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Tryskell

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Everything posted by Tryskell

  1. This is the only table using this column name ? Search for others, it seems it's not related to items. And as I said your problem is perhaps more boring. It can comes from IdFactory or even BitSet. ----- Btw row 85099... What is it supposed to be ? What table did you tried to remove those lines ? And after removing all (do a backup of it), does the error continue on another table ? If yes, you're really in bad position. Consider ask help to the dev team which support your project or change of project.
  2. For what you say : LoS = Line of Sight. NSWE = cardinals points Z Type = "depth" or whatever you call if for that. You calcule falling damage on it for exemple. PoS = no clue what is it. But all you ask have nothing to do with geodata types. It's effectively geodata concerning values, but they're a part of a "all". Geodata itself got 2 values = 0 (no geodata) or 2 (geodata activated). 1 is pretty broken, or not as usefull as 2 others.
  3. You barely don't want to help, when your first post was effectively intended to "help" (well you treat him of "ultimate noob"), your others posts are just not needed and don't propose any solution. Unfortunately, your answers are often irrelevant and tend to insult others (whatever post you post, just a general overview :P). Just check back your answers and the numbers of insults inside. There is at least a "noob" or a "stupid". I don't even treat you of anything, and still you treat me of "stupid". Think about it. My parts of topic about you were intended as "trolling", you just fell in the trap ! :). Calling me noob have no incidence on my life, so /care. I have no clue about dekarma someone on a forum which doesn't care about karma value. Plus, I can't dekarma. And even if I can, I still don't care lol. I'm not here to do the police, moderators are for that. Sorry about this :) I stop to post.
  4. stopSkillEffects(effect.getSkill().getId()); In L2Character, stopImmobileUntilAttacked() method or whatever you called it. The fix I said works if for exemple you're hited by someone, so it should break the effect but your bug continue effect (hp/mp regen) without "visual" meditation effect. Explain better your problem if I miss something.
  5. I WTT it for a kiss :). http://www.4shared.com/dir/OpTuUxS6/L2J_mods.html PS : I just created the folder, check once all is uploaded.
  6. http://trac.assembla.com/acis_project/changeset/40 Read timeline, I could write a e-book only c/ping my comments... They're made to be read. Actually, skills don't do any errors, as items refactor have been done using a IL/Freya mix (since rev 56). The only errors you will have is concerning weapons/armors, as some use skills, and they need to be else you got NPE blabla. Plus, as I said, my priority is now to close as fast as possible skills refactor. No more core commits if they're not related to skills until it's ended. No one helps me on .xml, when I would need help. People are just crying for skills, so wait I correct all alone and don't be angry :P. Rev 59 btw, soon 60 (will be L2Summon / cubic refactors). After skills refactor and 5-6 boring bug fixes, you could use it as live server without problem. Ty to Coyote about positive review :P.
  7. The most simplest && efficient way to block all towns without condition is to change in core the TownZone. In gameserver.model.zone.type, find L2TownZone.java Replace onEnter/onExit methods with that code : @Override protected void onEnter(L2Character character) { if (character instanceof L2PcInstance) { // PVP possible during siege, now for siege participants only // Could also check if this town is in siege, or if any siege is going on if (((L2PcInstance) character).getSiegeState() != 0 && Config.ZONE_TOWN == 1) return; //((L2PcInstance)character).sendMessage("You entered "+_townName); } if (_isPeaceZone && Config.ZONE_TOWN != 2) character.setInsideZone(L2Character.ZONE_PEACE, true); character.setInsideZone(L2Character.ZONE_TOWN, true); character.setInsideZone(L2Character.ZONE_NOSTORE, true); } @Override protected void onExit(L2Character character) { // TODO: there should be no exit if there was possibly no enter if (_isPeaceZone) character.setInsideZone(L2Character.ZONE_PEACE, false); character.setInsideZone(L2Character.ZONE_TOWN, false); character.setInsideZone(L2Character.ZONE_NOSTORE, false); } If you want to make special little zones inside town, and not all the superficy of the town, just do as Matim said.
  8. <set name="nextAction" val="true" /> DELETE the line. Entirely. And don't use Google Traduction :p.
  9. Type of geodata ? What's that supposed to mean ? There is only one type of geodata, but 2 types of pathnodes ways : CellPathFinding or GeoPathFinding. Basically you put 2 and 2 on CoordSynchronize / Geodata options, and you let CellPathFinding on False if you got pathnodes. Others options are related to CellPathFinding = True. GeoPathFinding is used by default if CellPathFinding is set to False. I think that's all you need to know o_o.
  10. If only more people could think like that, that will save some efforts on the keyboard typing a message, but ppl is lazy. Intrepid is back, flaming more than a dragon :P. Sharp, you surely know it, but no one will develop a server for free, and if they do, they code their own ideas, not others (except if they got really good ideas, which is really often wrong :P). You made numerous topics about recruting someone, and I think they all have (and will) ended like that. People who propose their services for free are often really bad developpers (I can give names, can't even apply a patch :P). The way eKo think is the right one. Use what is already coded (make your own collection), analyze it, and turn it for your own use. This is the only way to progress, and make something bigger. It's only a question of time and will. If you haven't both, just forget to admin a server. IL is perhaps the worst choice to do a live server, as there is actually no fine projects. There is a lot of work to do in order to make it "more retail". Well I feel already the hawt whisper of Intrepid on my neck about "Shiterlude" (when you talk of IL, Intrepid have the only choice to flame the thread until the guy gives up), I could say the same about "Freyashit" or "HighFail" broken gameplay, but it's pointless to fight versus alive god (even Chuck Norris would have problems). Annyyywaayy, first sorry about the "non-related" post, second, think about what eKo & I said :). PS: Don't bother with Intrepid, he does that for post count ! All know it ! Regards, and GL anyway you do. Tk.
  11. More infos perhaps ? - Is only one guy is stucked, - did you tried to recall him to you, - did you tried to manually changed his location, - he is stucked, but how (can he talk,...) - did he tried to target himself and press escape... It's easy to ask for help, but without infos, you ask for nothing.
  12. Your SQLs are corrupted/focked up. There is no table name cited, so I can't really be usefull. Try to search tables "with object_id" column. Basically, "items" table can be the problem (well I won't be surprised it comes from it). Design your table and post a screen, or correct if you know what to correct. ---- As the error is too much generic, and doesn't come on the sql load but before, it can comes from IDFactory itself.
  13. Handlers are datapack sided post-IL. Search in DP, not in core. AdminSpawn exists. And you're right saying it was for IL, or at least an old revi (kamael at best).
  14. About wyvern, you have to add a dismount type area, basically it will launch a task "Dismount' if you go in such area and if you're flying. Search in post-IL packs about ZONE_NOLANDING. Once you setup all, you only have to edit olympiad zone type, putting : character.setInsideZone(L2Character.ZONE_NOLANDING, true); on enter character.setInsideZone(L2Character.ZONE_NOLANDING, false); on leave :P. ---- About first question, see FB answer :D. If it's not in configs, it's written core-sided in Olympiad.java itself. If you haven't Olympiad.java, you have to search in model.olympiad folder.
  15. Just ninja them from Freya. - From Freya XMLs, search your skills. - After that, find the related effect and note it - Search in Freya core all occurences, tadam you succeed. Dodge and conterattack are easy to implement, about arcana roar i don't get the use, I will tell you when his time to refactor will come :D.
  16. You tried to load something which isn't existing via MapRegionManager. As I don't know L2JFree, check what it is supposed to load (surely something you deleted or missing from repo). Btw, LS logs are fine...
  17. I can only approve the change you made trying to correct retail features instead of adding customs. I fear about the "patch syndrom", let's hope you will have original ideas/ways to fix once all have been applied and L2j rok timeline became dry :D. And if you got an idea of fix that we both don't have, we can cooperate to make it working for both projects :). It will be stupid to see you as a competitor, when we are the only 2 free IL projects. Well, gl to you and your project (again) ^^. And put timeline visible :D. I know only me ask for it, when others just know how to count the number of commits...
  18. I have to move on XMLs in order to test actual (signets) and future (summons, cubics,...) changesets. Plus, it will clean NPEs. So to answer your question, yes, I have to complete skills (at least until file 4500-4599). 95% of skills core side is now written (counting the next revision). Only a couple of missing conditions are actually missing. I committed a thing (signet) which I didn't even fully tested. From the moment I don't move on skills, no effects, so no complete test. Until a real test comes, the doubt will persist. On the exactly same way, I made cubics refactor (future rev 59, still in local) fine too (just tested cubic heal, worked like a charm).
  19. Ty for your words :). I edited first post to be more... interesting. ---- I profite of this post to announce I will stop core developement until skills are 70-80% made. Some refactors and things like cubics && signets need some skills in order to work. Basically, next commits will be reworked skills until 5000 (or such). The next core commit is already written (Cubics / summons entire refactor), but I miss skills in order to test. Signets can't be really tested too, and many NPEs falsify skills tests.
  20. This was to answer the most naive-ly possible to someone who said crap :). Rev 57 is out, geoengine reworked. Use Stazis geodata shared on MxC.
  21. Hi guys, here is my last experience, and surely my next commit :). Geoengine must be tested accurately, but it's a good surprise it works so fine after only 2-3 hours of work -- even for me.
  22. Which chronicle, what pack ? You have to add IChanceSkillTrigger, ChanceCondition, and such.
  23. There is a default drop viewer for IL, both for GMs (by default) or players (via config). You just have to edit it a little after that if you want it looks exactly like the one shown... But by default it exists, config name is AltGameViewNpc, ALT_GAME_VIEWNPC for core. Here is the overview of the code (note: I DELETED IT on my project, but it show you the right code at least). If the droplist isn't as extended as you thought, pickup the players code as a start, and add the GM droplist command... Regards, Tk.
  24. Revision 56 is out, L2Spawn / SpawnTable refactor, which should correct an old bug (rev 20) added with javolution update.
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