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Bumble last won the day on January 29 2019

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  1. Thank you for your reply! I've been fighting this issue for days :) I've made it work with a workaround. The "cannot be dropped" seems to be a hardcoded limitation in the epilogue client, it doesn't even send the packet unless it's a viable option. My workaround is to send the RequestDestroyItem packet instead, and before destroying the item on the server, I drop a copy of the item on the ground. One issue is that I don't know where the augmentations are stored on the dropped copy (or the original item for that matter), so I don't know what to check for when the player picks it up. Because I don't know where to check for this, I can drop and pick up the item again, and it'll re-roll augments. I'll look into the cached packet option, but I'm still learning. If you have any examples, that'd be awesome. I'll try the pUser->Action thing soon! Thanks! -B
  2. You should listen to half of what this guy says OP. No one needs L2OFF files, and since this is your first time, L2j will be just fine.
  3. I make L2Homage. It's a tool for customizing Lineage II, but the wiki has a pretty thorough guide on how to get a server going. This is for L2 Epilogue. Check the wiki
  4. I'm able to generate augmented items that are stored in the database, now they persist between sessions. I'm looking for two last things: 1. Where can I disable the "augmented items cannot be traded/dropped" limitation? I've looked through all the interface files to see if I could find anything, but no dice. Am I missing something? 2. What's the packet I need to send from the server to make the character do the pickup animation? The way I'm generating the augments makes the pickup animation disappear. Thanks!
  5. Hi, I'm trying to figure out where augmented info is stored on an item. I'm using L2OFF Epilogue. I know that usually augmentations are stored in dbo.user_items table, in the variation_opt1 and variation_opt2. But where is it stored before then? Let's say an augmented item dropped on the ground. I know it's not possible by default, but how does the item know that it's augmented? I'm using Emca's extender to do my testing, and I'm able to generate an augmentation on an item as soon as it drops. It works completely, but the augmentation doesn't save on logout. I need to figure out a way to call some kind of force-item-save functionality. I don't know where to look! I hope someone here can help me out. I'm also looking into removing the cannot drop/trade limitation. Thanks! -B
  6. Thank you @Celestine! Let's keep L2 alive :)
  7. Updated to 6.1. Included a few QoL features, like re-ordering items on a multisell list. I fixed a few issues and crashes, as always. I've also included a link to a new WIKI i've started working on, to make modding even more accessible. It includes a (in my opinion) very thorough install guide. It's a work in progress, but so far it includes everything up to the point of customizing stuff. I'll add that later, when I have time. https://bitbucket.org/Bumblemumps/l2homage/wiki/Home Thanks for your interest everyone!
  8. MyExt from Eressea is working great. I based my project on that.
  9. Thanks for letting me know. Not sure what happened this time, but it's fixed now.
  10. June 11th 2020: Added item use and skill use to Etc items.
  11. Updated. If you haven't downloaded 6.0 recently, you should redownload it again. Added features: EXP per kill column for NPCs. No longer will you have to manually calculate the exp rate. Skills can now be cloned as new levels instead of new skills. Droplists are fixed. They didn't export correctly previously. Now they should be working flawlessly. NPC AI Properties can be edited in the NPC tab. Requires .nasc files in data/ai/ai. A bunch of skill properties weren't allowing null values, even though they should. That's fixed now. A bunch of small fixes and additions. There’s currently an issue with deleting skills, and a possible drop list issue I haven’t identified yet. I’ve fixed the issue with deleting skills, but I won’t be able to upload the fix till later today. I’ll edit this comment when the fix has been uploaded. If you’re interested in seeing the type of server that can be created with L2Homage, check out Lineage 2 Knight. It’s early in development, but they’re testing and adding stuff daily. You can also see it in action on their Twitch. Updated May 25th: Fixed copying and deleting passive skills Fixed crash when trying to delete skill with no sound attached to it (eg. passive) A few small fixes May 26 2020: Fixed sets not exporting correctly when no pants were assigned. May 28 2020: Fixed skills deleting incorrectly
  12. You asking me that question makes me wonder if you're using L2OFF files. Are you using L2OFF or L2j?
  13. Can you upload the ai part? I’ll take a look.
  14. Hello everyone! It's been a while since I posted here. As you can imagine, I've had a lot to deal with. I've finally had some time to work on L2Homage though, and it's at a point now where it's very functional and useful. I've updated the original post with a new download link, and I've tried to list out _some_ of the new features. With this new version of L2Homage, L2 is almost fully customizable. Give it a try, you can change so many things! Next step is fully editing AI. I'm currently trying my hand at this manually, before figuring out a tool to streamline the process. If you have any questions, feel free to ask in here or on Discord. I'm currently working on a small custom server to showcase what's possible with L2Homage. It includes: 11 reworked classes 26 reworked monsters (6 of them bosses) 77 reworked weapons/armor 50+ new recipes 14 materials 10 quest items 15 renamed zones (includes text on ingame map) 7 NPCs 1 major quest line, split into 3 quests, that takes you through the content planned for talking island. If you're interested in this project, or if you'd like to start your own, come join us on Discord. We'll help you get started. -B