.
  12. yes i know... i compiled LineageSkillEffects successfully, but i need add new LineageEffect i try to make new one for example Lineage2Effects to put inside Classes/my.uc but when try skill effect doesnt appear. only can hear sounds effects add only new class inside LineageSkillEffects/Classes/l2_br_014_01_skill.uc class l2_br_014_01_skill extends L2SkillEffect; defaultproperties{ Desc="New TextureEffect" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=40.000000) bRelativeToCylinder=false ScaleSize=1.300000 EffectClass=Class'Lineage2Effects.br_s_u006_lose' SimpleEffectClass=Class'Lineage2Effect.br_s_u006_lose_simple' BR_ForceLifeTime=3.500000 End Object CastingAction(0)=L2EffectEmitter'L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'Lineage2Effects.br_s_u002_ca' SimpleEffectClass=Class'Lineage2Effect.br_s_u002_ca_simple' End Object CastingAction(1)=L2EffectEmitter'L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 End Object CastingAction(2)=L2EffectEmitter'L2EffectEmitter2' } And make new Lineage2Effects/Classes/br_s_u006_lose and br_s_u002_ca put in and not work, but if i change Lineage2Effects -> LineageEffect work normally.
  13. where can find LineageEffect script? for h5? i need to add some *.uc in your download LineageEffect is for interlude i thinkso
  14. thanks for help! i need LineageEffect original script for H5, i need add one uc into LineageEffect and not find any link to download
  15. when try compile ucc i get this error --------------------Core - Release-------------------- --------------------Engine - Release-------------------- --------------------Fire - Release-------------------- --------------------Editor - Release-------------------- --------------------UWindow - Release-------------------- --------------------UnrealEd - Release-------------------- --------------------IpDrv - Release-------------------- --------------------l2effect - Release-------------------- Analyzing... Superclass L2SkillEffect of class l2_br_0000014_skill not found History: UMakeCommandlet::Main Exiting due to error i create folder out of system called l2effect/Classes inside put class l2_br_0000014_skill.ucc
  16. hi!, thanks for take a time to search and reply! where find and how to decript the script? the script is correct but no have idea how to make or assing new textures.. you can help me?
  17. any can help me? //ServerSide i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work, but effect disappear i use mythras files for test. and i think is problem with some packets with client. i find one server with dressme and show effects normally when try it... thanks for helpme
  18. hi, i try to make a new skill using same effects but other textures in the effect.. Using High Five Client example skill id: 23096 1 0 0 0 500 0 0.00000000 0 br_014 icon.skill0000 0 0 0 a,none\0 0 -1 11 0 a,none\0 <- This is the effect i want make new one with differents textures to show br_014 take textures from SysTextures/branchSys.utx how to make new effect for example br_0000014 and modify textures for them. i dont find where are this effect in the client.. or decompile exactly file to see how work the effect-..
  19. if not have alpha you need save tga in DTX3 i think..
  20. extract original click and open with photshop and check if alpha is needed. icons must be save in DXT 1 but some textures need save in DXT3
  21. you have autenticate problem with mysql user pass db
  22. any can help me? i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work buy effect disappear i use mythras files for test.
  23. hi, any can help me with this? i need hide dressme system like some configs have in .cfg command example: hide traders hide buffanimation in the files exists Hide visual equip on other player but not work propertly and i fixed. i need Hide visual equip from all other players. i searched and fixed on other player use charinfo.java and add var for this. for(int PAPERDOLL_ID : PAPERDOLL_ORDER) { _inv[PAPERDOLL_ID][0] = player.isInOlympiadMode() || !player.getVarB("showVisualChange") ? player.getInventory().getPaperdollItemId(PAPERDOLL_ID) : player.getInventory().getPaperdollVisualItemId(PAPERDOLL_ID); _inv[PAPERDOLL_ID][1] = player.getInventory().getPaperdollAugmentationId(PAPERDOLL_ID); } but need help to make from all.. Thanks files: https://maxcheaters.com/topic/216165-h5-l2mythras-files-sources-compiled-geo-patch/?do=getNewComment
  24. ctrl+click i know.. on scryde server its available shift+click because that is my question.. but its possible in scryde server have a client modification.. thanks anyway
  25. hi, i need some help. i have some commands work that perfectly i add some items on multisell merchant npc. need when shift + click on item in multisell, execute a command its this possible? i see how to work shift + click on npc, but in item i nothing have idea thanks
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