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NevesOma

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Everything posted by NevesOma

  1. AEGIS weapons with Effects ( Any chronicles )

     

  2. Antaras costume with hat ( All chronicles, dressme, all platforms )

     

  3. Aegis weapons ( all chronicles )

     

  4. New costume for All chronicles. Unique style! You can use it as costume or for dressme system.


     

  5. Free NPCs, free mods, unique client modifications, check my profile.

  6. You need not only lines from armorgrp, but also files. Because the versions of mods can be different and the file names are always different and the lines cannot fit your files, so you need to make them individually. We already have ready-made suits and accessories on the forum, maybe try using them too.
  7. What is animation in your understanding? Effect? Character action when casting? Skills are located in skill.usk
  8. Free NPCs, free mods, com. board, unique things, check my profile.

  9. Hello, these effects are made specifically for these NPCs.
  10. Maybe in the future we will receive updates.
  11. FORTNITE in Lineage 2! Merry Marauder costume + hat. Unique costume ( example ) for Lineage 2 Interlude server Bucks.Game

     

  12. Fortnite costume in Lineage 2! Chaos Agent costume!

    Unique costume example for Lineage 2 Interlude server Bucks.Game

     

  13. Use utpt to see source code, take source code from original and compile it. Example: defaultproperties { bRecursion=False EarthQuakeEffectDist=10000.00 EarthQuakeInfos=[0]=(StartTimeInSec (Float) = 0.00,MaintainTimeInSec (Float) = 0.20,ShakeAmplitude (Float) = 1.00,Frequency (Float) = 30.00,) } Locked.
  14. With special knowledge people can do almost anything ( within the game engine of course ).
  15. To correctly import the model use the editor patched by Gildor. You cannot open a default file too, you can try the shared available editor but it has problems. Check your actions again and repeat them again. The rest of the answers are given above. Locked.
  16. DropItems effects any chronicles just as example.

    I prepared it a year ago, but decided to show it now. 

     

  17. Locked. The answer was about how to transfer weapons, I think solved... TS, if you need to open topic for new different answers - write me.
  18. If we are writing about textures, then texture encoding is the same everywhere. On all clients...
  19. Use English with Russian so that other forum participants understand what is at stake. As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC as @CriticalError wrote above. Example of code for compilling: class 2HS_SpAtk07 extends Actor; #exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d #exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec MESH SEQUENCE MESH=2HS_SpAtk07 SEQ=2HS_SpAtk07 #exec MESHMAP SCALE MESHMAP=2HS_SpAtk07 X=1 Y=1 Z=1
  20. Why do you complicate? Weapongrp.dat opened, copied lines, looked at the patch to effects - copied these files, copied the libraries ( because the files are encrypted with smart crypt, which means you need to copy two libraries to work with them ) and everything will work. Example: 0 8137 3 1 15 5 0 LineageWeapons.doom_crusher_m00_wp LineageWeaponsTex.doom_crusher_t00_wp icon.weapon_doom_crusher_i01 -1 1900 51 1 0 14 2 1 LineageWeapons.doom_crusher_m00_wp 1 LineageWeaponsTex.doom_crusher_t00_wp 4 ItemSound.hammer_3 ItemSound.sword_mid_9 ItemSound.sword_big_7 ItemSound.spear_6 ItemSound.itemdrop_spear ItemSound.itemequip_spear 20 282 114 2 4 4 4 0 0 0 325 0 1 1 1000 0 -1 0 LineageEffect.c_u005 -7.500000 0.000000 0.000000 0.900000 0.900000 LineageWeapons.rangesample 1.300000 1.300000 1.300000 18.000000 0.000000 0.000000 5 -1 -1 -1 icon.weapon_doom_crusher_i01 Color = Patch to models ( in your case don't need to copy default models ). Color = Patch to textures ( in your case EuroWP ). Color = Patch to emitters ( from .u and etc )( in your case LineageAmonEffect ) So, copy all these files, next textures / staticmeshes from .u can be located in different files ( not in one ) and need to search, it can be ~the same name as .u name. If you search by key "Amon" you will find files: AmonMesh.usx and AmonTextures.utx, copy these files too. But be careful, files are encrypted and you may have problems, better to use something else ( another weapon pack for example, now we have very much free styles for weapons and you can choose any ).
  21. Check my shares btw, shared client dat editor ( including new chronicles too ) so you can try to use it.
  22. From your line effect are located in LineageEffects
  23. So in simple way you can not do it. In order to add them back, you need to compile them all in the new the same file using Unreal Scripts codes.
  24. Use l2.ini from another version and make sure the file is not encrypted.
  25. Yes, it may be a solution, but with a high probability I am sure that he will not be able to do it. It is not easy to compile Engine.u without some knowledges.
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