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Tryskell

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Everything posted by Tryskell

  1. TIP : The important word is "used". I didn't say to analyze this part of code, but to analyze how it is used on different parts of your pack. Another thing, when happens your error ? When you try to pickup the flag ?
  2. If you want to desactivate ingame, you have to add configs, which basically do the same than Chr.Trance says. ClanHallManager.getInstance(); if (!Config.DISABLE_SIEGES) { // CH sieges FortressOfResistance.getInstance(); DevastatedCastle.getInstance(); BanditStrongholdSiege.getInstance(); // Siege engine SiegeManager.getInstance().getSieges(); FortSiegeManager.getInstance(); TerritoryWarManager.getInstance(); } AuctionManager.getInstance(); And add code in config aswell, and in the good .properties. I'm not even sure you can do it properly, it will surely bug in many places. All those codes are so imbricated than you will surely have to do big rework... Another solution, more simple, is to delete sieges content in sql...
  3. isOnline is boolean postIL. So it becomes !player.isOnline() for 0, and player.isOnline() for 1. Your first problem is due to the fact you try to unequip in a slot which is out of current possibilities. Aka you try to use an non-registered slot. I invite you to check how unEquipItemInBodySlotAndRecord() method is used in your current pack.
  4. From what I understand, this is your .bat which ask for an unknown command "find". Here some ways : As said others, use navicat or phpmyadmin to install your database. Just run content of each sql via queries. You can create your own db installer aswell, or modify existing one to avoid to use the unknown command. As Intrepid says it's your windows variables which are buggy. I have no clue what to add. Google it with your problem. Easiest solution is number 1. Solutions 1 & 2 don't solve problem, it just avoids it. Reinstalling won't help, except if it creates variables.
  5. Kamael logo and IL background, congrats you just fail at customize your client.
  6. Revision 62 is out. Fishing refactor, commands refactor, 6 skills XMLs rewritten and many many others :D.
  7. Chronicle, pack, what you did,... Infos needed. ---- Apparently you use IL, it happens at server loading on "skill_learn" table, and the problem is due to this number 119 which is surely a class number, but can't be loaded. Have you by any hasard pickup the freya skill_learn and c/ped it instead the original ? Anyway, find '119' occurences in your sql.
  8. Each time someone talk about IL project, it finishes in "war" where any participant say his product is better than "enemy" one :). It was the reference about trolls. To be honest, there is no good IL pack atm. They're closed, heavy customized or in big work. I suggest you Archid "old" revision (2 years now ? lol), not the premium/standard version, the really old one, which still worth it. Even if many things are missing (no works about 3rd skills), the stability was really good. Basically, current IL projects (well, the 3 presented in MxC develop section) are stable/secured, as they used my own timeline about mmocore, and I got no complains about it. In any cases, you will have a lot to do :D. If it's not to remove, it's to add.
  9. It should be based on your current map, so I preconize to use the same entry in your faction_maps.sql or whatever you use. I suppose your system got an automatized map change, so as it should be for your teleport. If you haven't, Laikeriz faction system got a support for automatic map, which spawns crystal according to the map. Well, explain better what your faction looks like.
  10. public void spawnSevenSignsNPC() eKo, such a big code for a little thing o_o.
  11. Trolls topic, don't feed them.
  12. ctrl+c ctrl+v ctrl+h a brain
  13. L2 spirit, anyway the L2 spirit I loved (middle age / fantasy world) is dead since the introduction of Kamaels. It became another game, and GoD is apparently the final blow. I don't even talk about dwarves backstabbers with HighF(ail)ive. When they had good concept, they just added more and more skills, more and more features, and now it became a casual game with no spirit at all. If you got something to retain from L2, that would be Chronicle 3. After IL, you can't call *that* "Lineage 2". They should take C3 and put a territory war system using the seven signs background, with updated graphic engine. But hey, I'm not NCSoft. ---- About private servers, they are a part of L2 marketing. They never have been in competition with retail servers, they are alive publicities about how people like L2. I believe even after the official end of L2, private servers will exist for some years. Just because it's oldschool.
  14. I still work on XMLs after a 2 days IRL issue. What is currently made : 3 XMLs added (with core side), fishing debugged (need 1300-1399 skills to test). You can add 1 XML (perhaps 2) from Vrugar, 1 other from me, and at least 1 from fighterBoss for revision 62. ---- This week was pretty monotone for IL projects :).
  15. Rename .jar to .zip, dezip then open content with a java decompiler. You will have 90-95% of original code with some luck.
  16. It works only because you use another installation type of mySQL. Your old access files for mySQL are still bugged. WAMP uses it own mySQL installation and it's why it's not buggy. 6 months for that ? Come on.
  17. It's called Interlude.
  18. getSocketChannel() doesn't exist after MMOCore rework. Basically you try to use IL code type on a Freya MMOCore. As Frozen used my MMOCore rework, and than I myself made it Freya, I suppose if they did it right it became like me, a Freya MMOCore. Remove each " getSocketChannel().socket(). " to solve problem. ---- Little example : IL : ip=players.getClient().getConnection().getSocketChannel().socket().getInetAddress().getHostAddress(); IL with reworked MMOCore / Freya : ip=players.getClient().getConnection().getInetAddress().getHostAddress();
  19. File is named "obscene"something. And there is both client and server filters, as Matim says.
  20. As RandomDude says, which is your chronicle ? By default, IL is broken. So problem is geoengine, whatever geodata you use. You can check aCis timeline about Freya geoengine implementation. As Matim says, it can come from geodata (data you use in order which says a wall is a wall etc) or geoengine (core sided itself). As FB says, use Stazis geodata in order to have a reliable geodata. As I say (!), if your problem persists after, it comes from geoengine.
  21. " Je plussoie." Topics without regulars informations should be deleted/put in archives. 60% of topics miss regular infos, if ppl are too much dumbs to read a "read me first" topic with exposed rules, I say... Bad for them, but it shouldn't be our problem. ----- For topic creator, your "script or whatever" can't use data you put. So basically your "script or whatever" config file is surely bad informed about database, login and password.
  22. I invite you to search how mammons NPCs are spawned and removed.
  23. There is perhaps 5 differents TW engine, if you think we will search which one got your problem in order to help you, put your finger in your eye.
  24. This line (636) contains 4 tabulations and a "try :" command. Dunno why, but I suppose tabulations are transcripted to \t, so it will do a "\t\t\t\ttry :" command instead of a simply "try :". It explains why you got the bug. How it does that on this special line and not before ? I got no answers, except try to remove tabulations before this line, or try to remake tabulations :). The used editor was perhaps crappy and added unvolontarily tags. The scripts engine perhaps interpretate it bad too. So what you can do (put in order of easy to hard) : - c/p another "try :" command from a higher part of code (like line 613), which seems to haven't this problem. - c/p the quest in notepad (basic version) to eventually clean tags, and save under .py format. - correct scripts engine o_o.
  25. As revision 62 will soon be out, I have to repeat myself, but I need people's good will in order to complete skills faster. Question is not if I'm capable or not, question is about time :). All depends if you want skills are finished fast or no. A lot of player's skills core support is already made, and I attack items effects. Many things are now supported and where they aren't, they are :D. You can pick many exemples through existing skills. Basically, if you got only logic, you won't have problems to help aCis :). Topic about skills refactor progression road can be seen here. Rev 62 overview : SP scrolls, apparences potions, compressed packages, squashs seeds working.
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