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NevesOma

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Everything posted by NevesOma

  1. Use English with Russian so that other forum participants understand what is at stake. As I already wrote, you cannot import a VertexMesh into the editor. You can compile it through the UCC as @CriticalError wrote above. Example of code for compilling: class 2HS_SpAtk07 extends Actor; #exec MESH IMPORT MESH=2HS_SpAtk07 ANIVFILE=2HS_SpAtk07_a.3d DATAFILE=2HS_SpAtk07_d.3d #exec MESH ORIGIN MESH=2HS_SpAtk07 X=0 Y=0 Z=0 YAW=0 PITCH=0 ROLL=0 #exec MESH SEQUENCE MESH=2HS_SpAtk07 SEQ=2HS_SpAtk07 #exec MESHMAP SCALE MESHMAP=2HS_SpAtk07 X=1 Y=1 Z=1
  2. Why do you complicate? Weapongrp.dat opened, copied lines, looked at the patch to effects - copied these files, copied the libraries ( because the files are encrypted with smart crypt, which means you need to copy two libraries to work with them ) and everything will work. Example: 0 8137 3 1 15 5 0 LineageWeapons.doom_crusher_m00_wp LineageWeaponsTex.doom_crusher_t00_wp icon.weapon_doom_crusher_i01 -1 1900 51 1 0 14 2 1 LineageWeapons.doom_crusher_m00_wp 1 LineageWeaponsTex.doom_crusher_t00_wp 4 ItemSound.hammer_3 ItemSound.sword_mid_9 ItemSound.sword_big_7 ItemSound.spear_6 ItemSound.itemdrop_spear ItemSound.itemequip_spear 20 282 114 2 4 4 4 0 0 0 325 0 1 1 1000 0 -1 0 LineageEffect.c_u005 -7.500000 0.000000 0.000000 0.900000 0.900000 LineageWeapons.rangesample 1.300000 1.300000 1.300000 18.000000 0.000000 0.000000 5 -1 -1 -1 icon.weapon_doom_crusher_i01 Color = Patch to models ( in your case don't need to copy default models ). Color = Patch to textures ( in your case EuroWP ). Color = Patch to emitters ( from .u and etc )( in your case LineageAmonEffect ) So, copy all these files, next textures / staticmeshes from .u can be located in different files ( not in one ) and need to search, it can be ~the same name as .u name. If you search by key "Amon" you will find files: AmonMesh.usx and AmonTextures.utx, copy these files too. But be careful, files are encrypted and you may have problems, better to use something else ( another weapon pack for example, now we have very much free styles for weapons and you can choose any ).
  3. Check my shares btw, shared client dat editor ( including new chronicles too ) so you can try to use it.
  4. From your line effect are located in LineageEffects
  5. So in simple way you can not do it. In order to add them back, you need to compile them all in the new the same file using Unreal Scripts codes.
  6. Use l2.ini from another version and make sure the file is not encrypted.
  7. Yes, it may be a solution, but with a high probability I am sure that he will not be able to do it. It is not easy to compile Engine.u without some knowledges.
  8. You need to learn how to decompile / compile the interface files, to understand the Unreal Script code. Most likely, the easiest way for you is to find some existing ready-made interface.
  9. How easy are you going to add classes there? You have already been given the answer to this question. Even if you add your classes there it won't work. You need global changes for this or some tricks.
  10. Yes, @Harmony, of course you are right. Despite what has been done, there is still a lot of work to be done. Because in order to make a remaster, you need to work very hard ( I don't write just to take a client from high chronicles and use it ). New animations are a great thing for an interlude that will undoubtedly beautify it, but this is only a small fraction of what needs to be done. In addition to animations there is a huge bunch of things that need to be done ( and this is not only external visuals ). @Ehoq contacted me with some animation questions to help him with tips. But I believe that if he has perseverance and aspiration and he likes to do it ( !the most important thing ) then of course he should still train and develop his idea in order to achieve success. It is actually very good that someone wants to do something better. I am very happy for his aspirations and wish him success in this.
  11. L2Client Dat Editor until 286 protocol ver. Protocols: 196, 228, 235, 245, 272, 286 Requirement: Java 15 ( click ) Credits: Discord - theAbbys#1657 Download: click
  12. Free LORD ISHKA BOSS with EFFECTS / SOUNDS, download now, check in my profile.

  13. If the accessories don't work on the client side, try and look for others.
  14. Very good, congratulations, Diablo style really looks beautiful! :)
  15. Death CLICK Point New style ( All chronicles ), Fresh and unique, check my profile.

     

  16. The game client has logging, see what is in the logs and at what point you have disconnected. l2.log file. How to enable: Open l2.ini and add or edit: [URL] IsNetworkLog = True But it may not work out if this config is hooked with one of some protection file, for example dsetup.dll
  17. You need a file editor ( L2clientdat ) for your chronicles ( good working version ). One such has already been posted on the MXC, try using it, but these versions are not ok.
  18. Free mods: RaidBoss with effects, npcs, download now. Check my profile for info.

  19. Our sections already have manuals on how to do this. Either repaint the textures or change the code.
  20. FREE Boss with effect, sounds, actions. Check my profile.

     

  21. In principle you can try to redo the lines and etc, but as for the custom script of the boss, then check it out. Either you need to do everything in the original files, or use something standard.
  22. Lord Ishka RaidBoss effecs,sounds,actions, Download now!

  23. Unique Raid Boss 125 LVL for Interlude chronicles with effects and sounds. All attack actions. For questions: Skype: Support_La2-Pro ( ADD ME NOW ) Discord: NevesOma#3182 Download link: Click
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