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Xtellia

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Everything posted by Xtellia

  1. 101 255 22 19 30000.00000000 -30000.00000000 a,Town of Oren\0 1086 1595 75136 48768 1024 1024 0.05000000 a,map_town_of_oren\0
  2. https://mega.nz/file/5R9yhYTK#iPiCQNTpipqKzUDF9HFb1_gmvAst_8xTBjpRC-2ZUS4
  3. Server support and basic game mechanics can be done quite easy by a skilled ue4 developer. But porting all the content? Nah, too much work. No one will be doing it even for money.
  4. advext64 for sure in terms of l2off servers. lucera isn't bad but it is personal 1-man project with closed source. I doubt a man like Deazer would like to have a section here :)
  5. Most L2j devs are either retired or moved further into programming. Now you have a bunch of jackasses who adapt some shitty customs and call it a new pack, trying to sell it. I highly doubt they deserve their own sections. There are some private projects which don't need it since they're developed for internal use purposes. Only Acis seem to be a reasonable community project, everything else are just outdated legacy garbage code with some customs attached to it.
  6. Quick guide how to create a simple map. Be sure to rebuild the map&light after you placed all the assets you need.
  7. All shared tools u can find to create .unr maps for l2 (lobbies, zones, etc.). Prelude -> Prelude dll editor. Works good except terrain editor, but you can create it with different editors. Interlude -> Unfinished Interlude dll editor. L2Editor -> Universal client editor, supports all clients till fafurion. Some functions don't work. Breaks level light upon saving the map. MAPS Unreal Engine -> decompiled Unreal maps so u can modify and import actors from there. Even these which are not supported by your editor. UedTexKit -> allows to convert unrealG16 .bmp heightmaps to G16 .tiff and backwards. Geobuilder - creates geodata with client. U can setup startup map in l2.ini. PandasBuildConv -> converts client-builded geodata into _conv.dat HDGE -> geodata editor/converter
  8. Use L2Edtior from lordofdest then encode it with 121.
  9. Sger shared fully working fafurion boss.
  10. New zone with castelo. May be little glitchy on Interlude client.
  11. Download L2Editor from lordofdest. Just open gracia package and resave it. Done. There might be rotation issues though so you'll need to rotate meshes manually.
  12. Fixed bugs + geodata
  13. https://files.catbox.moe/cdvtke.7z
  14. https://files.catbox.moe/53n319.7z
  15. Just use H5 client with freya maps and fog/rain removers.
  16. Another One Piece chika col height 23.5 radius 9.5
  17. New npc radius=9.5 col height=22.0
  18. That's a rofl post. No actual server inside.
  19. Don't use it for movable icons since they'll be disappering when you drag them.
  20. try TGA then. Or import into original package again.
  21. Downgrade for Interlude. Be sure to change following settings to display properly: In l2.ini [ClippingRange] Terrain=14.0 In Option.ini [Video] TerrainClippingRange=12 [ClippingRange] Terrain=14.000000 If you change terrain distance setting or use alt+p you'll have to update your settings again.
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  22. Did you disable "generate mip maps" option during import?
  23. Every square has a texture which is used for zonename. This texture has areas marked with different colors. For example you have dion and plains of dion which will have different colors in that texture. The texture itself uses level heightmap for xy zone coordinates. What you specify in zone_id_color is RGB value which refers to this texture. It is stored in l2zonename.utx package.
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