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ericvini

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Everything posted by ericvini

  1. This: http://www.maxcheaters.com/topic/38912-share-guidect23custom-loading-screen-loading/?hl=encode You can use the unrealeditor with those files.
  2. Found this: http://www.maxcheaters.com/topic/176941-high-five-utx-unrealed/ I can see the textures on it. How do I import/replace something? Also, whatever I extract is blank.
  3. How could I remake the .utx file then? Could you point me to a guide? I managed to extract every texture file there is. Thanks. Oh sorry, only now I noticed that ur seling it.
  4. Hello, I'm trying to do this method here: http://www.maxcheaters.com/topic/118189-guide-how-to-edit-loading-screen-step-by-step/?hl=%2Bimport+%2Bl2font as it seems you can't simply edit the .tga files and ask to reencode them. However, when I try to open the texture in unreal editor (already clean), it crashes: No Label OS: Windows NT 6.1 (Build: 7601) CPU: GenuineIntel PentiumPro-class processor @ 3510 MHz with 4095MB RAM Video: AMD Radeon HD 7900 Series (1247) Texture L2Font-e.Font.SmallFont-e: Serial size mismatch: Got 58, Expected 131349 History: LoadObject <- (Texture L2Font-e.Font.SmallFont-e 2287==2287/40431469 2229 131349) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::SafeExec <- (LOAD FILE="K:\Downloads\Editing textures\Editing textures\Editing textures\L2Font-e.clear.utx") <- UEditorEngine::SafeExec <- (OBJ LOAD FILE="K:\Downloads\Editing textures\Editing textures\Editing textures\L2Font-e.clear.utx") <- UEditorEngine::Exec <- (OBJ LOAD FILE="K:\Downloads\Editing textures\Editing textures\Editing textures).. <- UUnrealEdEngine::Exec <- WBrowserTexture::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- UEditorEngine::Tick <- UpdateWorld <- MainLoop I'm trying to modify the file from freya (not sure if it matters) Any ideas about what am I doing wrong? edit: same error using the gracia final l2font file. Its clean AND passed by l2tool.exe
  5. I had interest but I'm bad :( So I couldnt help you =p
  6. Buy l2off license + monthly fee.
  7. They were being ironic.
  8. It's working now, tyty *-* Xel double checked the .inis and router settings.
  9. 2106 and 7777 added t.t
  10. Hi, I'm trying to get a friend to connect to my server, but I guess I'm pretty darn stupid with this. He can login, but not connect to the gameserver at all. What do I need to edit to get my server open to him? The ip - WAN, in the table dbo.server in lin2db and what else? I don't see what to change in hauthd.ini or the L2server.ini I always used it locally only =/
  11. Wrong section Try replacing ur town_map.utx from the systextures folder.
  12. Doooone! I had to do so many things with so many files (even H5 ones) to get it all to work omg. I will explain in a future post the "solution" Ty for the help.
  13. I got it to encode. Still, it gives me the same problems =/ When I use the file on Freya, it works well (with GF synthax now) When I use it on GF, it crashes. If I remove every extra line that freya added (so that the file would be like the default one from GF) the game still crashes on load
  14. As you can seem, its the draconic armor using everything as default that I chose to test. I made the 2nd line as a test, deleting some columns to see if they would be exactly the same as the default one, and they are, I compared the data both visually (files looking the lines one on top of another) and with excel. They are the same. The end of the file has no extra spaces or anything. Ideas?
  15. I'm testing some modifications from other clients and whatnot. Anyway, after encountering some problems on the armorgrp file only (every other .dat was easy to adapt), I decided to check the DEFAULT gracia final v87 draconic armor that COMPILES (fileedit encodes and saves the .dat) against the file that I adapted from another client. To adapt, I used open office (can any1 indicate another tool that makes columns and etc?) Pastebin if code in the forums bother you: http://pastebin.com/3rq80HJw DEFAULT: 1 6379 0 3 4 3 0 dropitems.drop_MFighter_m011_t89_u_m00 mfighter.mfighter_m011_t89_u 0 0 0 0 0 1 0 0 icon.armor_t89_ul_i00 icon.armor_t89_u_i00 icon.armor_t89_l_i00 -1 4950 19 1 0 0 1 8 2 Fighter.MFighter_m011_u Fighter.MFighter_m011_l 2 mfighter.mfighter_m011_t89_u MFighter.MFighter_m011_t89_l 2 0 255 0 255 2 2 Fighter.FFighter_m011_u Fighter.FFighter_m011_l 2 FFighter.FFighter_m011_t89_u FFighter.FFighter_m011_t89_l 2 0 255 0 255 2 2 DarkElf.MDarkElf_m001_u DarkElf.MDarkElf_m007_l 2 MDarkElf.MDarkElf_m001_t89_u MDarkElf.MDarkElf_m007_t89_l 2 0 255 0 255 2 2 DarkElf.FDarkElf_m007_u DarkElf.FDarkElf_m008_l 2 FDarkElf.FDarkElf_m007_t89_u FDarkElf.FDarkElf_m008_t89_l 2 0 255 0 255 2 2 Dwarf.MDwarf_m004_u Dwarf.MDwarf_m008_l 2 MDwarf.MDwarf_m004_t89_u MDwarf.MDwarf_m008_t89_l 2 0 255 0 255 2 2 Dwarf.FDwarf_m004_u Dwarf.FDwarf_m008_l 2 FDwarf.FDwarf_m004_t89_u FDwarf.FDwarf_m008_t89_l 2 0 255 0 255 2 2 Elf.MElf_m008_u Elf.MElf_m007_l 2 MElf.MElf_m008_t89_u MElf.MElf_m007_t89_l 2 0 255 0 255 2 2 Elf.FElf_m008_u Elf.FElf_m004_l 2 FElf.FElf_m008_t89_u FElf.FElf_m004_t89_l 2 0 255 0 255 2 2 Magic.MMagic_m011_u Magic.MMagic_m011_l 2 MMagic.MMagic_m011_t89_u MMagic.MMagic_m011_t89_l 2 0 255 0 255 2 2 Magic.FMagic_m011_u Magic.FMagic_m011_l 2 FMagic.FMagic_m011_t89_u FMagic.FMagic_m011_t89_l 2 0 255 0 255 2 2 Orc.MOrc_m007_u Orc.MOrc_m006_l 2 MOrc.MOrc_m007_t89_u MOrc.MOrc_m006_t89_l 2 0 255 0 255 2 2 Orc.FOrc_m007_u Orc.FOrc_m006_l 2 FOrc.FOrc_m007_t89_u FOrc.FOrc_m006_t89_l 2 0 255 0 255 2 2 Shaman.MShaman_m007_u Shaman.MShaman_m007_l 2 MShaman.MShaman_m007_t89_u MShaman.MShaman_m007_t89_l 2 0 255 0 255 2 2 Shaman.FShaman_m007_u Shaman.FShaman_m007_l 2 FShaman.FShaman_m007_t89_u FShaman.FShaman_m007_t89_l 2 0 255 0 255 2 2 Kamael.mkamael_m009_u Kamael.mkamael_m009_l 3 mkamael.mkamael_m009_t89_u mkamael.mkamael_m009_t89_l mkamael.mkamael_m009_t89_ut 2 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.Mkamael_m009_l_ad00 108 95 2 Mkamael.Mkamael_m000_t00_w mkamael.mkamael_m009_t89_ut 2 Kamael.fkamael_m008_u Kamael.fkamael_m008_l 3 fkamael.fkamael_m008_t89_u fkamael.fkamael_m008_t89_l fkamael.fkamael_m008_t89_ut 2 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.Fkamael_m008_l_ad00 108 95 2 Fkamael.Fkamael_m000_t00_w fkamael.fkamael_m008_t89_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.shield_bone_1 ItemSound.armor_leather_2 ItemSound.armor_leather_3 ItemSound.armor_leather_8 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 1 5 0 249 0 0 0 My open office output: 1 6379 0 3 4 3 0 dropitems.drop_MFighter_m011_t89_u_m00 mfighter.mfighter_m011_t89_u 0 0 0 0 0 1 0 0 icon.armor_t89_ul_i00 icon.armor_t89_u_i00 icon.armor_t89_l_i00 -1 4950 19 1 0 0 1 8 2 Fighter.MFighter_m011_u Fighter.MFighter_m011_l 2 mfighter.mfighter_m011_t89_u MFighter.MFighter_m011_t89_l 2 0 255 0 255 2 2 Fighter.FFighter_m011_u Fighter.FFighter_m011_l 2 FFighter.FFighter_m011_t89_u FFighter.FFighter_m011_t89_l 2 0 255 0 255 2 2 DarkElf.MDarkElf_m001_u DarkElf.MDarkElf_m007_l 2 MDarkElf.MDarkElf_m001_t89_u MDarkElf.MDarkElf_m007_t89_l 2 0 255 0 255 2 2 DarkElf.FDarkElf_m007_u DarkElf.FDarkElf_m008_l 2 FDarkElf.FDarkElf_m007_t89_u FDarkElf.FDarkElf_m008_t89_l 2 0 255 0 255 2 2 Dwarf.MDwarf_m004_u Dwarf.MDwarf_m008_l 2 MDwarf.MDwarf_m004_t89_u MDwarf.MDwarf_m008_t89_l 2 0 255 0 255 2 2 Dwarf.FDwarf_m004_u Dwarf.FDwarf_m008_l 2 FDwarf.FDwarf_m004_t89_u FDwarf.FDwarf_m008_t89_l 2 0 255 0 255 2 2 Elf.MElf_m008_u Elf.MElf_m007_l 2 MElf.MElf_m008_t89_u MElf.MElf_m007_t89_l 2 0 255 0 255 2 2 Elf.FElf_m008_u Elf.FElf_m004_l 2 FElf.FElf_m008_t89_u FElf.FElf_m004_t89_l 2 0 255 0 255 2 2 Magic.MMagic_m011_u Magic.MMagic_m011_l 2 MMagic.MMagic_m011_t89_u MMagic.MMagic_m011_t89_l 2 0 255 0 255 2 2 Magic.FMagic_m011_u Magic.FMagic_m011_l 2 FMagic.FMagic_m011_t89_u FMagic.FMagic_m011_t89_l 2 0 255 0 255 2 2 Orc.MOrc_m007_u Orc.MOrc_m006_l 2 MOrc.MOrc_m007_t89_u MOrc.MOrc_m006_t89_l 2 0 255 0 255 2 2 Orc.FOrc_m007_u Orc.FOrc_m006_l 2 FOrc.FOrc_m007_t89_u FOrc.FOrc_m006_t89_l 2 0 255 0 255 2 2 Shaman.MShaman_m007_u Shaman.MShaman_m007_l 2 MShaman.MShaman_m007_t89_u MShaman.MShaman_m007_t89_l 2 0 255 0 255 2 2 Shaman.FShaman_m007_u Shaman.FShaman_m007_l 2 FShaman.FShaman_m007_t89_u FShaman.FShaman_m007_t89_l 2 0 255 0 255 2 2 Kamael.mkamael_m009_u Kamael.MKamael_m009_l 3 mkamael.mkamael_m009_t89_u mkamael.mkamael_m009_t89_l mkamael.mkamael_m009_t89_ut 2 Kamael.Mkamael_m000_w_ad00 119 95 Kamael.Mkamael_m009_l_ad00 108 95 2 Mkamael.Mkamael_m000_t00_w mkamael.mkamael_m009_t89_ut 2 Kamael.fkamael_m008_u Kamael.fkamael_m008_l 3 fkamael.fkamael_m008_t89_u fkamael.fkamael_m008_t89_l fkamael.fkamael_m008_t89_ut 2 Kamael.Fkamael_m000_w_ad00 119 95 Kamael.Fkamael_m008_l_ad00 108 95 2 Fkamael.Fkamael_m000_t00_w fkamael.fkamael_m008_t89_ut 1 1 0 0 LineageEffect.p_u002_a 4 ItemSound.shield_bone_1 ItemSound.armor_leather_2 ItemSound.armor_leather_3 ItemSound.armor_leather_8 ItemSound.itemdrop_armor_leather ItemSound.itemequip_armor_leather 1 0 1 5 0 249 0 0 0 I used tools to compare, used my eyes... its the EXACT SAME THING. The lines are the same. I tried saving the spreadsheet output in notepad, notepad++, encoded as utf8, saved on my email.... I ran out of ideas. Any ideas how could I "clear" the spreadsheet data to use on the FileEdit? I tested over 5 times. Default - works, the other, the file doesn't even get saved. Thanks.
  16. Hello, Every file that contains items in the system folder: armorgrp entereventgrp ?? What is this? etcitemgrp hairaccessorylocgrp hennagrp ?? What is this? itemname-e itemprime weapongrp Are these all? any extra ones? Thanks ps: any1 remembers what files holds the splashscreen?
  17. It's L2UI_CT1.utx in the Lineage II/SysTextures folder. Thanks. Feel free to close the thread
  18. Planning on making one offline version too? I like the easy mode with the columns/tables making it easy to see everything. edit: add wizard mode to the grp files (like skillgrp) please
  19. Gonna check it and report if I find something Thanks! edit: I m talking about the exit, restart and etc
  20. The missing ones in the left of the text. Thank you.
  21. Check the correct section.
  22. Hi, I can't seem to find the percentages of success/xp consumed and whatnot from skill enchanting in any file. Skillenchantdata has only the routes and items that it consumes. ps: what's the "importance" in the code below? enchant_skill_begin original_skill = [s_blink1] route_id = 2 enchant_id = 19 skill_level = 219 importance = 7 required_item = {{[codex_of_giant];0};{[codex_of_giant_dexterity];1};{[codex_of_giant_forgetting];1};{[codex_of_giant_training];1}} enchant_skill_end Is it hidden in the AI or only modifiable with extenders? I'm guessing extenders as I was able to create new enchant routes and have them work with "default" percentagens not touching anything but the skilldata and skillenchantdata, but I'd like to be sure. Ty
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