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Everything posted by StarSCreams
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Help format html in a for() with int and string
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
hey bro the int numbers are only example, but i learn if need 0 at the begging thank you =) -
Help format html in a for() with int and string
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
if any have this idea, i solved with this.. int[] arr = new int[] {0254,0156,0641,0974,0112}; String[] arr2 = new String[] {"A","B","C","D","E"}; for(int i=0; i<arr.length; i++){ html.append("<td width=30><img src=\"icon.customtex_" + arr[i] + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>" + arr2[i] + "</td>"); } locked. -
Help format html in a for() with int and string
StarSCreams posted a question in Request Server Development Help [L2J]
hi, any can help me with this? have this code int[] arr = new int[] {0254,0156,0641,0974,0112}; html.append("<table border=1 valign=\"center\" width=270 height=30 background=\"L2UI_CT1.Windows_DF_Drawer_Bg\">"); html.append("<tr>"); for(int i:arr){ html.append("<td width=30><img src=\"icon.customtex_" + i + "\" width=32 height=32></td>"); html.append("<td align=\"center\" width=290>Name 1!</td>"); } html.append("</tr>"); html.append("</table>"); i need loop for 5 differents names.. but i no have idea how to make this.. thanks -
so close hehehe https://imgur.com/KKMkklH now have others warning.. Heading: --------------------Lineage2Effects - Release-------------------- Warning: Failed to load 'Lineage2Effects.u': Can't find file 'Lineage2Effects.u' Warning: Failed loading package: Can't find file 'Lineage2Effects.u' Log: Analyzing... Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u002_ca.uc) Log: Class: br_s_u002_ca extends Emitter Log: Imported: Class Lineage2Effects.br_s_u002_ca Log: FactoryCreateText: Class with ClassFactoryUC (0 1 ..\Lineage2Effects\Classes\br_s_u006_lose.uc) Log: Class: br_s_u006_lose extends Emitter Log: Imported: Class Lineage2Effects.br_s_u006_lose Log: Parsing br_s_u002_ca Log: Parsing br_s_u006_lose Log: Compiling br_s_u002_ca Log: Compiling br_s_u006_lose Log: Importing Defaults for br_s_u002_ca Log: Importing Defaults for br_s_u006_lose Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_frame_t00': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_frame_t00'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Warning: Failed to load 'FX_E_T': Can't find file for package 'FX_E_T' Warning: Failed to load 'DropItemsTex': Can't find file for package 'FX_E_T' Warning: Failed to load 'BranchSys': Can't find file for package 'FX_E_T' Warning: Failed to load 'Texture BranchSys.Effect.br_pumkin_t02': Can't find file for package 'FX_E_T' Error: ObjectProperty Engine.ParticleEmitter.Texture: unresolved reference to 'Texture'BranchSys.Effect.br_pumkin_t02'' Log: Success: Compiled 6 line(s), 2 statement(s). really thanks for reply and where make the texture like you shared?
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thanks for reply, i dont have problem with MyClass inside LineageSkillEffects i have problem with MyClass inside Lineage2Effects. You can tell me if this classes are corrects? i modify only new class name LineageSkillEffect/Classes/l2_br_014_skill.uc class l2_br_014_skill extends L2SkillEffect; defaultproperties { Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=40.000000) bRelativeToCylinder=False ScaleSize=1.300000 EffectClass=Class'NewLineage2Effects.br_s_u006_lose' BR_ForceLifeTime=3.500000 Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'NewLineage2Effects.br_s_u002_ca' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 Name="L2EffectEmitter2" End Object CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2' } NewLineage2Effects/Classes/br_s_u006_lose.uc https://pastebin.com/B9stxmtQ NewLineage2Effects/Classes/br_s_u002_ca.uc https://pastebin.com/sDrCZHyh when compile, copy my new LineageSkillEffect and NewLineage2Effects in to the sytem folder, i try in devmode and only hear sounds Thanks and sorry for post in this thread and thanks again with your time.
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yes i know... i compiled LineageSkillEffects successfully, but i need add new LineageEffect i try to make new one for example Lineage2Effects to put inside Classes/my.uc but when try skill effect doesnt appear. only can hear sounds effects add only new class inside LineageSkillEffects/Classes/l2_br_014_01_skill.uc class l2_br_014_01_skill extends L2SkillEffect; defaultproperties{ Desc="New TextureEffect" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=40.000000) bRelativeToCylinder=false ScaleSize=1.300000 EffectClass=Class'Lineage2Effects.br_s_u006_lose' SimpleEffectClass=Class'Lineage2Effect.br_s_u006_lose_simple' BR_ForceLifeTime=3.500000 End Object CastingAction(0)=L2EffectEmitter'L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'Lineage2Effects.br_s_u002_ca' SimpleEffectClass=Class'Lineage2Effect.br_s_u002_ca_simple' End Object CastingAction(1)=L2EffectEmitter'L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 End Object CastingAction(2)=L2EffectEmitter'L2EffectEmitter2' } And make new Lineage2Effects/Classes/br_s_u006_lose and br_s_u002_ca put in and not work, but if i change Lineage2Effects -> LineageEffect work normally.
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when try compile ucc i get this error --------------------Core - Release-------------------- --------------------Engine - Release-------------------- --------------------Fire - Release-------------------- --------------------Editor - Release-------------------- --------------------UWindow - Release-------------------- --------------------UnrealEd - Release-------------------- --------------------IpDrv - Release-------------------- --------------------l2effect - Release-------------------- Analyzing... Superclass L2SkillEffect of class l2_br_0000014_skill not found History: UMakeCommandlet::Main Exiting due to error i create folder out of system called l2effect/Classes inside put class l2_br_0000014_skill.ucc
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any can help me? //ServerSide i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work, but effect disappear i use mythras files for test. and i think is problem with some packets with client. i find one server with dressme and show effects normally when try it... thanks for helpme
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hi, i try to make a new skill using same effects but other textures in the effect.. Using High Five Client example skill id: 23096 1 0 0 0 500 0 0.00000000 0 br_014 icon.skill0000 0 0 0 a,none\0 0 -1 11 0 a,none\0 <- This is the effect i want make new one with differents textures to show br_014 take textures from SysTextures/branchSys.utx how to make new effect for example br_0000014 and modify textures for them. i dont find where are this effect in the client.. or decompile exactly file to see how work the effect-..
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Help Problem with click
StarSCreams replied to nortim's question in Request Server Development Help [L2J]
if not have alpha you need save tga in DTX3 i think.. -
Help Problem with click
StarSCreams replied to nortim's question in Request Server Development Help [L2J]
extract original click and open with photshop and check if alpha is needed. icons must be save in DXT 1 but some textures need save in DXT3 -
Some one help please ?
StarSCreams replied to arm4729's question in Request Server Development Help [L2J]
you have autenticate problem with mysql user pass db -
any can help me? i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work buy effect disappear i use mythras files for test.
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Help hide dressme system .cfg H5 L2Mythras Files
StarSCreams posted a question in Request Server Development Help [L2J]
hi, any can help me with this? i need hide dressme system like some configs have in .cfg command example: hide traders hide buffanimation in the files exists Hide visual equip on other player but not work propertly and i fixed. i need Hide visual equip from all other players. i searched and fixed on other player use charinfo.java and add var for this. for(int PAPERDOLL_ID : PAPERDOLL_ORDER) { _inv[PAPERDOLL_ID][0] = player.isInOlympiadMode() || !player.getVarB("showVisualChange") ? player.getInventory().getPaperdollItemId(PAPERDOLL_ID) : player.getInventory().getPaperdollVisualItemId(PAPERDOLL_ID); _inv[PAPERDOLL_ID][1] = player.getInventory().getPaperdollAugmentationId(PAPERDOLL_ID); } but need help to make from all.. Thanks files: https://maxcheaters.com/topic/216165-h5-l2mythras-files-sources-compiled-geo-patch/?do=getNewComment -
Help Shift + Click on item and request command L2jH5
StarSCreams replied to StarSCreams's question in Request Server Development Help [L2J]
ctrl+click i know.. on scryde server its available shift+click because that is my question.. but its possible in scryde server have a client modification.. thanks anyway