L2OFF Developer
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Bumble last won the day on January 29 2019

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  1. Thanks @Hitcher! I plan on continuing this project for as long as I can, or until there's nothing left to easily edit :) The newest test version is available for download on discord, but I gotta test it a bit more before releasing it publicly. If anyone wants to try it out, feel free to download it from there. The new features are (Excluding the already mentioned classes parameters): Editing, adding or removing gametips. You can change the text during loadscreens to whatever you'd like. Editing, adding or removing huntingzones. You can edit huntingzone locations, names and much more. Editing chat filter. Add or remove words you don't want users to see. Editing Raid descriptions. Editing, adding or removing System Text (change "Human Fighter" to "Custom Class" for instance). Allows you to rename a wide variety of in-game text. Be careful not to delete something the game needs to not crash! Editing System messages ("Your trade is successful." etc) Editing, adding or removing zonenames and location. Editing Eula. I expect to share the newest version in here within the week. I just want to make sure as much of it works as possible. I'll also be quite busy from next weekend through to early january, so there won't be as many updates in that timeframe. -B
  2. Thanks to Weedy for helping with testing as always! We found a few issues that will take a few days to fix, but I’ll try to share the newest version ASAP. Unfortunately, I’ll be very busy next week, but I’ll do my best. I'm excited about L2H. It’s come a long way, thanks to everyone helping out.
  3. Hi everyone, It's been a while since I updated L2H, but don't worry, I've been working on it whenever I could over these past months. We're testing the newest functionality over the weekend, and expect to share the newest version latest Monday. New features: Implemented Skill editing functionality. Includes enchanted skills and skill sound effects. Implemented Skill Add/Remove functionality. Implemented skill_pch and skill_pch2 generation. Skills take a few minutes to load. I separated the skills load from the rest of the loads, so it's optional. Search bars! Items, npcs, skills, recipes and sets are now searchable. Implemented skill acquire editing. Easily add/remove skills to a class. Edit which classes are included to customize the different class trees. Double-click a skill in the skill acquire list to edit: Required Level SP Cost Auto Get Item Needed Quest Needed Prerequisite Skill Social Type Pledge Type Race Required The following parameters are editable for all classes: HP Tables MP Tables CP Tables The following base parameters are editable for base classes (fighters, mages) Physical Attack Attack Speed Magic Attack Critical Attack Type Attack Range Damage Range Rand Damage Defense Magic Defense Move Speed Strength Bonus Intelligence Bonus Constitution Bonus Men Bonus Dexterity Bonus Wit Bonus Level Bonus Jump Breath Bonus Safe Fall Height Collision Box Can Penetrate HP Regen Weight MP Regen Weight CP Regen Weight Karma Increase Table Karma Increase Constant Starting Point Starting Equipment The following client-side editing is available: Character Creation Screen Equipment Character Creation Screen Positions Character Creation Screen Class Descriptions Depending on the parameter you click to edit, a relevant popup will appear. Some parameters require you to select class and/or sex, some parameters take you straight to the action. Some screenshots: I've also fixed quite a few bugs, and I restructured the data to allow for searching and easier variable access. I still plan on making this project open-source, and there's quite a lot of refinement left. There's also a bunch of features still missing, but I feel like I'm making good progress. If you feel like helping out with suggestions or tests, or if you have any questions on how to use this tool, feel free to join us on Discord. I look forward to sharing more stuff with you all! Have a nice weekend. -B
  4. Yeah, deleting existing NPCs is not a good idea. The game crashes when you remove certain data, so it's better to just remove their spawn point if you want them gone. You should only delete the cloned stuff. I'll try to implement a filtering system of some sort, or a search engine. Thanks for the suggestion. You're welcome, I hope you'll make something cool. EDIT: I think I found the cause of the crash. I'll try to fix it for the next update.
  5. Alright thanks, I'll take a look :) I'm currently working in importing/editing/exporting skills (~40% done), but I'll fix that issue asap.
  6. No, that should be fine. Do you remember what you were doing when the crash happened? If you could describe how to make that error happen, I'll try to fix it asap.
  7. Hi @Hitcher. Thanks, yeah I'm excited to see the worlds that will be created with this tool. I'm still working on it to add more functionality. Regarding your issue, did you download the worldmap files too? And when did that issue happen? It's been a while since I had trouble with the spawns, so let's see if we can figure it out :)
  8. Thanks @PARADISE, it's good to be back :)
  9. Updated to version 3.2. - Fixed incorrect name on newly created exported NPCs. - Added multisell list editing: - Added direct download link to worldmap files. - Added direct download link to working base system folder. This will make it easier to start modding. It's based off of L2Shrine's system folder, so thanks Emca once again. Development has been slow due to a sudden case of leukemia (lucky me). I'll continue working on L2H when I can. Please let me know if/when you find any bugs. -B
  10. I've been on vacation, but I'm back now! I'll see when I have time to continue the work, but I have no intentions of stopping now. I just have some catching up to do! Thanks xeL, I know you've done a lot of parsing yourself! I'm sure you know the hassle :)
  11. This is awesome eressea. I've been hoping to see something like this. Please do continue the development, I'll make sure L2Homage follows suit. I know the binaries aren't available yet, but things have a way of happening :) I'm happy to see this!
  12. This project is awesome! I hope someone continues the work.
  13. Is it not working, or is it just the client not reflecting the change? If you equip B-grade as lvl 58, do you have the penalty debuff?
  14. I think you should edit skillacquire.txt instead of skilldata.txt.
  15. That's how large servers work in general. You cache a bunch of data for immediate access, and then use a longterm database for storage. Every interaction goes through the cache, and only the cache updates the longterm storage. This way you'll always get the most recent data, and you prevent incorrect/duplicate database entries. In this case, the data pool contains all items and npcs. Yes, it's used heavily.