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  1. Failed to Load ./config/masterio/RankPvpSystemConfig.properties File. haw to solve this
  2. hi guys right now i can play in my own server,but other PC(within network) and outside my network to connect to my server, they stuck at server selection screen. click confirm but nothing happen just stuck there. i already all port(7777 and 2106) in my computer, try restart my pc, other PC and my router but still same. can you guys help me what the matter? #============================================================= # Loginserver #============================================================= # This is transmitted to the clients, so it has to be an IP or resolvable hostname Hostname = nemesys.ddns.net # Bind ip of the LoginServer, use * to bind on all available IPs LoginserverHostname = * LoginserverPort = 2106 # The Loginserver host and port. LoginHostname = 192.168.1.100 LoginPort = 9014 # How many times you can provide an invalid account/pass before the IP gets banned LoginTryBeforeBan = 3 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan = 600 # If set to true, any GameServer can register on your login's free slots AcceptNewGameServer = true # If false, the licence (after the login) will not be shown. Default : true. ShowLicence = true #============================================================= # Database informations #============================================================= URL = jdbc:mysql://localhost/l2jnemesys #URL = jdbc:hsqldb:hsql://localhost/l2jnemesys #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = nemesys MaximumDbConnections = 10 # Usable values: "true" - "false", use this option to choose whether accounts will be created automatically or not. AutoCreateAccounts = True #============================================================= # Security #============================================================= # Log all events from loginserver (account creation, failed/success login, etc) LogLoginController = False # FloodProtection. time in ms EnableFloodProtection = True FastConnectionLimit = 15 NormalConnectionTime = 700 FastConnectionTime = 350 MaxConnectionPerIP = 50 #============================================================= # Test server, shoudnt be touched in live server #============================================================= Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Gameserver setting # ================================================================ # This is transmitted to the clients, so it has to be an IP or resolvable hostname. If this ip is resolvable by Login just leave * Hostname = nemesys.ddns.net # Bind ip of the gameserver, use * to bind on all available IPs. GameserverHostname = * GameserverPort = 7777 # The Loginserver host and port. LoginHost = 192.168.1.100 LoginPort = 9014 # This is the server id that the gameserver will request. RequestServerID = 1 # If set to true, the login will give an other id to the server (if the requested id is already reserved). AcceptAlternateID = True # ================================================================ # Database informations # ================================================================ URL = jdbc:mysql://localhost/l2jnemesys #URL = jdbc:hsqldb:hsql://localhost/l2jnemesys #URL = jdbc:sqlserver://localhost/database=acis/user=sa/password= Login = root Password = nemesys # Maximum database connections (minimum 2, basically 10 if number under 10, default 100). MaximumDbConnections = 100 # ================================================================ # serverList # ================================================================ # Displays [] in front of server name. ServerListBrackets = False # Displays a clock next to the server name. ServerListClock = False # List server according age. ServerListAgeLimit = 0 # If True, the server will be set as GM only. ServerGMOnly = False # If True, the server will be a test server (listed by testserver clients only). TestServer = False # If True, the server will be listed as a regular PvP server. PvpServer = True # ================================================================ # Clients related options # ================================================================ # Allow delete chars after D days, 0 = feature disabled. DeleteCharAfterDays = 7 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers = 100 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. # Default: 730 MinProtocolRevision = 740 # Default: 746 MaxProtocolRevision = 746 # ================================================================ # Automatic options # ================================================================ # AutoLoot, don't lead herbs behavior. False by default. AutoLoot = True # AutoLoot from raid boss. False by default. AutoLootRaid = False # If False, herbs will drop on ground even if AutoLoot is enabled. False by default. AutoLootHerbs = False # ================================================================= # Items Management # ================================================================= # Allows players to drop items on the ground, default True. AllowDiscardItem = True # Allows the creation of multiple non-stackable items at one time, default True. MultipleItemDrop = True # Destroys dropped herbs after X seconds, set 0 to disable, default 15. AutoDestroyHerbTime = 15 # Destroys dropped items after X seconds, set 0 to disable, default 600. AutoDestroyItemTime = 600 # Destroys dropped equipable items (armor, weapon, jewelry) after X seconds, set 0 to disable, default 0. AutoDestroyEquipableItemTime = 0 # Destroys dropped items after specified time. Ignores rules above, default 57-0,5575-0,6673-0. # 57-0: Item id 57 will never be destroyed. # 57-600: Item id 57 will be destroyed after 600 seconds/10 minutes. AutoDestroySpecialItemTime = 57-0,5575-0,6673-0 # Items dropped by players will have destroy time multiplied by X, default 1. # 0: Items dropped by players will never be destroyed. PlayerDroppedItemMultiplier = 1 # ================================================================= # RATES # ================================================================= # Rate control, float values. RateXp = 1. RateSp = 1. RatePartyXp = 1. RatePartySp = 1. RateDropAdena = 1. RateConsumableCost = 1. RateDropItems = 1. RateRaidDropItems = 1. RateDropSpoil = 1. RateDropManor = 1 # Quest configuration settings. RateQuestDrop = 1. RateQuestReward = 1. RateQuestRewardXP = 1. RateQuestRewardSP = 1. RateQuestRewardAdena = 1. RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Player Drop Rate control, percent (%) values. PlayerDropLimit = 0 PlayerRateDrop = 0 PlayerRateDropItem = 0 PlayerRateDropEquip = 0 PlayerRateDropEquipWeapon = 0 # Karma Drop Rate control, percent (%) values. KarmaDropLimit = 10 KarmaRateDrop = 40 KarmaRateDropItem = 50 KarmaRateDropEquip = 40 KarmaRateDropEquipWeapon = 10 # Pet rate control (float values except for "PetFoodRate", default 1./1/1.). PetXpRate = 1. PetFoodRate = 1 SinEaterXpRate = 1. # Common herbs (default). RateCommonHerbs = 1. # Herb of Life (categorie 1). RateHpHerbs = 1. # Herb of Mana (categorie 2). RateMpHerbs = 1. # Special herbs (categorie 3). RateSpecialHerbs = 1. # ================================================================= # Allowed features # ================================================================= AllowFreight = True AllowWarehouse = True # If True, player can try on weapon and armor in shops. # Each item tried cost WearPrice adena. AllowWear = True WearDelay = 5 WearPrice = 10 # "Allow" types - Read variable name for info about ;p. AllowLottery = True AllowWater = True AllowCursedWeapons = True AllowManor = True AllowBoat = True # Allow characters to receive damage from falling. EnableFallingDamage = True # ================================================================ # Debug, Dev & Test config # ================================================================ # Don't load spawns. NoSpawns = False # Debug messages (by default False, easily "flood" your GS logs). Debug = False Developer = False PacketHandlerDebug = False # ================================================================ # Dead Lock Detector (thread detecting deadlocks) # ================================================================ # Activate the feature (by default: False). DeadLockDetector = False # Check interval in seconds (by default: 20). DeadLockCheckInterval = 20 # Automatic restart if deadlock case is found (by default: False). RestartOnDeadlock = False # ================================================================= # Logging features # ================================================================= # Logging ChatWindow. LogChat = False # Logging Item handling NOTE: This can be very space consuming. LogItems = False # Log GM actions. GMAudit = False # ================================================================= # Community board configuration # ================================================================= # Activate or no the community board. EnableCommunityBoard = True # Show this community board section when you open it. BBSDefault = _bbshome # ================================================================= # Flood Protectors # ================================================================= # The values are shown on ms. They can be setted to 0 to be disabled. RollDiceTime = 4200 HeroVoiceTime = 5000 SubclassTime = 2000 DropItemTime = 1000 ServerBypassTime = 500 MultisellTime = 100 ManufactureTime = 300 ManorTime = 3000 SendMailTime = 10000 CharacterSelectTime = 3000 GlobalChatTime = 0 TradeChatTime = 0 SocialTime = 2000 # ================================================================= # Threadpool # ================================================================= # Determines the amount of scheduled thread pools. If set to -1, the server will decide the amount depending on the available processors. ScheduledThreadPoolCount = -1 # Specifies how many threads will be in a single scheduled pool. ThreadsPerScheduledThreadPool = 4 # Determines the amount of instant thread pools. If set to -1, the server will decide the amount depending on the available processors. InstantThreadPoolCount = -1 # Specifies how many threads will be in a single instant pool. ThreadsPerInstantThreadPool = 2 # ================================================================= # Misc # ================================================================= # Basic protection against L2Walker. L2WalkerProtection = False # Zone setting. # 0 = Peace All the Time # 1 = PVP During Siege for siege participants # 2 = PVP All the Time ZoneTown = 0 # Show "data/html/servnews.htm" when a character logins. ShowServerNews = False # Disable tutorial on new player game entrance. Default: False. DisableTutorial = False
  3. 427: invokespecial com/l2jfrozen/gameserver/handler/itemhandlers/HeroCustomItem."<init>":()V * 430: invokevirtual com/l2jfrozen/gameserver/handler/ItemHandler.registerItemHandler:(Lcom/l2jfrozen/gameserver/handler/IItemHandler;)V * 433: aload_0 * 434: new com/l2jfrozen/gameserver/handler/itemhandlers/MOSKey * 437: dup * 438: invokespecial com/l2jfrozen/gameserver/handler/itemhandlers/MOSKey."<init>":()V * 441: invokevirtual com/l2jfrozen/gameserver/handler/ItemHandler.registerItemHandler:(Lcom/l2jfrozen/gameserver/handler/IItemHandler;)V * 444: aload_0 * 445: new com/l2jfrozen/gameserver/handler/itemhandlers/BreakingArrow * 448: dup * 449: invokespecial com/l2jfrozen/gameserver/handler/itemhandlers/BreakingArrow."<init>":()V * 452: invokevirtual com/l2jfrozen/gameserver/handler/ItemHandler.registerItemHandler:(Lcom/l2jfrozen/gameserver/handler/IItemHandler;)V * 455: aload_0 * 456: new com/l2jfrozen/gameserver/handler/itemhandlers/ChristmasTree * 459: dup * 460: invokespecial com/l2jfrozen/gameserver/handler/itemhandlers/ChristmasTree."<init>":()V * 463: invokevirtual com/l2jfrozen/gameserver/handler/ItemHandler.registerItemHandler:(Lcom/l2jfrozen/gameserver/handler/IItemHandler;)V * 466: aload_0 * 467: new com/l2jfrozen/gameserver/handler/itemhandlers/Crystals * 470: dup * 471: invokespecial com/l2jfrozen/gameserver/handler/itemhandlers/Crystals."<init>":()V * 474: invokevirtual com/l2jfrozen/gameserver/handler/ItemHandler.registerItemHandler:(Lcom/l2jfrozen/gameserver/handler/IItemHandler;)V * 477: getstatic com/l2jfrozen/gameserver/handler/ItemHandler._log:Ljava/util/logging/Logger;
  4. package com.l2jfrozen.gameserver.handler.itemhandlers; import com.l2jfrozen.gameserver.handler.IItemHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; public class BreakingArrow implements IItemHandler { private static final int[] ITEM_IDS; public BreakingArrow() { // <editor-fold defaultstate="collapsed" desc="Compiled Code"> /* 0: aload_0 * 1: invokespecial java/lang/Object."<init>":()V * 4: return * */ // </editor-fold> } public void useItem(L2PlayableInstance playable, L2ItemInstance item) { // <editor-fold defaultstate="collapsed" desc="Compiled Code"> /* 0: aload_2 * 1: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2ItemInstance.getItemId:()I * 4: istore_3 * 5: aload_1 * 6: instanceof com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance * 9: ifne 13 * 12: return * 13: aload_1 * 14: checkcast com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance * 17: astore 4 * 19: aload 4 * 21: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.getTarget:()Lcom/l2jfrozen/gameserver/model/L2Object; * 24: astore 5 * 26: aload 5 * 28: instanceof com/l2jfrozen/gameserver/model/actor/instance/L2GrandBossInstance * 31: ifne 58 * 34: aload 4 * 36: new com/l2jfrozen/gameserver/network/serverpackets/SystemMessage * 39: dup * 40: getstatic com/l2jfrozen/gameserver/network/SystemMessageId.INCORRECT_TARGET:Lcom/l2jfrozen/gameserver/network/SystemMessageId; * 43: invokespecial com/l2jfrozen/gameserver/network/serverpackets/SystemMessage."<init>":(Lcom/l2jfrozen/gameserver/network/SystemMessageId;)V * 46: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.sendPacket:(Lcom/l2jfrozen/gameserver/network/serverpackets/L2GameServerPacket;)V * 49: aload 4 * 51: getstatic com/l2jfrozen/gameserver/network/serverpackets/ActionFailed.STATIC_PACKET:Lcom/l2jfrozen/gameserver/network/serverpackets/ActionFailed; * 54: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.sendPacket:(Lcom/l2jfrozen/gameserver/network/serverpackets/L2GameServerPacket;)V * 57: return * 58: aload 5 * 60: checkcast com/l2jfrozen/gameserver/model/actor/instance/L2GrandBossInstance * 63: astore 6 * 65: aload 4 * 67: aload 6 * 69: sipush 500 * 72: iconst_0 * 73: iconst_0 * 74: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.isInsideRadius:(Lcom/l2jfrozen/gameserver/model/L2Object;IZZ)Z * 77: ifne 96 * 80: aload 4 * 82: ldc The purpose is inaccessible * 84: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.sendMessage:(Ljava/lang/String;)V * 87: aload 4 * 89: getstatic com/l2jfrozen/gameserver/network/serverpackets/ActionFailed.STATIC_PACKET:Lcom/l2jfrozen/gameserver/network/serverpackets/ActionFailed; * 92: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PcInstance.sendPacket:(Lcom/l2jfrozen/gameserver/network/serverpackets/L2GameServerPacket;)V * 95: return * 96: iload_3 * 97: sipush 8192 * 100: if_icmpne 146 * 103: aload 6 * 105: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2GrandBossInstance.getObjectId:()I * 108: sipush 29045 * 111: if_icmpne 146 * 114: aload 6 * 116: new com/l2jfrozen/gameserver/network/serverpackets/SocialAction * 119: dup * 120: aload 6 * 122: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2GrandBossInstance.getObjectId:()I * 125: iconst_2 * 126: invokespecial com/l2jfrozen/gameserver/network/serverpackets/SocialAction."<init>":(II)V * 129: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2GrandBossInstance.broadcastPacket:(Lcom/l2jfrozen/gameserver/network/serverpackets/L2GameServerPacket;)V * 132: aload_1 * 133: ldc Consume * 135: aload_2 * 136: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2ItemInstance.getObjectId:()I * 139: iconst_1 * 140: aconst_null * 141: iconst_0 * 142: invokevirtual com/l2jfrozen/gameserver/model/actor/instance/L2PlayableInstance.destroyItem:(Ljava/lang/String;IILcom/l2jfrozen/gameserver/model/L2Object;Z)Z * 145: pop * 146: return * */ // </editor-fold> } public int[] getItemIds() { // <editor-fold defaultstate="collapsed" desc="Compiled Code"> /* 0: getstatic com/l2jfrozen/gameserver/handler/itemhandlers/BreakingArrow.ITEM_IDS:[I * 3: areturn * */ // </editor-fold> } } wath to delete
  5. how to add infinite nipples /arows /mana potions/ great healing p ??? l2j frozen
  6. SERVER OPENING SOON L2 DRAGON AGE, is here to give everyone a closer reality gameplay of this fantastic game, Lineage 2. A place where everything must be earned by showing strength, perseverance, and a good team (Clan) formed to stand out among all which are here! http://l2-dragonage.tk/
  7. http://l2-lowdreamss.ucoz.net/ L2-LowDreamss Rates: XP 45x / SP 45x / Adena 45x. Server: C4 server played via Interlude Client. Retail server with custom modifications. Gameplay: No weight limit, buffs 1h, subclasses & dyes are disabled, rebirth system, no class change quests and increased movement speed on all classes. Grandbosses & raidbosses respawn time: Antharas [7 days +/- 8 hours] Baium [3 days +/- 8 hours] Core [30 +/- 6 hours] Orfen [30 +/- 6 hours] Queen Ant [21 +/- 6 hours] Valakas [7 days +/- 8 hours] Zaken [40 +/- 8 hours] Death Lord Hallate [4 +/- 2 hours] Kernon [4 +/- 2 hours] Longhorn Golkonda [4 +/- 2 hours] Shilen's Messenger Cabrio [4 +/- 2 hours] Antharas Priest Cloe [4 +/- 1 hours] Beast Lord Behemoth [4 +/- 1 hours] Bloody Empress Decarbia [4 +/- 1 hours] Bloody Tree Vermilion [4 +/- 1 hours] Cherub Galaxia [4 +/- 1 hours] Death Lord Ipos [4 +/- 1 hours] Demon's Agent Falston [4 +/- 1 hours] Eilhalder von Hellmann [4 +/- 1 hours] Fire of Wrath Shuriel [4 +/- 1 hours] Gargoyle Lord Tiphon [4 +/- 1 hours] Hestia,Guardian Deity of the Hot Springs [4 +/- 1 hours] Last Lesser Giant Glaki [4 +/-1 hours] Last Lesser Giant Olkuth [4 +/- 1 hours] Palibati Queen Themis [4 +/- 1 hours] Storm Winged Naga [4 +/- 1 hours] Vanor Chief Kandra [4 +/- 1 hours] Varka's Commander Mos [4 +/- 1 hours] Varka's Chief Horus [4 +/- 1 hours] Varka's Hero Shadith [4 +/- 1 hours] Ketra's Hero Hekaton [4 +/- 1 hours] Ketra's Commander Tayr [4 +/- 1 hours] Ketra's Chief Brakki [4 +/- 1 hours] Other Info: Baium sleep time: 30 minutes. Antharas/Valakas wait time: 5 minutes http://www59.zippyshare.com/v/1aNytmm6/file.html
  8. Error on: C:\Users\dany\Desktop\l2gold-project\dist\data\scripts\ai\group\L2AttackableAIScript.java.error.log Line: -1 - Column: -1 compilation failed how to fix this
  9. http://www.4shared.com/file/1_A6ofzl/pachL2M.html un serv in testare care vrea sa vada cum e !!!!!!!!!!!!!!!!!!
  10. Where can I find L2JBrasil Rev 1829 +backup
  11. datim si mie un link cu un serv cu balance class
  12. haw can i make balanced class ;) ;) ;) ;) ;) ;)
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