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Xtellia

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Everything posted by Xtellia

  1. It is an interlude server which uses newer client.
  2. Rev132b Patch works for both freya & hf5 clients
  3. actually he sells that shit for ~1.8k$
  4. Buggy as hell on H5 if character uses dance of shadows or stealth.
  5. you need to register gameserver to database, there should be a bat file in ls folder. Then rename file hexide(server).txt to hexid.txt and put it into config folder. Server itself uses java 8/mysql 5.6
  6. My bad didn't notice. Should have been this link
  7. You mean client? If system gives no error then probably yes. checked. HF5 client works if use my system. But you have to use freya mappack(unr) since red rain is everywhere.
  8. Well where to start... I've taken aCis 374 as a base and tried to develop it further. I wanted make some customs first, but after my every move the core told me that it had highest priority. So core took 1st priority, and customs gone to second place. I fixed it over and over. After half year of fixing the core it became obvious that I can't cure it ever. I've decided to quit the scene so this is the result of my work. TONS of bugs were fixed, datapack is mostly fixed(TON of work there too), some things replced (spawn system for example). A lot of AI work to make monsters at least pretend to behave that they're real. Changelog can easily go over 1000 lines, or 9000 if we include datapack ;)) Popular customs like premium, vote systems or sub stack are no present here, this is not what this pack is about. You have an offline trade system+stock buffer(actually i've got a more lore-friendly one with 50009 ID) and that's all. However you can simply grab them from L2EOLA pack since code should be highly compatible. From my point of view, it is the most playable free interlude pack right now. Because for me smooth gameplay takes top priority. Others are more interested in adding tons of jedi swords, ponystriders, crocodile hats etc... Aside this is a heavy custom pack too, so here is description. First, you have to use Freya NA client (216 protocol) to play. Throw that outdated interlude garbage client with their admins into abyss. Packet work are done the way to make you a comfortable gameplay. Not used packets are not implemented. You can shift+click items and dispel buffs. Second, some new skills, quests, territories and gears were added. You can find more info under the spoiler. Enlarge the image. Rev133
  9. New version is about archers who use item mall alien blasters to deal you 5kk damage
  10. Guys did anyone build these sources? I generate libs and get an exe but it is failure not working.
  11. You'd better write this first so people won't waste time reading the description.
  12. fixed already player.java // Schedule a paralyzed task to wait for the animation to finish ThreadPool.schedule(() -> setIsParalyzed(false), (int) (120 / getStat().getMovementSpeedMultiplier()));
  13. Most of the players are paid clans and adena sellers garbage who know nothing about the game and don't give a shit about it. The only thing that matters for them is money. There are some true players who still want to just play the game but <100 of them at most worldwide I guess.
  14. I think there are no good open source projects for live interlude server. As for compiled builds, pain-team should do the trick.
  15. Not only Zaken. Valakas in just a placeholder, as well as Antharas malfunctioning. Their stats need to be changed to retail too.
  16. Well it just says "You haven't access to SVN / Timeline." Maybe I misunderstood this one.
  17. I'm a developer, but a weak one. You've said on your own site that you don't accept any commits. You say you're focusing on gameplay implementation, that's true. But after 9 years of development core mechanics are still broken? really? It is not like i'm whining on anyone but its just a sad thing. And I'm not one of these freaks who call themselves "server admins". I'm only interested in improving packs, not in getting $$$ every week by selling runes and valakas wings.
  18. I know it will end with a failure for sure. I'm not a senior developer to be able to fix every wrong thing I see. I'm able to make only minor fixes. All projects novadays are focusing on trash pew-pew board&donate addons instead of making a proper gameplay replica. I can understand why they can't make a good C5-Interlude realization but they have pure C1 and C4 servers in free access. None of the packs has a good-working C1 mechanics. When you enter the server you just say "ah, another L2JmegaPremiumTeamBanana server". I want at least to have doubts "Is that an emualtor or not?" for first couple hours of gameplay. So it is not just about you, but about whole community itself. p.s. Reparse the spawnlist. It got double mobs count for years...
  19. The one where summons leave you in combat state for 10 minutes and pvp attack breaks after 3 hits? Nice offer. Even basic things from 2008 simply don't work and most of your doing is renaming folders&classes. Even 389 rev is broken. What's the point in adding quests and clanhalls if the game basic mechanics just don't work? They're from C1 times, man. And you're making this pack for freakin' nine years...
  20. Is it possible to fix monsters pathfinding on acis without upgrading to latest rev? Monsters are stucking like hell on the first turn. I've tried to disable stop task but they're still STUCK! Like Cicero with his cart!
  21. Helios isn't a good choice cause there are not much examples of realization. Grand Crusade is last client we have a lot info about but its hard to upgrade an existing server pack to 109 protocol cause it uses dynamic mask packets. I recommend using Lindvior 531 protocol.
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