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An4rchy

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    Viewing Topic: [C4 - God] Patched Systems & File Editors
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  1. It's not always about looks, l2 players like l2 look and the classic feel. Having improved FPS and access to source code is already a massive win, and using Claude is fine unless you don't understand what it's doing or writing.
  2. People who 'vibe code' with AI are simply inflating the markets with bad quality software, in my opinion. AI should be used ONLY if you understand what it's doing and you review the changes before they're applied to live services. Personally, I locate at least 1 to 2 mistakes using Claude per session, even for not so complicated stuff. But it can generate and analyze code faster than any human could and it comes in handy, also saves you tons of time typing in boilerplate code or finding dumb typos you make on the way. Anyways this is worth well over 10k if there's no missing/broken things. Good luck mate, and make sure to sell to people who appreciate your work as it's genuinely impressive.
  3. I admire your patience if this is real, insane. Countless hours of work for this, even with AI.
  4. fanouris7 started following An4rchy
  5. drakenn started following An4rchy
  6. I don't even think this is compilable to honest. Do you want the reward to be every hour on the 24 hour clock, or every hour from the moment the server starts? I mean should it be exactly at 12:00, 13:00, 14:00 or if server starts at 12:21 rewards at 13:21, 14:21, 15:21?
  7. This can still be caused by the internal architecture of the engine as xdem said, but I still think it's got more to do with the rendering process. I mean it was made during 2002-2004 most likely when mmorpgs were few due to this reason (and many more ofcourse), chances are they never updated their code since people got used to it and population kept decreasing after C5-Interlude. I don't think it's fixable unless you remake the game in a newer engine cause you basically need to rework the whole engine with newer faster technologies like ECS system or rendering stuff like I mentioned in a previous reply.
  8. AI generated
  9. This is amazing work, believe me when I say you can make a fortune if you manage to finish a working client re-made on unity.
  10. You can improve this further, modify the interface too so you can have a proper 2nd inventory window for the bot. You can even have the skills open as skill panel and when you click them they are 'toggled'. Nevertheless, very nice mod I could see it being used by an auto-farm friendly server.
  11. Why would you update from Intelude to Gracia Final? If you make all this effort to make the server work for a newer client, take the latest client that you have interface source + compiler for.
  12. To fix your error, edit your xml as such: <item id="954" recipeId="15792" name="mk_sealed_vesper_helmet" craftLevel="10" type="dwarven" successRate="60"> <ingredient id="15792" count="1" /> <production id="Vesper Helmet" count="1" /> <productionRare id="Vesper Helmet Foundation" count="1" rarity="8" /> <productionRare2 id2="Custom Vesper Helmet Foundation" count="1" rarity2="4" /> <statUse name="MP" value="252" /> </item> However, this code you posted is incomplete and it will just read the data but never use it. You need to modify the logic when the player presses 'Buy' to calculate which item will be given to the player based on rarity.
  13. Autofarm exists and has been shared more than 1 time, if you take a look at Share sections you'll find it easily. And yes, it can be made as an external program, anything can be made if you're willing to pay for it.
  14. As I said, anyone serious will never consider an outdated version, unless you say it's stable and more preferable than the latest version. I never complained about anything. This conversation started after I replied because you said: Which I found false, not because aCis is not going the correct way, but because like I said you can't promote or endorse something that's not suitable for a live server. I'm sure that it will get there, but in the meantime you can't expect devs/admins to use it for the shake of completing it. (Basically repeating what I said on last post) Regarding Classic, I don't mean you should implement Classic gameplay, what I meant was to edit the packets so that aCis server is playable on a newer client, since most admins (maybe all nowadays) that open servers will choose classic client with interlude server, but 1/10 of them can actually do it themselves. Anyways, I understand your PoV since you've spent years on aCis. So I'll stop here, have a good one 🙂
  15. You're overexaggerating to prove a point, that's fine. But again, this all comes down to personal goals. I'm not here to complete Interlude, I'm here to make successful servers. I'll choose the easiest and best path towards this goal. You're here for the shake of aCis and not for the shake of a server you wanna open, therefore you can take your time to finish the project with people that share similar ideas. But you can't expect admins to jump on the 2-3-X year-long development wagon, not unless there's something in it for them (and it has to be in the short-term, L2 is already pretty much dead). I don't understand the point you wanna make here, if you said this because I mentioned that I've made small contributions in the past, you misunderstood the point I wanted to make. I never said I'm a 'real' helper. I said I support aCis because I like the roadmap and the general idea, but that doesn't necessarily mean I'll use it. I'll still help with whatever I can whenever I can though because I'd like to see it complete, but I just don't find interest/can't afford to work on a project for the shake of working on a project, it's not my goal. The problem is that any released open-source project/software is never released in an unplayable/unusable version. Unreal Engine is open-source, but did you see them release half the engine and expecting people to test this half in order to complete the other? Please don't misinterpret this, I'm not trying to be aggressive towards you as I understand the work you've done and will do is already too much for 1 person to manage and it's impressive. But you can't expect admins/players to test for the shake of development, it just doesn't work like that. If you ever want to attract actual play-testers you need to provide some incentive, that being a playable/complete version for a low-rate server on aCis. Also I wouldn't call aCis an open-source project. The model you have (which isn't really open-source) is even better than open-source. An admin that wants to use the project has to pay for the latest revision (if he's serious) and to receive support and updates from you. That means you get some income to uphold the project's site and maybe pay its developers / yourself from time to time. On top of that, you release older versions for free which means there will be more people using it aka testing. But it's not called open-source.
  16. Idk what you expect really, people to just login and start playing on a test server to test until the pack is done? It's just not possible. Most people are in the l2j business to open a server, and most of them really won't choose a project over another that has less issues. I'm a 'waiter' because my time is limited and l2 is more of a hobby/side-job for me. Therefore the little time that I can spend on l2, I prefer to spend it working on my server's features. It's like having a bicycle with no pedals and asking people to ride it until it's complete. Unless you include the pedals, noone will ride it. Unless you include every feature (even if incomplete/wrong), how do you expect people to open servers with aCis and assist you by reporting/fixing themselves? I support aCis and I've contributed in the past, even if my contributions were minimal. But that was back when I was in school and I could afford to work for the shake of learning. But if I were you the first priority would be to provide a public, playable version of the pack with known issues/missing features hot-fixed/added and work on refactoring/reworking in private. At least this way people would choose aCis to open a server and reports for you would be 2x or even 3x what they currently are. Noone wants to use lucera, trust me, but it's the only viable option currently. Perhaps I'm mistaken though, not everyone thinks alike. Maybe you got a roadmap planned ahead that's more effective than the one I proposed. Either way I would be the first to use aCis if a playable state is released, as I've done in the past with L2Eola (was pvp server). Sorry for off-topic btw.
  17. There's not many choices of projects to choose from to be honest, therefore people will go for the most complete/playable project there is at the given time. Currently, that is lucera, that's why its being heard everywhere. Please note I'm only talking about Interlude versions, I don't know lucera's state of newer chronicles. Lucera has been battle-tested in numerous servers with high population too and as far as I know there's no missing features in the pack. I'm not saying everything works as it should (according to retail Interlude), but it's a playable version. I always have been and will be supporting aCis as the best choice for someone who has budget and developers, simply because of the community of the project and the amazing work Tryskell and contributors have done over the years, along with the pack's simplicity/customless model which is great to work on. However there's still work in progress on aCis regarding some missing features like Fortress sieges or some AI scripts (which are being worked in privately as far as I'm aware), therefore, if you keep in mind that almost all community left on interlude is focused on mid rate or low rate servers, it's much harder to find testers for the pack simply because people won't choose it. The only servers that disregard such features are PvP/Faction or highly customized servers which are very rare nowadays to nonexistent, and the ones still opening use the files they've been using for the past 10 years and own't update to latest versions. aCis will be top project pretty soon to be honest, once AI scripts are finished I'm pretty sure it's gonna be the first choice for most new projects.

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