Everything posted by Nightw0lf
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[L2j] Lineage II Elite-PvP
N/A = not available
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L2Off Gm Panel V4.7.1
with source code? :D
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L2jacis rev 360 olympiad
δεν έχω eclipse για να σου πω που ακριβώς αλλά ψάξε στα αρχεία τις ολυμπιάδας gameserver.model.olympiad δες που κάνει register τους παίχτες και βάλε εκεί τον κώδικα με return;
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L2jacis rev 360 olympiad
String ip1 = _playerOne.player.getClient().getConnection().getInetAddress().getHostAddress(); String ip2 = _playerTwo.player.getClient().getConnection().getInetAddress().getHostAddress(); if (ip1.equals(ip2)) { _playerOne.player.sendMessage("Game ended, your opponent has the same ip as you."); _playerTwo.player.sendMessage("Game ended, your opponent has the same ip as you."); //εδώ σταματάς το κώδικα } αυτό θες
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L2jacis rev 360 olympiad
Το κάθε PC στο νετ έχει δικιά του IP για το τοπικό δίκτυο, στο ίντερνετ έχουν την ίδια. άρα εσύ και οι φίλοι σου είχατε ίδια IP στο σέρβερ μήπως αναφέρεσαι στα πόσα παράθυρα θες να έχεις ανοιχτά (Dual Box);
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Official Spam Topic ☂
έλα να μαλώσουμε ΒΛΑΚΑ ε ΒΛΑΚΑ αχχααχαχαχαχχαχαχαχ
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Official Spam Topic ☂
έπρεπε να γράψω ότι δεν έχω κάτι με τον Anarchy ξέχασα όλοι οι μυγιάγγιχτοι είναι εδώ, spam section το δικό σου πρόβλημα πιο είναι;
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Official Spam Topic ☂
https://pastebin.com/QqY6LGWV πηγή δημιουργίας NPE.
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Official Spam Topic ☂
μόνο εγώ είδα ότι στο default δεν έχει καν break;
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Error while entering world!!!
My bad I thought it was obvious, in that case as designatix said, you have to create the file cause the code can't find it and you get the error, or disable the feature that makes auto class in configs (maybe its name is remote class change) if you can't create the htm file.
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Error while entering world!!!
reading the error was faster than posting the issue Dialog not found: mods/pvpcharacterintro/classChange.htm; make it so it can be found
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[Interlude] L2Jhellas
You can leave a comment in the forum or in assembla commit, this topic is only for updates, and news, you should know that.
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[Interlude] L2Jhellas
well the forum is a bit outdated i think it will be fixed soon.
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LF HELP FOR ThreadPoolManager
you should post the new changes at share section for the updated code cause people will need this in future
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LF HELP FOR ThreadPoolManager
well since its acis and you try to add auto pots the code needs rework, new Runnable now is ()->{ code } you need to change your code, you need to pay @Kara` obviously.
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LF HELP FOR ThreadPoolManager
ThreadPool.getInstance()
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Keucereus Alliance Base, Gludio Airship Field, Aerial Cleft, Seed Of Destruction/infinity For Interlude
so what values can possibly go there
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Keucereus Alliance Base, Gludio Airship Field, Aerial Cleft, Seed Of Destruction/infinity For Interlude
we are talking about acis? did not check but for example frozen? those are most used projects
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Keucereus Alliance Base, Gludio Airship Field, Aerial Cleft, Seed Of Destruction/infinity For Interlude
question? what to add in l2world i am confused.
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VOTE CONFIG
Reading API of topzone/hopzone and possibly l2network will need just to make your code to post actual IP of player on their API and get the result (true/false) if player has voted, its easy as it sounds, first check their API's then try to get the result by posting your player's IP and if you get errors just ask in help section, they also provide free ready codes, you don't have to pay anyone for this.
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LF DEVELOPER!
really he is gonna pay for that? :D
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[Interlude] L2Jhellas
I have a hikari cp/mysqlconnector 5 patch from 2015 but internet says hikari is unstable i did not test it with 6 or later, here take a look Edit to reply on your edit Actually theoretically is (this is the reason I tried to test hikari in this patch), asside the code and how much you use it if the base is "crap" everything works with the "crap", I am not sure how many classes use database connections in a project, but lets say 40% of total classes most of them are on server load so lets take this out of the performance so the communications with the database after server load will be 5% of total project classes this 5% is crucial for server stability and response to clients so it might look small but it will boost every server/client interaction of every client, what do you think about that? From my tests back in the days late 2014 I noticed big performance difference with HDD ofc (now on SSD its just milisecs), talking about player actions that cause the use of database, with timings sometimes reach 1-3 seconds for lagging but 0.3 and 0.2 msecs less was what I had achieved with live version of hellas and the test version via local network (stupid but wire and wireless tests), to sum up I think the connector can boost performances.
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[Interlude] L2Jhellas
Thanks, alrthrough I would suggest you to update acis to that if you did not update it yet: https://app.assembla.com/spaces/l2hellas/subversion/commits/508
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Files
exeis dikio to thema einai to delivery omos.
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Files
oxi apla einai o monos pou kserw oti asxoleite ara ta exei etoima opote oso kai na tou katevaseis tin timi tha pei nai :p hahahaha