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StarSCreams

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  1. thanks for reply, i dont have problem with MyClass inside LineageSkillEffects i have problem with MyClass inside Lineage2Effects. You can tell me if this classes are corrects? i modify only new class name LineageSkillEffect/Classes/l2_br_014_skill.uc class l2_br_014_skill extends L2SkillEffect; defaultproperties { Desc="패배" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(Z=40.000000) bRelativeToCylinder=False ScaleSize=1.300000 EffectClass=Class'NewLineage2Effects.br_s_u006_lose' BR_ForceLifeTime=3.500000 Name="L2EffectEmitter0" End Object CastingAction(0)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'NewLineage2Effects.br_s_u002_ca' Name="L2EffectEmitter1" End Object CastingAction(1)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 Name="L2EffectEmitter2" End Object CastingAction(2)=L2EffectEmitter'LineageSkillEffect.l2_br_014_skill.L2EffectEmitter2' } NewLineage2Effects/Classes/br_s_u006_lose.uc https://pastebin.com/B9stxmtQ NewLineage2Effects/Classes/br_s_u002_ca.uc https://pastebin.com/sDrCZHyh when compile, copy my new LineageSkillEffect and NewLineage2Effects in to the sytem folder, i try in devmode and only hear sounds Thanks and sorry for post in this thread and thanks again with your time.
  2. yes i know... i compiled LineageSkillEffects successfully, but i need add new LineageEffect i try to make new one for example Lineage2Effects to put inside Classes/my.uc but when try skill effect doesnt appear. only can hear sounds effects add only new class inside LineageSkillEffects/Classes/l2_br_014_01_skill.uc class l2_br_014_01_skill extends L2SkillEffect; defaultproperties{ Desc="New TextureEffect" SkillID=23021 Begin Object Class=L2EffectEmitter Name=L2EffectEmitter0 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=40.000000) bRelativeToCylinder=false ScaleSize=1.300000 EffectClass=Class'Lineage2Effects.br_s_u006_lose' SimpleEffectClass=Class'Lineage2Effect.br_s_u006_lose_simple' BR_ForceLifeTime=3.500000 End Object CastingAction(0)=L2EffectEmitter'L2EffectEmitter0' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter1 AttachOn=AM_Trail offset=(X=0.000000,Y=0.000000,Z=-0.500000) ScaleSize=1.000000 EffectClass=Class'Lineage2Effects.br_s_u002_ca' SimpleEffectClass=Class'Lineage2Effect.br_s_u002_ca_simple' End Object CastingAction(1)=L2EffectEmitter'L2EffectEmitter1' Begin Object Class=L2EffectEmitter Name=L2EffectEmitter2 End Object CastingAction(2)=L2EffectEmitter'L2EffectEmitter2' } And make new Lineage2Effects/Classes/br_s_u006_lose and br_s_u002_ca put in and not work, but if i change Lineage2Effects -> LineageEffect work normally.
  3. where can find LineageEffect script? for h5? i need to add some *.uc in your download LineageEffect is for interlude i thinkso
  4. thanks for help! i need LineageEffect original script for H5, i need add one uc into LineageEffect and not find any link to download
  5. when try compile ucc i get this error --------------------Core - Release-------------------- --------------------Engine - Release-------------------- --------------------Fire - Release-------------------- --------------------Editor - Release-------------------- --------------------UWindow - Release-------------------- --------------------UnrealEd - Release-------------------- --------------------IpDrv - Release-------------------- --------------------l2effect - Release-------------------- Analyzing... Superclass L2SkillEffect of class l2_br_0000014_skill not found History: UMakeCommandlet::Main Exiting due to error i create folder out of system called l2effect/Classes inside put class l2_br_0000014_skill.ucc
  6. hi!, thanks for take a time to search and reply! where find and how to decript the script? the script is correct but no have idea how to make or assing new textures.. you can help me?
  7. any can help me? //ServerSide i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work, but effect disappear i use mythras files for test. and i think is problem with some packets with client. i find one server with dressme and show effects normally when try it... thanks for helpme
  8. hi, i try to make a new skill using same effects but other textures in the effect.. Using High Five Client example skill id: 23096 1 0 0 0 500 0 0.00000000 0 br_014 icon.skill0000 0 0 0 a,none\0 0 -1 11 0 a,none\0 <- This is the effect i want make new one with differents textures to show br_014 take textures from SysTextures/branchSys.utx how to make new effect for example br_0000014 and modify textures for them. i dont find where are this effect in the client.. or decompile exactly file to see how work the effect-..
  9. if not have alpha you need save tga in DTX3 i think..
  10. extract original click and open with photshop and check if alpha is needed. icons must be save in DXT 1 but some textures need save in DXT3
  11. you have autenticate problem with mysql user pass db
  12. any can help me? i use ShopPreviewInfo to show Infinity Weapon for some seconds.. when show item, the effect disappear and not show.. the item effect work fine when normal equiped. exampe i use this code. Map<Integer, Integer> itemList = new HashMap<Integer, Integer>(); int paperdoll = Inventory.getPaperdollItem(Inventory.PAPERDOLL_RHAND); int itemId = 6611; itemList.put(paperdoll, itemId); activeChar.sendPacket(new ShopPreviewInfo(itemList)); ThreadPoolManager.getInstance().schedule(new RemoveWearItemsTask(activeChar), 10); show me the items work buy effect disappear i use mythras files for test.
  13. hi, any can help me with this? i need hide dressme system like some configs have in .cfg command example: hide traders hide buffanimation in the files exists Hide visual equip on other player but not work propertly and i fixed. i need Hide visual equip from all other players. i searched and fixed on other player use charinfo.java and add var for this. for(int PAPERDOLL_ID : PAPERDOLL_ORDER) { _inv[PAPERDOLL_ID][0] = player.isInOlympiadMode() || !player.getVarB("showVisualChange") ? player.getInventory().getPaperdollItemId(PAPERDOLL_ID) : player.getInventory().getPaperdollVisualItemId(PAPERDOLL_ID); _inv[PAPERDOLL_ID][1] = player.getInventory().getPaperdollAugmentationId(PAPERDOLL_ID); } but need help to make from all.. Thanks files: https://maxcheaters.com/topic/216165-h5-l2mythras-files-sources-compiled-geo-patch/?do=getNewComment
  14. ctrl+click i know.. on scryde server its available shift+click because that is my question.. but its possible in scryde server have a client modification.. thanks anyway
  15. hi, i need some help. i have some commands work that perfectly i add some items on multisell merchant npc. need when shift + click on item in multisell, execute a command its this possible? i see how to work shift + click on npc, but in item i nothing have idea thanks
  16. hi, any can extract dressme system? or any can fix? work with weapons, shields and armor sets but not work if character equip fullbody armor.. not update visual armor when buy only donator coin and messages appears.. i think the problem ocurred when check if full body or with legs.. thanks
  17. for high five? i search skin system like this or scryde servers
  18. hi, i searched in forum where i can post this request.. i need work on script for vote in hopzone with php but only find mod for java. before i have scripts working but before hopzone change and add API system in 2016... if some have a link with script or part, i need very basic vote with the new api. thanks if i wrong with section please some mod move to correctly category
  19. in this files does not exist onDie method, only onDeath in model/Player.java onDeath method: protected void onDeath(Creature killer) { // Check for active charm of luck for death penalty getDeathPenalty().checkCharmOfLuck(); if (isInStoreMode()) { setPrivateStoreType(Player.STORE_PRIVATE_NONE); } if (isProcessingRequest()) { Request request = getRequest(); if (isInTrade()) { Player parthner = request.getOtherPlayer(this); sendPacket(SendTradeDone.FAIL); parthner.sendPacket(SendTradeDone.FAIL); } request.cancel(); } if (_cubics != null) { getEffectList().stopAllSkillEffects(EffectType.Cubic); } setAgathion(0); if(kill_streak >= 12) { announcement stop killing spree blah blah blah; } kill_streak = 0; boolean checkPvp = true; if (Config.ALLOW_CURSED_WEAPONS) { if (isCursedWeaponEquipped()) { CursedWeaponsManager.getInstance().dropPlayer(this); checkPvp = false; } else if ((killer != null) && killer.isPlayer() && killer.isCursedWeaponEquipped()) { CursedWeaponsManager.getInstance().increaseKills(((Player) killer).getCursedWeaponEquippedId()); checkPvp = false; } } if (checkPvp) { doPKPVPManage(killer); altDeathPenalty(killer); } // And in the end of process notify death penalty that owner died :) getDeathPenalty().notifyDead(killer); if (_event != null) { _event.doDie(killer, this); } setIncreasedForce(0); if (isInParty() && getParty().isInReflection() && (getParty().getReflection() instanceof DimensionalRift)) { ((DimensionalRift) getParty().getReflection()).memberDead(this); } stopWaterTask(); if (!isSalvation() && isOnSiegeField() && isCharmOfCourage()) { ask(new ConfirmDlg(SystemMsg.YOUR_CHARM_OF_COURAGE_IS_TRYING_TO_RESURRECT_YOU, 60000), new ReviveAnswerListener(this, 100, false)); setCharmOfCourage(false); } if (getLevel() < 6) { Quest q = QuestManager.getQuest(255); if (q != null) { processQuestEvent(q.getName(), "CE30", null); } } if (isInOlympiadMode() && (killer.isPlayable() && killer.getPlayer().isInOlympiadMode())) { _log.warn("Player: " + getName() + " DIED in olympiad from: " + killer.getName()); Thread.dumpStack(); } // Ady - Call the gm event manager due to this death GmEventManager.getInstance().onPlayerKill(this, killer); super.onDeath(killer); } with this modification, when any player reach 12 kills announce appears. i need execute this announce when killer die if him take 12 kills or more.. but thanks for your help
  20. thanks sweets, i move kill_streak 0; outside that check. you can help how to announce if killer dead and if killer take more than 12 kills? i tested modification and now work, but i need announce when killer dead and he reach 12 kills or more.. i tested again with this code if(kill_streak > 12) { announcement stop killing spree blah blah blah; } this code announce when killer reach 12 kills or more, not when he DIE hahaha i dont understand why.. thanks again.
  21. hi, i working with Fandc/ro team files and try add Killing spree system Any can help me with add killing spree? i already add some lines in java/model/player.java but dont work properly Problem: cannot stop killer on death, i need stop killing_spree when killer die find: private long _resurrectionBuffBlockedTime = 0; i put below private int kill_streak = 0; find: protected void doPKPVPManage(Creature killer) { and search pk.setPvpKills(pk.getPvpKills() + 1); and i put below kill_streak++; switch(kill_streak) { case 1: blah blah blah break; case 2: blah blah blah break; } find protected void onDeath(Creature killer) { i put below if(kill_streak > 0) { if(kill_streak > 12 { kill_streak = 0; announcement stop killing spree blah blah blah; } } When i test in game nothing happens and only show messages from switch if i delete kill_streak = 0; on protected void onDeath(Creature killer) { class any can help me? thanks sorry for my bad english.
  22. hi any can help me with add killing spree? i already add some lines in model/player.java but dont work properly find: private long _resurrectionBuffBlockedTime = 0; i put below private int kill_streak = 0; find: protected void doPKPVPManage(Creature killer) { and search pk.setPvpKills(pk.getPvpKills() + 1); and i put below kill_streak++; switch(kill_streak) { case 1: blah blah blah break; case 2: blah blah blah } find protected void onDeath(Creature killer) { i put below if(kill_streak > 0) { if(kill_streak > 12 { kill_streak = 0; announcement stop killing spree blah blah blah; } } but not work, when character kill other update the kill_streak at same time for (pk and victim) and never increment the kill_streak i need stop killing_spree when killer die any can help me? thanks sorry for my bad english.
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