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Tryskell

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Everything posted by Tryskell

  1. File is named "obscene"something. And there is both client and server filters, as Matim says.
  2. As RandomDude says, which is your chronicle ? By default, IL is broken. So problem is geoengine, whatever geodata you use. You can check aCis timeline about Freya geoengine implementation. As Matim says, it can come from geodata (data you use in order which says a wall is a wall etc) or geoengine (core sided itself). As FB says, use Stazis geodata in order to have a reliable geodata. As I say (!), if your problem persists after, it comes from geoengine.
  3. " Je plussoie." Topics without regulars informations should be deleted/put in archives. 60% of topics miss regular infos, if ppl are too much dumbs to read a "read me first" topic with exposed rules, I say... Bad for them, but it shouldn't be our problem. ----- For topic creator, your "script or whatever" can't use data you put. So basically your "script or whatever" config file is surely bad informed about database, login and password.
  4. I invite you to search how mammons NPCs are spawned and removed.
  5. There is perhaps 5 differents TW engine, if you think we will search which one got your problem in order to help you, put your finger in your eye.
  6. This line (636) contains 4 tabulations and a "try :" command. Dunno why, but I suppose tabulations are transcripted to \t, so it will do a "\t\t\t\ttry :" command instead of a simply "try :". It explains why you got the bug. How it does that on this special line and not before ? I got no answers, except try to remove tabulations before this line, or try to remake tabulations :). The used editor was perhaps crappy and added unvolontarily tags. The scripts engine perhaps interpretate it bad too. So what you can do (put in order of easy to hard) : - c/p another "try :" command from a higher part of code (like line 613), which seems to haven't this problem. - c/p the quest in notepad (basic version) to eventually clean tags, and save under .py format. - correct scripts engine o_o.
  7. As revision 62 will soon be out, I have to repeat myself, but I need people's good will in order to complete skills faster. Question is not if I'm capable or not, question is about time :). All depends if you want skills are finished fast or no. A lot of player's skills core support is already made, and I attack items effects. Many things are now supported and where they aren't, they are :D. You can pick many exemples through existing skills. Basically, if you got only logic, you won't have problems to help aCis :). Topic about skills refactor progression road can be seen here. Rev 62 overview : SP scrolls, apparences potions, compressed packages, squashs seeds working.
  8. Yup, following Freya poses the basic problem of c/p Freya bugs too. Still, I think they're "preferable" than IL ones. And in many cases, I see improvements. I know your position about L2J, L2emu "marketing" is made on it after all :D.
  9. Hey, it's better when you give some positive stuff :). MMOCore was one of my first rework. It has been refactored some weeks ago, and 2 projects use my .diff patch actually, and it seems they haven't problems with it. http://trac.assembla.com/acis_project/changeset/26 http://trac.assembla.com/acis_project/changeset/27 Ty for your tips, I will remember them :). I add singletons when I go on a file, so basically they all will be changed with time :).
  10. http://www.l2jserver.com/forum/viewtopic.php?f=94&t=10729 Made by a IRL french friend :). Brittany powa.
  11. Bha, I have forgotten Freyacrap's items was in XMLs now. As Intrepid said, easiest way would be to change core, setting price directly to 0 in packets. As you want all items prices equals 0, it shouldn't have after-effects. Else use notepad++ / another editor, and do a replace using the begin of "sentence". Dunno if such plugin / editor allow that. By hand, it will be boring lol.
  12. Where are you blocked exactly ? Some vocabulary : LS = loginserver, GS = gameserver. Have you simply successfully launched LS + GS, and GS can log on LS ? Are you blocked on client side, and what is your error in this case (GG error, ping 9999, server down ?). Be more specific, or no one will answer. 'my server is not working' doesn't help. Do screenshots if you can't explain.
  13. If by "the buffer" you mean "the integrated scheme buffer from L2J", you just have to add a check about how many buffs they actually got, if they got more than xx, do a return.
  14. 1. Just add a return condition where trades are made. Trades got some checks about how far are 2 characters. Begin by this point to find the good file. 2. What is supposed to be a "normal" scroll... Well you know L2 is magical world, so all scrolls are magics... Try to enchant a kitchen's knife with a paper, that won't work. Just... Be more specific... Do some efforts on vocabulary... Or post directly in greek section. And if by "help me" you were saying "do my homework for me without a thanks", just get lost.
  15. Like any L2J server. The biggest advantage of Java is the portability... And the simplicity to code. About cleaning posts, I don't want if it's to finish like Frozen topic (topic wipe + locked for many days). And I'm fine with comments, both negative nor positive. The best would be to be my own moderator on my topic, but hey, I got already aCis forum for that :).
  16. Rev 61 is out. Shutdown refactor, and some commands cleans/updates. PunishLevel added aswell.
  17. Remove your fingers of your ass and try to check how others skills work ? Near all of those skills are NPC skills, it must begin from 4300-4399. Tanks got an active skill aswell. NONE_WPN_VULN("noneWpnVuln"), // Shields!!! SWORD_WPN_VULN("swordWpnVuln"), BLUNT_WPN_VULN("bluntWpnVuln"), DAGGER_WPN_VULN("daggerWpnVuln"), BOW_WPN_VULN("bowWpnVuln"), CROSSBOW_WPN_VULN("crossbowWpnVuln"), POLE_WPN_VULN("poleWpnVuln"), ETC_WPN_VULN("etcWpnVuln"), FIST_WPN_VULN("fistWpnVuln"), DUAL_WPN_VULN("dualWpnVuln"), DUALFIST_WPN_VULN("dualFistWpnVuln"), BIGSWORD_WPN_VULN("bigSwordWpnVuln"), BIGBLUNT_WPN_VULN("bigBluntWpnVuln"), DUALDAGGER_WPN_VULN("dualDaggerWpnVuln"), RAPIER_WPN_VULN("rapierWpnVuln"), ANCIENT_WPN_VULN("ancientWpnVuln"), PET_WPN_VULN("petWpnVuln"),
  18. It looks more like a lag problem. And before saying "no it's not...", have you at least test your pack on local to see it it does the same problem ? If it doesn't, you got your solution. Being randomly stuck when others aren't, it's called badass lag. Or you got a serious problem in packets network stuff, and the best is to pick up another pack. L2J Free isn't supposed to stop their work on Freya a long time ago ?
  19. Add a gameGuard emulator (server side), or a gameGuard bypass (client side). http://fyyre.ivory-tower.de/ Personally I use a GG emulator to avoid ppl to have same problem, and then they could have to dl a bypass. Emulator need an apache server (put content in www, edit hosts and voila).
  20. "AWT-Windows" is related to the graphical interface. It's basically not IL related, so you use postIL stuff. If it stucks your restart process, consider : - if it's a fork : talk to the fork owner about the problem. - if it's L2J last rev, post in their forum. - if it's a "legacy" chronicle (aka not Freya but before), you won't have any help from L2J (except some awesome comments like "update your Epilogue for Freya"). About your problem, I invite you to search all occurences of "awt", and compare your pack with last Freya. Seems it isn't cleaned/closed at time. Gl, Tk.
  21. Edit L2.ini located in your system folder of your L2 client. Or edit hosts file : C:/windows/system32/drivers/etc/hosts, and add lines. Many guides are talking about.
  22. Connect using root access ? Basically, when you are with root, create an user with all rights, put a password for root and that's all... If you deleted user, you still got root. You normally can't delete root. If you deleted user and have no access to root, try to search where rights accesses are stored... Reinstalling won't help, format will but ti's perhaps "too much" and not needed...
  23. See, it's those sorts of comments which are bad, or at least who show how bad are ppl :P. Friends/blocklist are refactored since rev 46 (since 1 month ago). http://trac.assembla.com/acis_project/changeset/46 I will continue on skills, but begin admin commands aswell to split the boringness of skills XMLs.
  24. There is all time one thing to optimize (code speaking), and code optimized = more players with same machine, or better use of hardware ressources. Stability is essential aswell, who cares your server can go 2 weeks if it crashes alone/voluntarly by evil ppl. So improving code, whatever level it is, can : - help to have more players using same computer specs. - give a better/smoother quality of play if you had already a good computer (and avoid, for exemple, to reboot every day but every week). Personally, I think you have to code anytime you can in order to optimize. One little + one little + one little... 2mo + 3mo + 1mo ram saved... As Intrepid said, there can have huge differences between packs. I won't begin on IL differences, but just know there is a difference of 200 mo between the heaviest and the lightest (which is the lightest :D It's easy, else I won't talk about :)). It's the same for any chronicle, ad basically, 200mo saved it's a lot of new players, or ram used for internal program. Ofc at one moment, you optimized all.... This is only during this time you can take a break IMO. ---- Another part of optimize is about configs themselves, and about hardware/softwares. I'm not in fond of this part, so I will just let my turn. I just point the fact even the code is essential, it doesn't do all. Take a shitty hardware, and you got same result than using a crappy pack (and even worse). Well, thread is about coding so :).
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