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ericvini

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Everything posted by ericvini

  1. Hello, Would someone be kind enough to upload the UTPT and some other common tools to edit the Gracia Final client? I'm having trouble getting any working links. The official website isn't working for me. http://www.acordero.org/projects/unreal-tournament-package-tool/ Thank you edit: the only one that I found is extracting sounds only, everything else is giving me errors.
  2. Contact mac on skype man, u ll get it sorted instantly.
  3. Just run some brute-force tool then :p It may take quite some time, but u ll get the pwd eventually.
  4.     Pretty please! Then I can test this :D edit: It ll also be interesting to check if the new client kept all the old assets for the old mobs that got removed.
  5. Setting the protocol to match the epilogue protocol 152 (instead of 87) would only be achievable with an extender tho, correct? (I may be blind and not have noticed some kind of user-friendly-gui option up until now - I looked for it tho, I'm not lazy =p)
  6. Hi, Does anyone happen to know about any projects based on Gracia Final that are compatible with the Gracia Epilogue client ? I'm not looking for any Epilogue features, quests or fixes, just a server that has the packets matched (I guess that's it?) so that you can connect with the GE client. Thank you.
  7. Post the solution then.
  8. Those you can do editing your scripts and the client side to match. The second line is pretty easy to do. I'm bad, so I don't know the rest.
  9. Wow you bumped a 3 year old thread with a megaupload link to say that it's dead.
  10. 19 Thanks. Had to edit cuz my original pick got taken in the posts.
  11. Imagine MY server with gracia epilogue skills and enchant routes! OMG I`m rich!!!
  12. Hi, a) Is it possible to sync songs and dances with l2net? b )Could anyone share an script to use your summon skills? Like the unicorn seraphim buff and the cats buff. Thanks.
  13. Server has custom scripts that people won't want. Just add those lines in the end of urs and gg.
  14. What the colums ani_char, UNK_1, UNK_2 and UNK_3 mean? Thank you.
  15. bump
  16. Hello, Could someone share a CT 2.3 File Edit? I have 2, but one, in russian, is failing to do any modifications, its the : L2 File Editor [C4 to Freya] v2 The CT 2.3 file editors by TK-Master is deleting most of the files that I try to edit with it. IFfanyone has another to share, I d be glad. Thanks.
  17. Fatal strike doesn't crit: skill_begin skill_name = [s_fatal_strike11] /* [페이탈 스트라이크] */ skill_id = 190 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;738;0;1}} operate_cond = {{equip_weapon;{sword;blunt}}} is_magic = 0 mp_consume2 = 36 cast_range = 40 effective_range = 400 skill_hit_time = 1.08 skill_cool_time = 0.72 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -183 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 skill_end Penetrate Shot crits: skill_begin skill_name = [s_penetrate_shot1] /* [페너트레이트 샷] */ skill_id = 487 level = 1 operate_type = A1 magic_level = 18 self_effect = {} effect = {{i_p_soul_attack;179;20;0}} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 69 consume_etc = {0;5} cast_range = 500 effective_range = 900 skill_hit_time = 3.2 skill_cool_time = 0.8 skill_hit_cancel_time = 0.5 reuse_delay = 6 attribute = {attr_none;0} trait = {trait_none} effect_point = -192 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 skill_end I can't find what to change. edit: its the 20 in the penetrate_shot skill. That spot is the chance (%) of a crit hit.
  18. Problem is that its using freya's synthax. You need to remove the :15 to make stuff work for example - so I can't figure the 0:1 and 1:0 difference. What relates to what.
  19. I'm sorry but I don't get it. This skill can crit, Wouldn't I add this to make something that can't crit - crit?
  20. Hi, What exactly in those lines show that a skill can crit? Doubleshot GF script line - it can crit. skill_begin skill_name = [s_penetrate_shot1] /* [페너트레이트 샷] */ skill_id = 487 level = 1 operate_type = A1 magic_level = 18 self_effect = {} effect = {{i_p_soul_attack;179;20;0}} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 69 consume_etc = {0;5} cast_range = 500 effective_range = 900 skill_hit_time = 3.2 skill_cool_time = 0.8 skill_hit_cancel_time = 0.5 reuse_delay = 6 attribute = {attr_none;0} trait = {trait_none} effect_point = -192 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 skill_end I can't figure out what parameter means that i can crit. Comparing GF and Freya (in the first this skill can't crit, in the second it can) CAN'T CRIT: skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;0;1}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 skill_end CAN CRIT: skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;15;1;0}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_end Thanks.
  21. Hello, I have added the items and skills missing from the GF v83 leak that ARE PRESENT in the v87 client (I got them using the freya scripts) This is the final version. I have double checked it. It was missing only a couple of items. Now it actually has some items that aren't in the v87 system (gm items) but they were in the original leak, so I kept them it's missing a 3rd version of cocktails -not important as the client already has the other 2 versions. V87 system has every baguette/bread weapon models, and now your scripts also have that. It also added some new buff scrolls. Just download the new file and see. Just the lines copy to the end of your scripts. http://www.4shared.com/office/Q6hyA08h/GF_v87_skills_and_itemdata_-_f.html I'm also sharing a working v87 system (it has some custom items as only vanganth's system seemed to be "crash free") http://www.4shared.com/rar/kK8IuHqw/working_v87_system_no_crashes.html mirror: http://speedy.sh/a6D2G/working-v87-system-no-crashes.rar ps: system got flagged by 4shared as a virus.
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