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Tryskell

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Everything posted by Tryskell

  1. 1. Just add a return condition where trades are made. Trades got some checks about how far are 2 characters. Begin by this point to find the good file. 2. What is supposed to be a "normal" scroll... Well you know L2 is magical world, so all scrolls are magics... Try to enchant a kitchen's knife with a paper, that won't work. Just... Be more specific... Do some efforts on vocabulary... Or post directly in greek section. And if by "help me" you were saying "do my homework for me without a thanks", just get lost.
  2. Like any L2J server. The biggest advantage of Java is the portability... And the simplicity to code. About cleaning posts, I don't want if it's to finish like Frozen topic (topic wipe + locked for many days). And I'm fine with comments, both negative nor positive. The best would be to be my own moderator on my topic, but hey, I got already aCis forum for that :).
  3. Rev 61 is out. Shutdown refactor, and some commands cleans/updates. PunishLevel added aswell.
  4. Remove your fingers of your ass and try to check how others skills work ? Near all of those skills are NPC skills, it must begin from 4300-4399. Tanks got an active skill aswell. NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), CROSSBOW_WPN_VULN("crossbowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), BIGBLUNT_WPN_VULN("bigBluntWpnVuln"), DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"), RAPIER_WPN_VULN("rapierWpnVuln"), ANCIENT_WPN_VULN("ancientWpnVuln"), PET_WPN_VULN("petWpnVuln"),
  5. It looks more like a lag problem. And before saying "no it's not...", have you at least test your pack on local to see it it does the same problem ? If it doesn't, you got your solution. Being randomly stuck when others aren't, it's called badass lag. Or you got a serious problem in packets network stuff, and the best is to pick up another pack. L2J Free isn't supposed to stop their work on Freya a long time ago ?
  6. Add a gameGuard emulator (server side), or a gameGuard bypass (client side). http://fyyre.ivory-tower.de/ Personally I use a GG emulator to avoid ppl to have same problem, and then they could have to dl a bypass. Emulator need an apache server (put content in www, edit hosts and voila).
  7. "AWT-Windows" is related to the graphical interface. It's basically not IL related, so you use postIL stuff. If it stucks your restart process, consider : - if it's a fork : talk to the fork owner about the problem. - if it's L2J last rev, post in their forum. - if it's a "legacy" chronicle (aka not Freya but before), you won't have any help from L2J (except some awesome comments like "update your Epilogue for Freya"). About your problem, I invite you to search all occurences of "awt", and compare your pack with last Freya. Seems it isn't cleaned/closed at time. Gl, Tk.
  8. Edit L2.ini located in your system folder of your L2 client. Or edit hosts file : C:/windows/system32/drivers/etc/hosts, and add lines. Many guides are talking about.
  9. Connect using root access ? Basically, when you are with root, create an user with all rights, put a password for root and that's all... If you deleted user, you still got root. You normally can't delete root. If you deleted user and have no access to root, try to search where rights accesses are stored... Reinstalling won't help, format will but ti's perhaps "too much" and not needed...
  10. See, it's those sorts of comments which are bad, or at least who show how bad are ppl :P. Friends/blocklist are refactored since rev 46 (since 1 month ago). http://trac.assembla.com/acis_project/changeset/46 I will continue on skills, but begin admin commands aswell to split the boringness of skills XMLs.
  11. There is all time one thing to optimize (code speaking), and code optimized = more players with same machine, or better use of hardware ressources. Stability is essential aswell, who cares your server can go 2 weeks if it crashes alone/voluntarly by evil ppl. So improving code, whatever level it is, can : - help to have more players using same computer specs. - give a better/smoother quality of play if you had already a good computer (and avoid, for exemple, to reboot every day but every week). Personally, I think you have to code anytime you can in order to optimize. One little + one little + one little... 2mo + 3mo + 1mo ram saved... As Intrepid said, there can have huge differences between packs. I won't begin on IL differences, but just know there is a difference of 200 mo between the heaviest and the lightest (which is the lightest :D It's easy, else I won't talk about :)). It's the same for any chronicle, ad basically, 200mo saved it's a lot of new players, or ram used for internal program. Ofc at one moment, you optimized all.... This is only during this time you can take a break IMO. ---- Another part of optimize is about configs themselves, and about hardware/softwares. I'm not in fond of this part, so I will just let my turn. I just point the fact even the code is essential, it doesn't do all. Take a shitty hardware, and you got same result than using a crappy pack (and even worse). Well, thread is about coding so :).
  12. One word : You are exceptional :P. Ok it's 3, but still you worth it. Back to topic plx :).
  13. Bha, IntrepidTroller :P. If you read what I code, you will know I'm aware about Freya changes. "Know your enemy..." I didn't commit things like archer distance, static cooldowns, shield blocking magic (well it's what actually come in my mind). Or better say, I refactored as Freya is, but reverted to IL some parts of the code. I don't need you agree with my project, you got an 'known problem' with IL and IL lovers (with people more simply), and as you seems to be back, I couldn't be "not" trolled about this personal choice. Some choices have to be made, and I don't present the project to be retail-like, but the most "up-to-date" concerning features and methods. IL retail can't be reached, as L2Off IL isn't even retail-like. If L2J is 75% retail, L2Off is 95%. Still it's not retail. Retail can't be reached, but I can approach the 90% better than the original 75%, plus improving general code. If I was copying skills from Freya, be aware I would have finished it since some weeks already... For you, "stupids demons of stupidity", I repeat once : I use IL as main build (values/effects/values effects), and refactor using Freya (isDebuff, saveVs, nextActionIsAttack,...). Some parts are even copied from Hellbound, as the ImmobileUntilAttacked effect (Meditation / ForceMeditation) which doesn't exist in Freya. Stop pointless offtopic then. You try to fight with the wrong person talking with Sido, he's not aware about what I have changed, change and will change. Yourself, you do stupid (your favorite word fit well to you in this particular case) suppositions (like those ppl saying "aCis = fail" when they support a project using my own commits...) without even checking timeline. I'm cold-minded and you make me more laugh than being upset. Next time, do constructive posts. It doesn't have to be fully positive, nor positive. But avoids stupid attacks on non-existent problems. I know what I do, and if it's long, there is a reason. I verify what I commit using many websites, old answers from forums too. ----- About next changes, to avoid to do a total offtopic (as Intrepid seems to like to bring chaos whenever he goes) : PunishLevel (from Coyote share's idea), with a couple of adminhandlers refactors and shutdown refactor. Yeah, from Freya. Admincommandhandlers will be disbalanced... MMOCore is disbalanced, friendinvite too... This is weird fork, really :(.
  14. Rev 60 is out, as said higher : - Freya resists/vulns way - L2Summon / cubics refactor - AttackStanceManager refactor Added to that, one new XML and rewrite of existing skills.
  15. Try to give a better explanation of when they bug, and if it's only related to mages. Basically, the stuck problem is a actionFail packet miss somewhere. I had same problem when you multiple click on a target as a melee char (IL generic problem, well your problem isn't generic but same problem). Intrepid is right saying Archid is dead, as Sethek is busy + "litterally" give up. Don't expect too much. I invite you to check L2Character actionFailed packets call. AIs can be the key too. Problem isn't so random. It can be only related to AIs or callSkill itself. If all classes using skills (glads, tyrants, etc) don't stuck, it's AIs. If it's a more generic problem, see L2Character/L2PcInstance (if there is any override).
  16. Must be related to the corpse's code. CTRL+H on eclipse and search your message. You will go on systemMessageId, from here c/p anew "core" message this time (something like YOU_HAVE_NO_PRIORITIES....), you will go in another place.
  17. You c/ped Freya Meditation implementation. IL is different. Anyway you missed an "RemovedIfAttacked = True". On Freya it exists, but you have to add it on IL. Another way is to do it differently, because by default you're wrong. On IL, meditation uses the FLOATING_ROOT animation, you're not paralyzed. Check Kamalol or Gracia, perhaps they got the old implementation (using EffectImmobileUntilAttacked effect). You can check my IL project aswell. Why to reinvent the wheel, when someone made it for you...
  18. Try to find Stazis geodata. On L2J forum, I saw it shared (gracia epilogue). By "latest", what do you mean ? I fear you misunderstood something... Geodata is EXTERNAL of L2J project. You have to search one or to build your own geodata (explained on L2J forum aswell). Geodata / GeoEngine in L2J project is only classes to "use" those datas. Nothing more, nothing less. Imagine a document .doc and Windows Office. The .doc = geodata && Windows Office = L2J. So, once again, L2J haven't geodata by itself. Search one or build your (L2J forum, section geodata).
  19. This is the only table using this column name ? Search for others, it seems it's not related to items. And as I said your problem is perhaps more boring. It can comes from IdFactory or even BitSet. ----- Btw row 85099... What is it supposed to be ? What table did you tried to remove those lines ? And after removing all (do a backup of it), does the error continue on another table ? If yes, you're really in bad position. Consider ask help to the dev team which support your project or change of project.
  20. For what you say : LoS = Line of Sight. NSWE = cardinals points Z Type = "depth" or whatever you call if for that. You calcule falling damage on it for exemple. PoS = no clue what is it. But all you ask have nothing to do with geodata types. It's effectively geodata concerning values, but they're a part of a "all". Geodata itself got 2 values = 0 (no geodata) or 2 (geodata activated). 1 is pretty broken, or not as usefull as 2 others.
  21. You barely don't want to help, when your first post was effectively intended to "help" (well you treat him of "ultimate noob"), your others posts are just not needed and don't propose any solution. Unfortunately, your answers are often irrelevant and tend to insult others (whatever post you post, just a general overview :P). Just check back your answers and the numbers of insults inside. There is at least a "noob" or a "stupid". I don't even treat you of anything, and still you treat me of "stupid". Think about it. My parts of topic about you were intended as "trolling", you just fell in the trap ! :). Calling me noob have no incidence on my life, so /care. I have no clue about dekarma someone on a forum which doesn't care about karma value. Plus, I can't dekarma. And even if I can, I still don't care lol. I'm not here to do the police, moderators are for that. Sorry about this :) I stop to post.
  22. stopSkillEffects(effect.getSkill().getId()); In L2Character, stopImmobileUntilAttacked() method or whatever you called it. The fix I said works if for exemple you're hited by someone, so it should break the effect but your bug continue effect (hp/mp regen) without "visual" meditation effect. Explain better your problem if I miss something.
  23. I WTT it for a kiss :). http://www.4shared.com/dir/OpTuUxS6/L2J_mods.html PS : I just created the folder, check once all is uploaded.
  24. http://trac.assembla.com/acis_project/changeset/40 Read timeline, I could write a e-book only c/ping my comments... They're made to be read. Actually, skills don't do any errors, as items refactor have been done using a IL/Freya mix (since rev 56). The only errors you will have is concerning weapons/armors, as some use skills, and they need to be else you got NPE blabla. Plus, as I said, my priority is now to close as fast as possible skills refactor. No more core commits if they're not related to skills until it's ended. No one helps me on .xml, when I would need help. People are just crying for skills, so wait I correct all alone and don't be angry :P. Rev 59 btw, soon 60 (will be L2Summon / cubic refactors). After skills refactor and 5-6 boring bug fixes, you could use it as live server without problem. Ty to Coyote about positive review :P.
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