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Bumble last won the day on March 8

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  1. Beautiful! I'm working on a Lineage/Diablo project for fun, I'd love to see one with old red :)
  2. Skills aren't super easily copied, which version of L2 are you working on? Here's the usual process: 1. Find and copy skill entry in skilldata.txt, give new ID 2. Find and copy skill entry in skillgrp.dat, give same new ID 3. Find and copy skill entry in skillname-e.dat, give same new ID 4. Find and copy skill entry in skillsoundgrp.dat, give same new ID 5. Generate the skill entry in skill_pch.txt. This follows a specific algorithm, it isn't as easy as npc_pch or item_pch. Cubafull shared one for HF, you can find it here: You're
  3. Yeah sorry, I was looking at one of the older logs. I'm looking through this now, I'll let you know if I find something. Edit: 03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_movement1) 03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_combat1) 03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_condition1) 03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_critical1) 03/24/2021 02:01:57.237, [.\Skill.cpp][1878] Duplicated skill (m_s_improve_magic1) 0
  4. 01/18/2021 22:54:05.262, invalid char [/] at line [88346] 01/18/2021 22:54:05.262, invalid char [/] at line [88346] 01/18/2021 22:54:05.262, [.\NpcMakerDB.cpp][115] Parsing NPC Spawn file failed, at line[88346] It looks like something's up with your npcpos.txt.
  5. I'm not seeing anything wrong in those. Could you upload the logs?
  6. Can you upload your npc_pch and npcdata.txt somewhere so i can look closer
  7. Yeah, something is wrong in between those two NPCs. Are they right after each other? Or are there NPCs in between?
  8. Try placing it earlier in the npcdata.txt and see if the error persists. Edit: Also make sure the class (citizen) and AI is functional. You want an AI that inherits from the citizen AI.
  9. The MakerLog territories is not an issue, it's just saying that the spawn point of the NPC is currently out of the designated spawn area. It doesn't prevent spawning. The example you just showed is different from the example in your first post. The new server_buffer you just showed, is now a guard and now has the AI of a bloody_pixy. Why is it different this time?
  10. Can you post your error log from npcserver and l2server? There's a chance there's nothing wrong with this entry, but one of the NPCs above it is not working right. NPCServer loads NPCs from npcdata.txt from the top, and if it finds an incorrect entry, it stops. All the NPCs up to that point are still loaded. If this is the case, the NPC you're trying to spawn is never loaded.
  11. You have an extra space after [server_buffer] in npcdata.txt, maybe it's that. It's definitely a server-side issue, so don't worry about the .dat files. Did you remember to restart cache too?
  12. These are all beautiful, thanks for the share! I'd like to request another host though, uploaded.net has some serious limitations.
  13. Don't worry, I recorded a macro and let it run ~15 hours total. I wouldn't do this if it took more effort :) That's why some of them are out of frame, but that's okay, those can be done manually eventually. Good to hear that I'm not the only one who can use this though! You're welcome
  14. I'm working on porting L2Homage from Epilogue to H5, and in that process, I decided to upgrade the interface. Part of that includes showing images of the stuff you're editing, instead of relying on text and game knowledge. I couldn't find a collection of NPC images anywhere, so I decided to make my own. There's almost 10,200 images @ 512x512, and the bigger NPCs are out of frame of course. But the vast majority work just fine. I figured I'd share this ridiculous and super unnecessary collection here, in case someone wants an easy reference when making custom NPCs. https