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Tryskell

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Everything posted by Tryskell

  1. Hi guys, I'm currently implementing PartyMatching, and I need help. The current share on MxC forum is L2JFree old revision, which is only semi-working (non working waiting list) and doesn't use all right packets. I'm busy then with L2J code, which is better coded and more retail like. If someone using L2J Freya can packet snif the PartyMatching system it could help me. I need WaitList button packet, and the Rm.Invite too. With L2PHX, you can save the log, and send me to this post: http://acis.i-live.eu/index.php?topic=43.0 Regards, Tk.
  2. You should rework MMOCore. http://trac.assembla.com/acis_project/timeline Changeset 26 & 27. Tested for attacker / killer / L2PHX scripts. Got packetQueue system, which basically drop packets from client flooder if he floods too much. Got unknownPackets and underflow protection aswell. If you can't c/p, just use the project and be a part of the community :).
  3. Well, I like your enthusiasm (or whatever it's in english), but some things bother me : - you are asking a full team without even talking of project itself (except chronicle). What is the use to have all those "slaves" only for you ? - you got no programming knowledge (or at least, your studies don't help a lot). This is the main problem. Do you know the number of people asking for "slaves" without knowing anything about the software ? They're a lot. Anyway, gl to your project, but take care because you ask perhaps "too much" (around what... 10 differents jobs ?). And explore L2J project itself, else you will have problems for sure. My hints are only because you made efforts to do a "Tryskell-post". Aka massive & well-written structured text.
  4. I like the draw gradient, it's make the site more "dynamic". For a first try, it's really good. Let's wait others works :). And Sido is trustable ppl, so... What else ? :)
  5. accessLevel is commited since a couple of hours. I'm glad to announce any attempt to make the server down (L2Jattacker, killer, L2PHX scripts) failed. Basically, it means MMOCore works like it should :). The packetQueue blocks too general flood, making the flooder laggy like hell (drop all packets if flood is seen). Thx to Chr.Trance (and his friend) for tests. We tested some exploits aswell (some are weird), fixes will come with time.
  6. If you read a lil timeline comments (and I make them big because I think it's useful), you will know it's the actual L2J MMOCore. Basically it have all pros / cons than L2J got actually. I need testers too. So feel free to test all softwares. ---- Sethek is my spiritual father (like Dark Vador, but without the mask and with vampire teeths), he made me know Celldweller :P. So hail to him. Even if he is a spammer ! :) I'm reviewing all changes I made, and I commit accessLevels.
  7. I would like to recommend my own pack, but I need time to correct the biggest features. So basically, you could make a live server with, but need to update it really often (+ database sometimes). Currently there isn't any free IL pack with decent corrected features. All are bugged with crappy customs you perhaps will never need. Here is a personal PoV review of different packs (mainly reading timelines) : L2JFrozen have only little fixes. They only touch to the visible part of the iceberg. And many fixes are useless. L2JRok, in 52 commits I don't think they corrected a lot. Except if they dev like me. I heard they c/ped one of my commits lol :). L2JArchid (last pack) is too much buggy and locked. Sethek like to hide things, and it's boring :P. L2JTeon got the time to be a good pack, but still it fails. In one year (and +1500 commits), you *normally* have time to correct IL. But they don't. You should try Teon and see if it's worth it. From what I remember of it, it was enough buggy to make me flee. And you can give a try on my own pack (plus I need testers). If you want to make a "classic" server (low rate / pvp), this is a good choice. For custom, wait in a couple of weeks / months for big refactors, or use one from my list above.
  8. As we got problems with host (70% down those days), Sido is moving of host. You can use the old forum waiting. Sry for inconveniences. The accessLevel rework is "done" (more than 300 errors corrected, I just finished right now), need to test on local. ---- About LordPanic reply, it's pertinent, and I agree L2 is dead (since 2008 exactly, with Kamalol introduction). But what do you think MaxCheaters should do as L2 is dead ? Delete all sections talking of L2J and L2 in general ? Should L2J team move of game ? Should all L2 servers just shutdown ? As you can see, question is vast, and there is no correct answer. Pointless to speak about a "so-general" subject here then :). Plus, I do what I want about my time ;D. If you were talking just seeing the "survive" word, well, you got it all wrong. Pack is pretty young (less than 1 month) and already got full working zone manager (except Bosses AI), and MMOCore rework. And I have no intention to give up.
  9. If you want this project survive, you can : - participate to the forum, as a part of community ; - helping track bugs (compile, launch on localhost and run around to see what happens) ; - test "normally corrected" things (and report if something I supposed corrected in timeline isn't) ; - write/link tutorials (both about compilation/launch aCis), than I will use to grow the wiki ; - search parts of codes about missing features (signets, partymatching), or even find fixes / make patches about them. - promote the project (marketing) I need mainly testers, as I badly miss reactions on my commits (since ZoneManager). I know it's Chrismats + new year, so I don't bother a lot about, but still it's annoying as I perhaps commit bugged / not fully working things and I don't know. And as I must spend some times ingame to test on local, this time is lost to develop. Up to you (and all people who want this project survive) to help me :).
  10. A little up to say MMOCore have been fully updated. Attacking master access right now. I still wait reports about ZoneManager. Or perhaps I added them without any sort of bugs ? I would be the first stunned, lol.
  11. w_w Anyway, when you will be more experienced, you will see it wasn't an hard code. Sometimes you have to give up to find the solution. Don't hesitate to re-post if you got problems anew.
  12. Are you saying when you spawn a L2Merchant with the console, you can see him, when the same NPC autospawned by the server is invisible ? Your problem is another in this case. It can comes from the spawn function used by (L2)Gameserver.java. Verify if only L2Merchant types are affected, if yes, you got your answer. Edit L2MerchantInstance, or find all occurences using "L2MerchantInstance". It can be an added custom code places anywhere only affecting this type of instance. But seriously, wtf. And give details to HOW MANY L2Merchant instances are invisible. If they're all invisible, it's simple and only related to the instance. If they aren't, you got a serious bada$$ problem. The real problem is if you can spawn one visible, it's non related to instance. Your problem is illogic. Anyway, give more tracks about it.
  13. package handlers.voicedcommandhandlers; instead of package com.l2jserver.gameserver.handler.voicedcommandhandlers; The L2Emu code was from the era where handlers were in the core, and not separated in datapack. The L2Player thing remembers me Archid :D. Anyway, it is nothing related to your problem.
  14. Verify the Z axis of concerned NPCs in spawnlist. If you target one of NPC and attack him, you can open his window ? Is only one type of instance (L2MerchantInstance, L2SiegeGuardInstance, L2Npc, L2Monster, etc) is under this "magic trick" ? Because if you got a L2MerchantInstance invisible, but not all are invisible, it's "NORMALLY" not related to instances. Verify the template of your grocery dude, and find/spawn another. If it spawns invisible, it's related to core. Else, I think more about spawnlist. Or it's even weirdest and is related to L2World. You got a pretty weird bug.
  15. You miss a class in "gameserver.skills.effects" folder. Aka your skill refers to a class which doesn't exist. Name : EffectAntiBuffShield.
  16. Any error with this code ? Btw, some parts are useless. So I don't think it comes from L2Jserver forum :P. And they changed PvPKill for Fame. Use indentation too, it's boring to read broken code.
  17. Archid standard is full of bugs, avoid it. This error isn't the only one. And many things are JAR-locked. The only decent work Sethek made was the 1292 revision, around 1 year ago. His last work is useful, but more in the PoV of a code-ninja loot. You can find the 1292 revision on my 4shared account (source and DP are separated) : it's by far less buggy than archid standard. I didn't say "more corrected". But at least you have control under near all. I invite you to follow my own IL project, aCis : it's pretty young, but with time I hope it will become one good value. If you prefer custom, well there are like 50 differents packs for IL. With more or less bugs.
  18. I only paraphrased the "be patient", adding my personal reasons about. I never said it was coming from your mouth. Others "I was" refered to the "un-posted post which will never been posted". To be brief, nothing to hurt an emo elven. About private/public, Archid is the best example of "why you never should make private". All agreed to say it was a good pack (well until the premium/standard idea). Sethek (helped with some others) worked 1 full year on his project. What have survived of this era ? Nothing concrete : 1 premium pack full of customs (and JARs locked), 1 standard pack unusable (except stealing ideas/codes), and finally, the old project, the 1292 revision, which is by far his best project. I said higher in my post, this is a crusade. The goal is to unificate all eventual future ILs servers under my banners. You don't like my work, you got all others packs. You like clean code and "as retail as" (it won't never be retail like, it's impossible) pack, with corrected stuffs and unique features in a free pack, you're welcome. When someone sell fishes, and in the same time you give fishes, guess what ? All will give fishes time you give them for free, because they couldn't do anything else. If you don't like fish, replace with chocolate, bananas or IL pack. I have to add, the most usefull commits are so HEAVY (what I like to talk "chapters") than they can't be copied-pasted without having errors. About little fixes, why not. I don't care if you're able to copy-paste my "escape shackle" commit, 2 lines fix (L2JRok did it). They would never be able to commit a full working zone manager (in case they don't have). So what's the point to block all knowledge ? From the moment my pack is updated from time to time, I have nothing to be feared of. I would even be proud to be used as source. That will just show the serious of the project. ---- I didn't really get your last sentence about custom, what I can say, actual public packs totally forgive to correct IL, instead of they implement and debug their customs. It's funny as adding customs eat the time you should normally give to correct IL. So they add bugs to bugs, and finally it's a crappy pack. ---- As the actual forum got serious connection problems (need mmocore rework too lol), feel free to post in the old forum aswell about bugs reports : http://acis.kiffmylife.com/. I will check both forums time Sido cleans up this mess.
  19. I made a post 2 days ago, but perhaps I didn't send or what o_O. I was asking to Coyote what was the problem about making it free. I was pointed the fact Coyote talked about, be patient. Both about "no-team" choice and the big features need time to be corrected and implemented CORRECTLY (both with team or not, this is the same point). What is the point to add a feature if it's buggy or debugged after 20 revisions (and often, never debugged). The choice I made is simple, and I will perhaps repeat myself about : 0 custom allowed, except some little which can improve the original gameplay without hurt (aka social actions for example). It's YOUR problem if you want to add a custom. I give a free corrected debugged platform for ANY type of gameplay. Your problem if you want to buy one of those crappy packs with customs. The only goal of this pack is to correct IL and give a "as light as possible" server type. I began a crusade versus bad IL servers / packs as no one begin it. I'm fed up about guys making you paid for shitty packs. I'm fed up of good packs which die aswell, for stupid reasons. About BUGS, I repeat again : only in forum.
  20. Tryskel take a bath, but miss to breathe because the new revision added Water zones and even more. The breathe bar seems to miss, but this is a screenshot glitch. Enjoy, Tryskell. I go to a LAN party until 29-30. So basically, you won't have any new of me in this time laps, except if I got inet (normally we got). Please continue to test the pack, I will try to advance between a DoTA and a CoD4 game :).
  21. Troll topic, so here is Wikipedia answer (which equals Elmoroden gods one) : A "denial-of-service" attack is characterized by an explicit attempt by attackers to prevent legitimate users of a service from using that service. There are two general forms of DoS attacks: those that crash services and those that flood services. Talking of L2J software, without any hardware issue, it's basically FloodProtectors and a corrected version of L2J. Ty for the read.
  22. ctrl + F to do a search in eclipse ctrl + C to copy ctrl + V to paste A brain. I don't want to play the smartass, but that's all you need folk. All is explained higher, in details. So try to work by yourself, or just forget to open a server. If you really tried, show or explain what you did.
  23. I'm glad to present you the 22th commit :). If you don't want to read all, basically it's about ZoneManager implementation & castles / sieges rework. ---- As said others, it was a +5,4k / - 3,8k patch. I agree I got a unique way to develop compared to others. But believe me, if each 3 days I only "COULD" (because it's impossible) do that sort of commits, you will have a fully working IL pack in one month. Nothing have been focked up, all teleport types as SoE / Die normally fully work. The uglyiest bugs have been corrected. And as some areas begin to work, the ZoneManager works :). It will need a lot of tests, and from now I will "stuck" the project on "zones problems", and correct some minors others problems the community already see but I let it for such cases. When the part 2 of this commit will be done, I will move to another big feature (surely MMOCore). Check the list of features, and merry christmas :D. ---- PS : as said in the changeset, many problems can be seen. For example I didn't added any Zone checks more than L2J IL have. So basically, except if the area itself got some code on onEnter/onExit, many restrictions are missing. But what do you prefer between : - I check all for one month alone and all is fixed - I share an "undone" version but you help me fix it in 2 weeks ? Good testing, and don't forget, I added a new lib, trove, used for artifacts.
  24. Except the "return" part, it has nothing to do with the code structure I posted one week ago :p. You have to check skillIds, so basically you have to make the list of all things you want to forbid, notes all their ids. You can check too if "isDebuff()" exists in your pack. Just do an eclipse search with this name, if you got something it will be easier, else it's the boring way. Try to understand what you copy paste, and why you copy paste it.
  25. Dunno how is gracia epilogue olympiad, but in the current L2J, this can be found in AbstractOlympiadGame.java, located in model.olympiad removals() remove all type of buffs and bonuses at entrance, when playerStatusBack() add all them back when you're out. You surely miss one part in playerStatusBack. The best is too compare the 2 files. If it wasn't this sort of "skill refresh", explain better :D.
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