Thank you for your recommendation, and your words.
There are some functions that I am not allowed to talk about until the server comes live, however there are some that I can talk about.
- A premium function, which allows players to buy two different kind of premium packs which will add a premium membership to your character for a certain amount of time: 1, 3, 7, 14, 30 days to be exact.
One of these packs gives the following bonuses for the time being: x2 xp, x2 sp, x2 drop, x2 spoil. If you're in a party with at least one people who does not have premium, the drop multiplier goes back to 1,5x, but will add the drop multiplier to the whole party. Once there is at least 2 or more premium members in the party, the drop multiplier will go up to 2x again.
The second premium function allows players, to buy the autoloot ability, while others still have to loot items from the ground. Even if you are in a party, you will get autoloot, if all the party members has autoloot.
Both these functions has a new button in the admin menu, and you can see every information about a certain player, for example: If the player has a premium membership. The amount of time he has left if his membership. The type of the premium pack, the player has used in order to get premium membership.
On client side, the players can write in a .premium and .autoloot command which will show them the time left on their premium memberships.
- A delevel function, that literally just hides the skill, if your character level goes under the level that you can learn the given skill, the skill will be hidden, until you regain the needed levels for it. Meaning, you will keep even your enchanted skills, and never lose them.
- Fixed crystallize button, originally not showing up, when the create item skill is learned, needed relogin in order it to show up.
- Anyone can use any type of dyes without any restriction.
- The ability to turn on/off the experience gained by the player, but other things still gain experience through the player's kills, for example: pets.