Jump to content

ericvini

Members
  • Posts

    572
  • Joined

  • Last visited

  • Days Won

    6
  • Feedback

    0%

Everything posted by ericvini

  1. Maybe everything is not about money? This game is old as hell.
  2. Final Update Rpgtown.ru only added different skills (not present in gracia final). Every old skill had old effects. I had liked the idea of using crystals for summons and their xp consumption (GF default) but changed my mind. So I've updated the only missing effects (possible ones) from Freya to GF as you will see below (it's mostly related to summons due to my change of mind) Talisman Skills The casting speed for the following talisman skills have decreased: Red Talisman of Recovery - ID 9925 (not Red Talisman - Recovery - ID 10542 as the patch notes would make you think) Blue Talisman - Divine Protection Black Talisman - Mending Black Talisman of Physical Freedom Black Talisman of Arcane Freedom Black Talisman - Escape Black Talisman of Rescue Black Talisman of Vocalization Black Talisman of Free Speech Patch Notes were wrong about the first item by comparing it with the freya scripts. Servitor Changes The experience cost for most of the servitors associated with Warlocks, Elemental Summoners, Phantom Summoners and Necromancers has been removed. Mew the Cat, Mirage the Unicorn, Silhouette and Corrupted Man servitors will maintain their current experience consumption (90%). Servitors now require Spirit Ore (rather than Crystals) in order to summon and maintain. The cost for summon and maintenance has been decreased. Cubic Changes Cubics now require Spirit Ore rather than Crystals in order to summon. The cost of summon cubics has been decreased. Not done - Cubic healing powers have increased by 16% - probably needs to modify the AI. Castle Siege note: I didnt touch NPCs. So, as in Freya HP walls and gates had their hp increased, servitors also had their skills power increased to match it - I didnt touch this as it would be illogical. Guards also remain the same level. "Siege Servitor's castle gate and wall attack power has been increased by 2.5 times. The HP of castle gates and walls have been increased by roughly 3 times." The cast duration for siege servitor summon skills has been decreased from 300 seconds to 180 seconds. Siege Servitor's summon and maintenance cost has been decreased: Siege Golem: Summon with 180 C-Grade Crystals (used to be 300). Maintain with 40 C-Grade Gemstones (used to be 70). Wild Hog Cannon: Summon with 70 B-Grade Crystals (used to be 120). Maintain with 20 B-Grade Gemstones (used to be 30). Swoop Cannon: Summon with 27 A-Grade Crystals (used to be 46). Maintain with 13 B-Grade Gemstones (used to be 21). General Items and Skills Changes The Cheap Shot Special Ability has been updated to match Freya's. Giant's Codex is a stackable item now. Bottle of Souls will only require 5 souls to fill instead of 6. Spirit Ore has no weight That's supposed to be the final version. Changed skills are in the end of the file, separated by // with some explanations. Download http://www.speedyshare.com/YEvRb/GFFreyaRickyMarch2014.rar http://www.sendspace.com/file/jkntcf See you. ps: if anyone could inform me where the cubic AI is, Id be glad.
  3. I've re uploaded it. I ve done the version with fireworks dropping and without them. http://www.sendspace.com/file/gnxqxz Please have in mind the events are made on GF scripts, not my new Freya version. In the future I will update this using my freya scripts in GF, so, for example, this event will have Christmas Candles that give vitality and fireworks will give a small buff to STR. In the future tho. Sadly these arent 100% clear( (B grade luxury weapons, CoV not using crystals and etc - they are easy to find remove, should take like 5 minutes) as I've written on the original post, everything I do now is separate and I create a new item/skill if I change anything on them, so this wont ever again be a "problem"
  4. Regarding some of ur points, like 2, 3, 12 and etc, If ur using l2off, u do now thats how its intended to be, correct? In general, Id say that you are probably used to l2j errors and think they are correct.
  5. Curiosity - how, in general lines, are these guys editing maps? Hex editing or anything like it?
  6. I've already done what I wanted to, Mr. Sphinx the Riddler.
  7. Uhm... Thank god I have enough brain cells to use a dictionary. If I ever grow some more braincells (hope you got this =) )I might try to improve my engrish. Anyway, I'd say my questions were kind of "confirmatory". The word "correct" in the end of them usually means that, no? Call me "lazy" then, that'd be more fitting, but a simple yes/no in such thing wouldnt hurt and would save me time from testing/resetting/wondering if something didnt work because it cant or because I screwed something up (much more likely). Its also well known that the more your summon attacks the less that it lasts. At least it has been this way up to epilogue on retail up to when I quit. The scripts have no reference to the 14 intervals which was part of a question. 3600 is the "default" time of the full summons lifespawn (never 1 full hour in real use, only roughly so) Also, I dont get why reply that way when you clearly dont want to - you must be bored, and if so, you are welcome for the entertainment. Gotta release that steam. Btw, gotta agree w elfocrash, a bit late on the party to simply cash in l2, no? I hope that isnt the case and u still have fun with it. Thanks.
  8. Hi, The only skills that I didn't adapt from freya to GF are the summons as I didnt want to use spirit ores - but I thought better and I do want to do so. I wont use codes on this post this time, as I need to bold some stuff. I think I know the answer, but I d like some confirmation to not waste too much time and be disappointed, please. On Gracia Final: skill_begin skill_name = [s_summon_unicorn_seraphim1] /* [서먼 유니콘 세라핌] */ skill_id = 1332 level = 1 operate_type = A1 magic_level = 56 self_effect = {} effect = {{i_summon;[unicorn_seraphim_01];95;[crystal_c];1;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 item_consume = {[crystal_c];1} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end On Freya: skill_begin skill_name = [s_summon_unicorn_seraphim1] /* [서먼 유니콘 세라핌] */ skill_id = 1332 level = 1 operate_type = A1 magic_level = 56 self_effect = {} effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 14 mp_consume2 = 56 item_consume = {[spirit_ore];1} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end So, my questions. a) I m guessing the bolded numbers 95 and 100 means how much xp my char can acquire, correct? b ) Gracia used crystals - freya uses spirit ores. No news here and pretty easy to see and use. The skill description: Summon the servitor Seraphim the Unicorn. Requires 1 Crystal: C-Grade. While active, 5 percent of earned Exp will be consumed, along with 1 additional crystal at 14 regular intervals. (Spirit ore for Freya) So, the thing is, I dont see the 14 regular intervals in the scripts at all. Would that be on the server.exe then? I d say yes, so: b.1) Would this mean the first mention to spirit ore is about the first summon - first time you use the skill? effect = {{i_summon;[unicorn_seraphim_01];100;[spirit_ore];2;3600}} b.2) The second mention is about what gets consumed in each interval? item_consume = {[crystal_c];1} b.3) Intervals are totally hardcoded then? Thank you.
  9. UPDATE: Fixed some problems with herbs (text/icons). Client side only - server is ok. Double checked lots of items because of it. Dats Affected: skillgrp.dat skillname-e.dat etcitemgrp.dat Download links: http://www.sendspace.com/file/80yh8t http://speedy.sh/Kt2RW/rickyFixDats.rar There shouldn't be any bugs anymore. If you find any, please let me know.
  10. This probably could be done in 5hours or maybe less if I had all the knowledge/experience needed to do it from the start and no errors ever happened (armorgrp made me rage so often >.<) =p
  11. My google fu sucked indeed, didnt think of adding geodata to the search, shame on me. I was about to try l2walker maps or smt like it. Should have looked harder - wont ask for help again w smt so trivial I compared the 2 files in text w bad eyes - not in game, just wondered which would be better in the end. (God im tired of comparing files lol) i better check in game and dataparse the differences decently like for synthax. Gonna fix the geo. Thank you, solved.
  12. 2 basic and somewhat newbie questions: a) Any noticeable difference between npcpos and npcpos_real? I mean, I can compare the files and see differences, but did anyone figure out which file should I use? (L2devs has both - wonder if they real is the old one, and the other is the "fixed/improved" version of it) b) The game has some areas where my chars "fall" inside the ground. I see some "space" between blocks of land and I fall on those and begin swimming. if I reconnect, I'm back on land. It's mostly noticeable in the windymill area, near gludin. Client or server related? I'd say client, but wanted to be sure, because if it was geodata I'd try to modify and fix it. Related to b, did the "euro" files (rpggrp? Forgot it's name) touch the geodata at all or is it the same as the leaked version? bonus: anyone remembers a website that shows which "block of land" in the maps folder relates to what area in-game( 11_23, 11_24 etc) or some other method? I plan on testing other clients specific maps to see if they all have this error/issue. Ty
  13. Pretty talented scripter. SWS/BD script works perfectly. Managed that do everything (new scripts) that was asked given time for try-and-error.
  14. Tytyty, for some reason the search wasn't findind it. Solved!
  15. Ty, gonna search for it. Update later today.
  16. Introduction This has taken me over 30 hours of work because I had to learn how to do it all from scratch. So, thanks to Mac for the patience on answering a lot of dumb questions for months and CriticalError for giving me one advice that led me to finding out how to get one annoying file to work. I wanted to make a beautiful package, with my vision of a nice lobby + loading screen, but it seems that on this community you mostly only get "help" if you pay for it. Seeing as this is "fluff" and "cosmetic" only, I'm releasing this without it. I wanted to make the client seem timeless, so I was removing the "The Chaotic Throne" below Lineage II in the lobbyand editing the Loading Screen. Doing as I say, you will get a nice lobby - it seems that for some reason the lobby has day/night and etc if you use the Gracia Final file for it (which is my fav, but again, this is fluff) Preview of the loading screen (it's getting too bright in-game and I can't remove the Useful Information): Contents So, what is this pack? Let's explain it as server side and client side and the reason why I chose those specific clients. Why Freya? Because it's the latest version of l2 that had files leaked - the scripts. Gracia Final is the latest full-server that leaked - and without any bugs that I know of using the MXC extender. People who wanted to, whatever reason, have new items or skills in their game, not paying for a license (aka me) could. Have in mind this is not even remotely close to an extender, I simply added skills and items. You don't have any new systems at all. This is more of a bonus to your server or a "taste" of the new content so that you can buy an extender and not have to use my files at all. Also, every comparison will be from Gracia Final (intended client to use this on) and Freya. On the client side I have adapted every .dat file that was necessary to make EVERY FREYA Skill, item (weapons, armor and misc) to work on Gracia Final protocol 83 and 87 clients (for epilogue u'd need to match some synthax again). The NPC .dat file is also modified to work, but I did not touch this on the server side. How did I do this? I had to match EVERY fucking header from the necessary .dat files. Armorgrp.dat for example is a fucking bitch as it has over 500 headers. Same for weapongrp, etcitem, skillgrp, npcgrp....Then I had to pray it worked and if it did, test if stuff was actually good. So yeah, this sucked and took a lot of time. To use this, you simply must copy every Freya folder into your GF installation, but not the maps (you could, but seeing as some maps are different, like the mithril mines entrance is closed and you don't have the correct geodata) or the system. Then you copy the .dat files into your system folder. Pretty simple. On the server side (THIS IS L2OFF) of things I have modified the necessary script's synthax to make it work with the server. This wasn't so bad as I based myself on the scripts modifications done by rpgtown.ru. The problem was that they only added new things, not modifying old ones. So, for skills, you had every old effect (no chance to crit, lower power and etc) and not the new effects. So I had to go thru patch notes, compare the leaked freya scripts with the GF scripts, then add the differences. Those skills, ACTIVE AND PASSIVE, that had differences in power/chance to crit/are new, are SEPARATED in the skilldata file, in a new tab. I removed the old ones from their default place, and added it in the end as you will be able to see. I found this organization to be easier for you to see what's different. (I also commented out the holy_pomander skills in the skillacquire file, in the beginning of it, as the system doesn't exist in GF). You also won't get the new enchantskill menu as ur using the GF client - you enchant the old way, using the npc. So, what is new? First, 3 pictures: On the first image you can see the Elegia Set Heavy Set+ s84 weapon being used. you can also see the new skill Boost Morale. You can also see some new items on the inventory. On the second skill you can see the Moirai Robe set + Archaengel sword and the new fireworks from Freya buff, that increases stats. You can see the new xmas event item that increases the chars vitality and the Evas Circlet - from an event that happened on Epilogue - it gives u the zerk skill (kind of) to self buff if u wish. So, let's talk features: It has everything on the patch notes, so please read them (skills and items only) http://legacy.lineage2.com/epilogue/patch-notes.html http://l2.eogamer.com/wiki/Freya_Patch_Notes The pack has every new item from GF to Freya. So, it has, in synthesis (as it's like 2k+ items) New Weapons New armor sets (moirai, elegia, vorpal) New jewelry New "premium items" New xmas event items New world cup items (every new event item/misc that Ncsoft added) Every new item and etc... Just check the Patch notes from Epilogue and Freya - it has all of that. Every new skill: Every new itemskill effect, new spellbooks (like create item level 10) The new vanguard skills (active and passive) Updates to Power/Critical Chance of skills Every new enchant route with its effects updated to match freya (Higher magic resistance, higher mp regen with focus mind) Every new skill and etc... Again, I'm not a good seller, just see the patch notes, it has EVERYTHING from there, except the CP boost for the chars. Have in mind that I didn't add the npcs on the server side as u'd need new geodata and new AI - matching the scripts is easy, doing the AI isn't and I wouldn't go that far - buy an extender - a good one. Download links: http://www.sendspace.com/file/lqws17 http://www.speedyshare.com/uJeap/RickyPackGFtoFreya.rar Maybe you will find this useful and download it. I did this for me, but in case anyone would want it,I published it because I wouldn't lose anything by doing so. If there's anything wrong with the pack, please lemme know, as I've just separated the files to upload them and I didn't check it. See you.
  17. Final Update at the end of this post and also a new separate post. Introduction This has taken me over 30 hours of work because I had to learn how to do it all from scratch. So, thanks to Mac for the patience on answering a lot of dumb questions for months and CriticalError for giving me one advice that led me to finding out how to get one annoying file to work. I wanted to make a beautiful package, with my vision of a nice lobby + loading screen, but it seems that on this community you mostly only get "help" if you pay for it. Seeing as this is "fluff" and "cosmetic" only, I'm releasing this without it. I wanted to make the client seem timeless, so I was removing the "The Chaotic Throne" below Lineage II in the lobbyand editing the Loading Screen. Doing as I say, you will get a nice lobby - it seems that for some reason the lobby has day/night and etc if you use the Gracia Final file for it (which is my fav, but again, this is fluff) Preview of the loading screen (it's getting too bright in-game and I can't remove the Useful Information): Contents So, what is this pack? Let's explain it as server side and client side and the reason why I chose those specific clients. Why Freya? Because it's the latest version of l2 that had files leaked - the scripts. Gracia Final is the latest full-server that leaked - and without any bugs that I know of using the MXC extender. People who wanted to, whatever reason, have new items or skills in their game, not paying for a license (aka me) could. Have in mind this is not even remotely close to an extender, I simply added skills and items. You don't have any new systems at all. This is more of a bonus to your server or a "taste" of the new content so that you can buy an extender and not have to use my files at all. Also, every comparison will be from Gracia Final (intended client to use this on) and Freya. On the client side I have adapted every .dat file that was necessary to make EVERY FREYA Skill, item (weapons, armor and misc) to work on Gracia Final protocol 83 and 87 clients (for epilogue u'd need to match some synthax again). The NPC .dat file is also modified to work, but I did not touch this on the server side. How did I do this? I had to match EVERY fucking header from the necessary .dat files. Armorgrp.dat for example is a fucking bitch as it has over 500 headers. Same for weapongrp, etcitem, skillgrp, npcgrp....Then I had to pray it worked and if it did, test if stuff was actually good. So yeah, this sucked and took a lot of time. To use this, you simply must copy every Freya folder into your GF installation, but not the maps (you could, but seeing as some maps are different, like the mithril mines entrance is closed and you don't have the correct geodata) or the system. Then you copy the .dat files into your system folder. Pretty simple. On the server side (THIS IS L2OFF) of things I have modified the necessary script's synthax to make it work with the server. This wasn't so bad as I based myself on the scripts modifications done by rpgtown.ru. The problem was that they only added new things, not modifying old ones. So, for skills, you had every old effect (no chance to crit, lower power and etc) and not the new effects. So I had to go thru patch notes, compare the leaked freya scripts with the GF scripts, then add the differences. Those skills, ACTIVE AND PASSIVE, that had differences in power/chance to crit/are new, are SEPARATED in the skilldata file, in a new tab. I removed the old ones from their default place, and added it in the end as you will be able to see. I found this organization to be easier for you to see what's different. (I also commented out the holy_pomander skills in the skillacquire file, in the beginning of it, as the system doesn't exist in GF). You also won't get the new enchantskill menu as ur using the GF client - you enchant the old way, using the npc. So, what is new? First, 3 pictures: On the first image you can see the Elegia Set Heavy Set+ s84 weapon being used. you can also see the new skill Boost Morale. You can also see some new items on the inventory. On the second skill you can see the Moirai Robe set + Archaengel sword and the new fireworks from Freya buff, that increases stats. You can see the new xmas event item that increases the chars vitality and the Evas Circlet - from an event that happened on Epilogue - it gives u the zerk skill (kind of) to self buff if u wish. So, let's talk features: It has everything on the patch notes, so please read them (skills and items only) http://legacy.lineage2.com/epilogue/patch-notes.html http://l2.eogamer.com/wiki/Freya_Patch_Notes The pack has every new item from GF to Freya. So, it has, in synthesis (as it's like 2k+ items) New Weapons New armor sets (moirai, elegia, vorpal) New jewelry New "premium items" New xmas event items New world cup items (every new event item/misc that Ncsoft added) Every new item and etc... Just check the Patch notes from Epilogue and Freya - it has all of that. Every new skill: Every new itemskill effect, new spellbooks (like create item level 10) The new vanguard skills (active and passive) Updates to Power/Critical Chance of skills Every new enchant route with its effects updated to match freya (Higher magic resistance, higher mp regen with focus mind) Every new skill and etc... Again, I'm not a good seller, just see the patch notes, it has EVERYTHING from there, except the CP boost for the chars. Have in mind that I didn't add the npcs on the server side as u'd need new geodata and new AI - matching the scripts is easy, doing the AI isn't and I wouldn't go that far - buy an extender - a good one. Download links: http://www.filedropper.com/showdownload.php/rickypackgftofreya Maybe you will find this useful and download it. I did this for me, but in case anyone would want it,I published it because I wouldn't lose anything by doing so. If there's anything wrong with the pack, please lemme know, as I've just separated the files to upload them and I didn't check it. See you. UPDATE: Fixed some problems with herbs (text/icons). Client side only - server is ok. Double checked lots of items because of it. Dats Affected: skillgrp.dat skillname-e.dat etcitemgrp.dat Download links: http://www.sendspace.com/file/80yh8t http://speedy.sh/Kt2RW/rickyFixDats.rar There shouldn't be any bugs anymore. If you find any, please let me know. Final Update Rpgtown.ru only added different skills (not present in gracia final). Every old skill had old effects. I had liked the idea of using crystals for summons and their xp consumption (GF default) but changed my mind. So I've updated the only missing effects (possible ones) from Freya to GF as you will see below (it's mostly related to summons due to my change of mind) Talisman Skills The casting speed for the following talisman skills have decreased: Red Talisman of Recovery - ID 9925 (not Red Talisman - Recovery - ID 10542 as the patch notes would make you think) Black Talisman - Mending Black Talisman of Physical Freedom Black Talisman of Arcane Freedom Black Talisman - Escape Black Talisman of Rescue Black Talisman of Vocalization Black Talisman of Free Speech Patch Notes were wrong about the first item by comparing it with the freya scripts. Servitor Changes The experience cost for most of the servitors associated with Warlocks, Elemental Summoners, Phantom Summoners and Necromancers has been removed. Mew the Cat, Mirage the Unicorn, Silhouette and Corrupted Man servitors will maintain their current experience consumption (90%). Servitors now require Spirit Ore (rather than Crystals) in order to summon and maintain. The cost for summon and maintenance has been decreased. Cubic Changes Cubics now require Spirit Ore rather than Crystals in order to summon. The cost of summon cubics has been decreased. Not done - Cubic healing powers have increased by 16% - probably needs to modify the AI. Castle Siege note: I didnt touch NPCs. So, as in Freya HP walls and gates had their hp increased, servitors also had their skills power increased to match it - I didnt touch this as it would be illogical. Guards also remain the same level. "Siege Servitor's castle gate and wall attack power has been increased by 2.5 times. The HP of castle gates and walls have been increased by roughly 3 times." The cast duration for siege servitor summon skills has been decreased from 300 seconds to 180 seconds. Siege Servitor's summon and maintenance cost has been decreased: Siege Golem: Summon with 180 C-Grade Crystals (used to be 300). Maintain with 40 C-Grade Gemstones (used to be 70). Wild Hog Cannon: Summon with 70 B-Grade Crystals (used to be 120). Maintain with 20 B-Grade Gemstones (used to be 30). Swoop Cannon: Summon with 27 A-Grade Crystals (used to be 46). Maintain with 13 B-Grade Gemstones (used to be 21). General Items and Skills Changes The Cheap Shot Special Ability has been updated to match Freya's. Giant's Codex is a stackable item now. Bottle of Souls will only require 5 souls to fill instead of 6. Spirit Ore has no weight That's supposed to be the final version. Changed skills are in the end of the file, separated by // with some explanations. Download http://www.speedyshare.com/YEvRb/GFFreyaRickyMarch2014.rar http://www.sendspace.com/file/jkntcf Also, add the new needed lines on the ai.obj and npcdata. AI.obj: replace the repeated lines and add the extra ones. They are all together like in the original ai. http://pastebin.com/WpaTTiA7 Npcdata.txt: put this in the end of ur file. http://pastebin.com/bEqM6HAs See you.
  18. This useful information:
  19. Did that, As I said, I could remove every tip, but not the "Useful Information" title
  20. Thank, I will darken the image then, any idea about how much brighter, in %, the game is? I took a printscreen of the game to show, but the shot has perfect brightness... lol Btw, I removed every game tip/advice, but I cant find where the "Useful Information" title is stored. Any ideas? http://i89.servimg.com/u/f89/11/39/87/02/loadin12.jpg (not my image)
  21. The image in the loading screen is much brighter in game than it is in the image editor. Ideas?
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock