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Showing results for tags 'Augment'.
Hello everyone. I saw this on L2Java x5000 and I liked it, so I made it. Video (sorry for the sh1t quality and the letters in the screen, but I used a sh1ty free recorder): It is coded on aCis. I will accept adaptations to other chronicles/packs for extra 2 euro. Price: 15 euro. Method: PayPal only.
My free reference: Auto augment script for all three major chronicles. New script: Multipurpose supporter script. Can be used on Bishop, Shillien Elder, Elven Elder, Warcryer, Overlord. - Buffing party members by name each with their own unique bufflist that you can give. It will ONLY buff the missing buffs, so if you get a cancel it will instantly rebuff the missing buff(s) on you! - Party heal. - Self heal - Party recharge - Follow given player - Assist given player ( put debuffs on mobs: stigma, windshackle etc... you can give the debuffs you want to put on mobs, even mu
Hello guys. Can someone post me here augments (actives and passives) good configuration for normal l2 IL server. I mean, maybe those ones that I have already are good, but hey... +50 m atak on emp active lvl 10 is too few. I don't want to fak gameplay by setting too strong augments, so maybe someone can post here good actives and passives configuratios, that he already checked, and they were ok and worthy to keep on weapon. Thank you in advance;P
Hello, I have question regarding the active augment skills in L2 Interlude. In High Five when I get a active skill augment like might,empower etc. and I put it on skillbar, after I take off the weapon the augment remains on skill bar. In Interlude this isn't working. After I take off the weapon the augment skill is gone. I am playing Shillien Elder and I have like 4 active skill augments, all nukes and It's impossible for me to use them in a oly match or PVP because I have to open the Skills Tab and click on each one. Is there anyway to fix? Thanks,