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Tryskell

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Everything posted by Tryskell

  1. I already answered by PM, but for others : Caused by: java.sql.SQLException: Access denied for user 'root '@'localhost' (using password: YES) You don't connect with an account with enough rights.
  2. When you pay 10€, you got Customer rank status for the time of a complete cycle, a cycle being 10 revisions, which is rev 0 to 9. Actual cycle is the 38th, so 380 to 389. At rev 390, the rank is dropped if you didn't contribute to project (fixes / enough reports) or didn't send back money (10€ / cycle). I say 382 sources because sources have been exceptionally shared at rev 382 due to the amount of added stuff. Generally it's the 0 revision - actually 380 and 9 diff patches ("0" diff patch being for older customers).
  3. Not sure about the question but if it's about to patch 370 using a (leaked version of aCis found on the internet) 374, then the easiest is to get clean 370, upload it on a SVN and then apply 374 sources over it. You will have then a mega diff patch from 370 to 374, to manually apply to your sources. If you speak about the diff patch 374, than it's garbage since there is often links between patches, so you miss 371, 372, and 373. You still can fix some stuffs using it, but if 374 is let's say "Castle rework part II" you are basically screwed regarding it. You also have to know than using leak (even as old as 374) of my work doesn't contribute to make me happy or give some respects to my community, which "play the game". If you pay 10€ you get rev 382 sources and diff patches upon rev 389, and an access to customer section. 374 is almost 2y old (Jan 2018), since that time 2-3 exploit fixes have been applied and I don't even count about the hundred of fixes and the few reworks and/or addition. I invite you to read 370-385 changesets to see what you are missing. 370 and alike shouldn't be used for live servers.
  4. That's cool you manage to find error logic by yourself. :) Not sure about the usefulness of a safety, it's up to the static data to be valid - and thrown error is normally enough to debug.
  5. Well it's not sort of desynchronized, otherwise it would do (1:1 message) : You use Tribunal Damage message bla bla You use tribunal You use tribunal Damage message bla bla Damage message bla bla And if you are sure it's not sort of missing gameplay knowledge (but normally such thing is shown on the other client ?), then you are doomed to spread logs checks to see where the problem occurs. I would begin by logging beginCast to see what happens.
  6. If you got damage message, it basically means it landed. Check with debuffs/buffs, if you got no issues about landing, and it's only about damage skills, then it's probably about reduce hp method. If it's only about PHYSICAL skills and not magic damage, then it can also be whatever stat affecting damage, or maybe some tricky distance check cancelling damage if too far. If the damage shown on sysMsgId is correct, than it's probably reduce hp method.
  7. aCis rev 385 is out ! 2 new handwritten quests, and few fixes :).

  8. Changeset 385 (1468) Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed. Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration. Scripts, CommandChannel edit, Bugfixes, Organization Scripts - Addition of Q336. Ty RooT. - Q384 rework. - Fix IOOBE. Ty p0w3rf1y. - IntIntHolder use for shorter storage, avoid ArraysUtils using String#contains instead. - Medals aren't deleted anymore upon abort. - Addition of Q386, based on Q384 rework. CommandChannel edit - Addition of BossInfoType enum, holding informations about Command Channel. - Move reduceCurrentHp override from Monster to RaidBoss and rework it. - The check task is now running every second, timer is reduced from 15m to 5m. - Looting rights messages have been added (10sec show). - Strategy Guide item (8871 itemId) is used as a side-way to create a Command Channel, and is now only needed/consumed if your clan doesn't own Clan Imperium skill (391 skillId). Bugfixes - Fix TARGET_CORPSE_MOB target types ; you can now use such skills on Guards. Ty Art1s. - Fix unarmed mAtk damage. - Fix enchanted item buy possibility on Player tradelist. Ty RooT. - Fix extractable items inventory limit bug. - Fix a NPE over CreatureMove#moveToNextRoutePoint() execution. - Fix NPCs vulnerabilities passive skills. - Clear variables upon harvest and sweep attempt to avoid exploit attempt. Organization - Add following methods : - Location#isInRadius(int, int, int) / Point2D#isInRadius(int, int) (and variants) - Move 3x3 matrice, used by Q384 / Q386 quests to MathUtil. - Add container.monster. Generate OverhitState, SpoilState and SeedState from Monster content. Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed. Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration.
  9. aCis scheme buffer got no problems. The core template comes from a 2010 L2J developer (House) share, I heavily cleaned it up in 2014. v2 is part of aCis rev 364, so it's found even on free revision. All buffs are now set on XML and the layout was cleaned. https://gitlab.com/Tryskell/acis_public/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/instance/SchemeBuffer.java ----- This version is basically aCis scheme buffer v1.1 (not sure why that dude shared it and get reward for it, I didn't know you could edit 10% of a code and get reward, whatever), v1 was already not bugged, but layout was reworked since that time. v2 looks like that :
  10. Your best bet is to revert what you did, and add it back.
  11. It's not possible, except if you broke the logic with brackets { } and some sort of conditions. And by "going inside the method", I suppose you mean gm panel and not the custom you try to add ?
  12. Put a sendMessage("test"); and see if you got something. If not you simply do something bad between the possibilities I said. The leftover option being, what you kill isn't extending Npc or already override onActionShift.
  13. If sendNpcDrop( content is the same than regular share, than your only problems can be : you didn't activate the config to true. you didn't compile and replace the jar once you edited the value. depending how StinkyMadness handled the htm generation, you maybe miss the htm if there is one (and since I'm lazy to reply on his topic to see the share, that will be only a guess from me).
  14. Pastebin or post your attempt under code block. I got a scar on the forehead and black glasses, but I'm not Harry Potter.
  15. What did you actually do to activate it for Player ?
  16. Mate, you're the one beginning a "out topic" comment (about staffer behavior) in the middle of a help topic. You could open a proper topic in "report" section regarding RooT behavior or in "general", but you didn't. I only quote you to explain what is RooT/SweeTs logic, with a context ; the context being your out-topic comment. If you didn't want an answer, maybe keep it for yourself. Because now I'm forced to answer. Regarding my own behavior, I already don't answer to topics when I judge the people didn't make what he could. I stopped to do like SweeTs/RooT do few years ago, I simply ignore the people, and I help when the question is legit. It saved me a lot of time. Regarding post count and reputation - it is irrelevant, I'm probably the dude who cares less about it, I'm 32y old mate. I got other things to think. I believe than 75% of my posts are concentrated to L2J Help section. Also, you white-knight alot, but I didn't see your answer to criss22. Your comment about RooT behavior generated almost 2 pages of out-topic comments. In internet langage, that's called a "troll". ----- And criss22, you don't need to act like a victim. I already commented your behavior few weeks ago, what is happening to you is simply "normal". The correct solution would be than none comment your "help" topics, but I believe that would be also rude.
  17. Criss22 hasn't the needed and basic knowledge to understand things. When you don't know what is the difference between == and !=, that's only the beginning of the problem... Because when you will try to explain another concept, he will be simply lost. It's not to helpers of this section to learn you Java operators / concepts. People must have some default knowledge. There is infinite knowledge over Google for regular Java concepts, stackoverflow being one of them. That would be a good beginning spot to see what is Java, before trying to use it. It's like that L2Character activeChar = null, he simply doesn't know what is he doing. Doing his "homeworks" won't help him to learn to solve problems. When you take more time to explain something than to actually code it, it only means you don't have the good level to bother with it.
  18. First, a full feature pack doesn't exist, no matter the chronicle, and will probably never exist. That has to be said, because if someone tells you he got such a pack, he is a liar. Second, don't expect someone to sell things for 30-40€. If aCis is dirt cheap by default, it's only because I'm a good will person. Lowest freelancer Java dev is 10$/hour from Philippines / India. If you know your math basics, that's 4 hours of work. You can probably find someone who gonna sell you something for 30-40€, but believe me, you will be dissapointed and it will be unusable. I advise you to keep your money, and either work IRL and pay someone who can handle things down, or begin to learn how to develop your server yourself. It's not 2008 anymore, it's time to wake up.
  19. What is your logic behind : L2Character activeChar = null; ?
  20. Did you test it with more than 1 teleported player ? As SweeTs said, you make 2 iterations of World players. When one player accepts the request, everyone is teleported. So basically if you got 1k players, that's 1k teleportations if everyone accept very fast. :D ---- Also, that check is useless, until you set it to value like 300 or so. if (!MathUtil.checkIfInRange(0, activeChar, player, false)) ---- And you still have the same issue than before, since you override regular behavior, you don't use the right method. Therefore you edit all retail behaviors using this system (summon friend being one of them). You can only use a custom message id, or another, unused, message.
  21. I believe (didn't check) the answer is client coded (pressing yes leads to 1, and no leads to 0). But it can work if he uses another SystemMessageId.
  22. Edit all 30000 occurences.
  23. I believe you break all summoning skills, like "Summon Friend", since pressing "ok" (_answer == 1) will use the admin version of it, and not the regular player one.
  24. Fully biased comments. I generally never comment such thread, but well. DenArts is the designer, you are the developer/moderator and Emrahil the GM. Crisaras is also a GM. That's already 4 ppl linked to the project, without counting the topic author, 5. In 2019 I think you can offer "honest" review without having to play a role. MEMBERGROUPS Admin Developer Global Moderator Moderator Designer VIP User ONLINE MEMBERS 28 Guests, 6 UsersLordWinter, GmEmmrahil, administrator, Nightwolf, DenArt, CrisaraS
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