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ericvini

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Everything posted by ericvini

  1. Would you help me? I'm totally lost on this.
  2. This isnt on l2dev mode, its on the live server.
  3. Hi, Let's say this npc is a little bit bigger than I guess it should be lol. (I just used freya's files and adapted the .dats to GF (running Gf client) - worked for everything (skills, items, animations), except a few npcs). Any ideas what param in the .dat or what file holds the size of npcs? Thank you.
  4. Awesome share once again. I must repeat myself, try the new ertheia lands, even if client-side only :D
  5. If you started running a brute-force tool (even one that uses cpu power alone) u'd already have the pwd, unless he made something with like 30 characters.
  6. Hi, ---This is not something new - I know it!--- Browsing some russian forums I came across this. Any1 (that cares to talk about it) has had any contact w this file? My google-translate-foo informs me that this is obviously custom, for Gracia Final - but only that. I know this because I ve read the other posts from this dude - turns out he was/is attempting to turn his server as close to Freya as possible, using only GF systems. I began checking the file and it has new freya stuff indeed (I checked for new decoys, traps and whatnot) but I didn't find one specific line (a PTS npc) from the default GF AI, so this seems strange. It should have everything that GF AI has + extras, not different or not include something that was originally included. My download link: http://www.speedyshare.com/DZdGQ/ai.rar Source: http://mmocom.ru/threads/share-ai-freya.6289/ Any thoughts on the quality of this AI file at all?
  7. Port forward TCP only, not UDP/Both option. See if that works. This happened to me here and that's what fixed it. That's all that I can try to help with too lol.
  8. Hi, WTB a L2 korean account or someone to validate one thru a south korean cell phone. Pm me. No need to have any chars. I just want an account. Thank you.
  9. Nice share. Now to convert them for Gracia Final =p
  10. Nice share! Port the new Ertheia lands! :P
  11. Pretty cool even tho I don't use l2j or interlude =p What are u using on the left side of ur screen to show all this data?
  12. These are needed for some skills (traps and mirage skill) AI.obj: replace the repeated lines and add the extra ones. They are all together like in the original ai. http://pastebin.com/WpaTTiA7 Npcdata.txt: put this in the end of ur file. http://pastebin.com/bEqM6HAs
  13. Oh fuck damn it. I totally ignored this file my entire file. Wasted hours looking for this in the AI... fail.
  14. I must be brain dead. I can't find any of this in ai.obj nor setting.txt searching with UltraEdit, EmEditor or LTF. -Being totally clueless now- If I need to decompile the AI to see this, xels editor doesnt seem to work for GF AI. What am I doing totally wrong?
  15. Anyone minds telling me where the cubics are in the AI file? I tried searching with some keywords but that failed horrible. Then I tried looking at the classes 1 by 1, but I dont see anything obvious like the summons/pets/merchants, its "sub" classes and etc. I tried comparing the cubics with summons skilldata to find them in the AI, for example, summons skilldata has this: effect = {{i_summon;[blue_eye_ep_28];100;[spirit_ore];6;3600}} So, in case summons/pets werent really easy to find, searching the blue_eye would do the trick. I tried this tactic for the cubics, but every cubic is like this: effect = {{i_summon_cubic;9;104}} Searching for the number 9 doesnt rly work. Am I doing this wrong? If anyone could tell me in what "tab"/class they are or give some advice on how to search better for them, that would be great. Ty. I ll keep looking and update my own question if I find it.
  16. I havent had time to mess with it the software. Can you actually create more land with it on unused map blocks instead of just modifying stuff?
  17. I guess I gotta know this from birth, sorry. I m pretty sure clicking "view" here aint working w Ud2 and idk what other program to link it to open with. edit: should have looked at the .ini as it says path umodel, so it obviously shouldnt be unreal editor but the umodel viewer "path.umodel = e"
  18. What software are u guys using to see the .usx or the mesh files in l2smr? Unreal editor 2 does nothing for me.
  19. Files in an open website are secret? The internet is changing oO
  20. Fileedit weapon/armorgrp/itemname-e.dat- swap the texture names from the lines and gg.
  21. Fileedit the weapon/armorgrp.dat Replace the IC texture and etc with Dynasty.
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