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Everything posted by Rumble
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Code Kill The Boss Event L2jaCis Interlude
Rumble replied to ZaunProject's topic in Server Shares & Files [L2J]
Config.java + public static int BOSS_EVENT_RESPAWN_X; + public static int BOSS_EVENT_RESPAWN_Y; + public static int BOSS_EVENT_RESPAWN_Z; + BOSS_EVENT_RESPAWN_X = Integer.parseInt(conquista.getProperty("BossRespawnX", "83374")); + BOSS_EVENT_RESPAWN_Y = Integer.parseInt(conquista.getProperty("BossRespawnY", "148081")); + BOSS_EVENT_RESPAWN_Z = Integer.parseInt(conquista.getProperty("BossRespawnZ", "-3407")); BossEvent.ini + # Respawn Personaje + BossRespawnX = 83374 + BossRespawnY = 148081 + BossRespawnZ = -3407 BossEvent.java public void teleToTown() { for (Player p : eventPlayers) { - p.teleToLocation(new Location(83374, 148081, -3407)); + p.teleToLocation(new Location(Config.BOSS_EVENT_RESPAWN_X, Config.BOSS_EVENT_RESPAWN_Y, Config.BOSS_EVENT_RESPAWN_Z)); } setState(EventState.INACTIVE); } <npc id="50010" idTemplate="30519" name="JoneeBeats" title="BossEvent Manager"> <set name="usingServerSideName" val="true"/> <set name="usingServerSideTitle" val="true"/> <set name="level" val="70"/> <set name="radius" val="7"/> <set name="height" val="18"/> <set name="rHand" val="0"/> <set name="lHand" val="0"/> <set name="type" val="BossEventNpc"/> <set name="exp" val="0"/> <set name="sp" val="0"/> <set name="hp" val="2444.46819"/> <set name="mp" val="1345.8"/> <set name="hpRegen" val="7.5"/> <set name="mpRegen" val="2.7"/> <set name="pAtk" val="688.86373"/> <set name="pDef" val="295.91597"/> <set name="mAtk" val="470.40463"/> <set name="mDef" val="216.53847"/> <set name="crit" val="4"/> <set name="atkSpd" val="253"/> <set name="str" val="40"/> <set name="int" val="21"/> <set name="dex" val="30"/> <set name="wit" val="20"/> <set name="con" val="43"/> <set name="men" val="20"/> <set name="corpseTime" val="7"/> <set name="walkSpd" val="50"/> <set name="runSpd" val="120"/> <set name="dropHerbGroup" val="0"/> <ai type="DEFAULT" ssCount="0" ssRate="0" spsCount="0" spsRate="0" aggro="0" canMove="true" seedable="false"/> <skills> <skill id="4045" level="1"/> <skill id="4416" level="18"/> </skills> </npc> # Id of registration NPC RegisterNpcID = 50010 -
Code Autobots | The best Fake Player & Autofarm Engine
Rumble replied to Elfo's topic in Server Shares & Files [L2J]
Hi bro, This event engine is based on another language and not on java . How to adapt it to acis or frozen among others, because I never did it. The previous version works without problems but this one is very difficult for me. -
Hola , es mas facil utilizar el Engine de Fissban . Alli podes usar un un balanceador de pasivos . Lo que hace en si , es poner todos los Mage , Warrior , Fighter en el mismo level . Algo asi . DontAcumulativeSkills = 231,\ 232,\ 253,\ 259,\ 227,\ 233,\ 236,\ 252,\ 258,\ 465,\ 234,\ 235,\ 251,\
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Help FakePlayer join tvt
Rumble replied to arm4729's question in Request Server Development Help [L2J]
Hey friend. I'm asking you a question. You should add a (player instanceof Fakeplayers) in the register function in the TvT.java Check , players.add(player); . -
Help L2AvA GS Registration Problem
Rumble replied to LongIsland's question in Request Server Development Help [L2J]
You can solve this by creating the hexid by hand in the database. Then you create the hexid.txt file in the config folder. -
Help Revive FakePlayer on Zone Town
Rumble posted a question in Request Server Development Help [L2J]
Hi, Friends! I'm making modifications on the L2JRoboto. Which I'm implementing a method where if the character dies I will revive him in a city. Class : FakePlayerAI protected void toVillageOnDeath() { Location location = MapRegionTable.getInstance().getLocationToTeleport((Creature)this._fakePlayer, MapRegionTable.TeleportType.TOWN); if (this._fakePlayer.isDead() && !this._fakePlayer.isInsideZone(ZoneId.FLAG) && !Config.FAKE_PLAYER_RETURNS_TO_FARM_ZONE) this._fakePlayer.doRevive(); this._fakePlayer.getFakeAi().teleportToLocation(location.getX(), location.getY(), location.getZ(), 20); } protected void rebuffAfterDeathAndTeleportBack() { switch (this._fakePlayer.getClassId()) { case ARCHMAGE: case SOULTAKER: case HIEROPHANT: case ARCANA_LORD: case CARDINAL: case MYSTIC_MUSE: case ELEMENTAL_MASTER: case EVAS_SAINT: case STORM_SCREAMER: case SPECTRAL_MASTER: case SHILLIEN_SAINT: case DOMINATOR: case DOOMCRYER: this._fakePlayer.getFakeAi().applyDefaultBuffs(); break; case DUELIST: case DREADNOUGHT: case PHOENIX_KNIGHT: case SWORD_MUSE: case HELL_KNIGHT: case SPECTRAL_DANCER: case EVAS_TEMPLAR: case SHILLIEN_TEMPLAR: case TITAN: case MAESTRO: case SAGGITARIUS: case ADVENTURER: case WIND_RIDER: case MOONLIGHT_SENTINEL: case GHOST_HUNTER: case GHOST_SENTINEL: case FORTUNE_SEEKER: case GRAND_KHAVATARI: this._fakePlayer.getFakeAi().applyDefaultBuffs(); break; } teleportBackFarmzone(); } static int[] spawnloc2 = Config.SPAWN_FAKE_LOC2; static int[] spawnloc1 = Config.SPAWN_FAKE_LOC1; static int radius = 10000; protected void teleportBackFarmzone() { if (spawnloc2[0] >= spawnloc1[0]) spawnloc2[0] = spawnloc1[0] - 100; if (spawnloc2[1] >= spawnloc1[1]) spawnloc2[1] = spawnloc1[1] - 100; if (spawnloc1[2] >= spawnloc2[2]) spawnloc1[2] = spawnloc2[2] - 100; int x = Rnd.get(spawnloc2[0], spawnloc1[0]); int y = Rnd.get(spawnloc2[1], spawnloc1[1]); int z = Rnd.get(spawnloc1[2] + 20, spawnloc2[2] + 20); this._fakePlayer.getFakeAi().teleportToLocation(x, y, z, 20); } Config.java public static boolean FAKE_PLAYER_RETURNS_TO_FARM_ZONE; public static int[] SPAWN_FAKE_LOC2; public static int[] SPAWN_FAKE_LOC1; FAKE_PLAYER_RETURNS_TO_FARM_ZONE = fakeplayer.getProperty("FakePlayerReturnFarmzone", true); SPAWN_FAKE_LOC1 = fakeplayer.getProperty("FakeSpawnLocation1", new int[] { 148989, -168447, 2008 }); SPAWN_FAKE_LOC2 = fakeplayer.getProperty("FakeSpawnLocation2", new int[] { 147208, -171816, 2248 }); What happens to me is that the characters, when they die, come back to life all the time in the area but repeated as the image shows. http://prntscr.com/r5ploz Could you help me to see the error? Thank you. -
Code l2jRoboto elfo + auto attack flags/pk
Rumble replied to tazerman2's topic in Server Shares & Files [L2J]
Fix respawn on death? -
Guide Creating Costumes For Interlude
Rumble replied to GLO's topic in Client Development Discussion
Make This Please! https://www.madhouse.it/files/Madhouse_Files/Foto/53692_356686.JPG -
Help Faction and set Crest
Rumble replied to Kotegaeshi92's question in Request Server Development Help [L2J]
Hola cabezon . Te paso esta solucion : Remplazar XXXXXXXX por el ID de la crest . CharInfo.java if(_inSpecialEvent) { writeD(0); writeD(0); writeD(0); writeD(0); } else { writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } if(_activeChar.factionId == 1) { writeD(_activeChar.getClanId()); writeD(XXXXXXXX); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } else if(_activeChar.factionId == 2) { writeD(_activeChar.getClanId()); writeD(XXXXXXXX); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } else { writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } UserInfo.java if(_activeChar.factionId == 1) { writeD(_activeChar.getClanId()); writeD(268436170); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } else if(_activeChar.factionId == 2) { writeD(_activeChar.getClanId()); writeD(XXXXXXXX); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); } else { writeD(_activeChar.getClanId()); writeD(_activeChar.getClanCrestId()); writeD(_activeChar.getAllyId()); writeD(_activeChar.getAllyCrestId()); // ally crest id } // 0x40 leader rights // siege flags: attacker - 0x180 sword over name, defender - 0x80 shield, 0xC0 crown (|leader), 0x1C0 flag (|leader) writeD(_relation); Esto lo saque de : http://l2devsadmins.net/l2devsAdmins2-0-11/index.php?topic=13689.msg69486#new -
WTB Phoenix Engine Full And Fix Acis 370
Rumble replied to MaKasTreRo's topic in Marketplace [L2Packs & Files]
Me too! -
Code Faction code for l2jacis 365
Rumble replied to MarGaZeaS's topic in Server Shares & Files [L2J]
Use That : http://www.maxcheaters.com/topic/217614-datapack-faction-custom-mods/ -
L2FactionEngine Creado por Jeriko90 . Mods : - StartingAdena - Announce Online Players. - Announce Faction Players. - Announce Castle Lords. - Announce Olimpiad Days. - Duration Skill Config . - Custom Spawn Zone. - Expertise Penality - Player Items to Spawn - PVP - PK Custom Title - Subclass Everywhere on Magister. - New Character Title Custom - Command .Buff (Buff List). - Party Teleport Mod - Animation PVP System Config. - Custom Global Drop . Events : - Faction Engine - TVT - Kill The Boss Event - Random Fight Event (4 Configurables Zones). - DeathMatch Event. Security : Anti-PHX Anti-Bots Prevention Captcha. NPC : - Party Teleport - Siege Manager - Faction Manager - Buffer - GK Global Cooming Soon : - CTF - Clan War - Hitman Event Download : http://www.mediafire.com/file/i10p0zw6mqwfptb/L2JFactionEngine.zip Original Post : http://l2devsadmins.net/l2devsAdmins2-0-11/index.php?topic=9533.0 Credits : Jeriko90
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dude , Java or OFF ? ... Thanks!
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Create a diff, we are in the year 2017! Thank you!
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Source Mega Adapt Code Faction-J-Frozen
Rumble replied to tazerman2's topic in Server Shares & Files [L2J]
You Have a Diff File? Thanks ! +10 -
Request Adapting To 367 L2Jacis
Rumble replied to TEOGR_hItMaKeR's question in Request Server Development Help [Greek]
Αν θέλετε να δοκιμάσετε μπορεί να σας βοηθήσει να προσαρμόσουν τον κινητήρα σε ΕΔΣ 367 phoenix. Οι ερωτήσεις μπορούν να μιλήσουν ιδιωτικά. Χαιρετισμούς! -
2016 L2J Project Substack Base+3 [Wich One]
Rumble replied to mso1985's topic in Server Development Discussion [L2J]
1 - Tenes que crear un SVN. 2 - Usar una rev limpia (recomiendo acis). 3 - Revisar bugs. 4 - Crear los mods necesarios. 5 - Si necesitas ayuda podes contactarme. -
Help L2 Off - Remove Restriction Of Subclass In Elves
Rumble replied to dandiarena's question in Request Server Development Help [L2OFF]
Solution? -
[Help] Error Loading Scripts.xml
Rumble replied to mfg_1984's question in Request Server Development Help [L2J]
post script.xml and search an error. -
1 - I commented that it is not a site made by template. 2 - It is not just copy and paste, it is own development. 3 - I want to see them doing the same thing. 4 - The images were selected by the owner of the server. 5 - Greetings!
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Good to All, I comment that I am offering my work as a web master. In this case I come to show you one of my latest designs. Description: Code: It is a web made in PHP, HTML and JS. I offer: It has a web intro with a time that you want. Description: We have a web with 6 Items in the top menu. Includes a PVP Ranking, Castle, Heroes. Includes registration system adapted to your datapack. Extra: It is 100% responsive, ie adapted to all smart and devices. Page to try it: http://www.l2cyrux.com/ Without saying goodbye, any query contact me by MP. Here I leave the images.
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:P
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up
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WTS [Il] Faction Good Vs Devil / 2 Team
Rumble replied to FactionGVD's topic in Marketplace [L2Packs & Files]
Wantikill? :P LOL -
Chronicle: Interlude Java: 8 Rev: Estable (Beta o Alpha , agree on your proyect to dev.) Contact: rumble@stalkers.com.ar Pack: Source + Compilated Datapack : Acis Custom: Faction Mod (include guard) , Phoenix Engine , and customs (discution before contact). Access: Updates & Custom Modifications. ALWAYS To Source.