Jump to content

NevesOma

Global Moderator
  • Posts

    1,023
  • Credits

  • Joined

  • Last visited

  • Days Won

    108
  • Feedback

    100%

Everything posted by NevesOma

  1. Death Knight Weapons full set ( all chronicles )

     

  2. 413 is some kind of encryption protocol. To find out the protocol version you can use the L2 function L2PV. Create an cmd / bat file and add this lines: l2.exe -L2ProtocolVersion Once launched you will see the protocol version. On older clients the information from this file changes without problems. It is not clear for you under what chronicles or under what protocol you are doing.
  3. For the effects of drop items need to implement support from the interface as well. To check each type ( armor / weapon / item ) and then add an effect to it. Here, of course, you cannot do without the help of an interface or some kind of extender for example. But from the server side there is also a neat solution that @Rootware has implemented before for test. I don’t know how for interludes works, but for High Five such a server solution also proved to be excellent.
  4. This thread is not my version of the animations in this topic ( my version has not been shared ). Why there are additional files with animations from this theme: this is done as additional protection, so that it is more difficult to copy it. But apparently this does not help. :) As an example my adapted animations works without additional files, Engine.u and other things. But at the same time they are protected + my adapted animations have a project copyright function ( not texture or something like this ). A new version of the animations is coming soon btw.
  5. Locked. Reason: solved. Request of the author.
  6. Locked. Reason: author's request since the problem was solved.
  7. Look carefully if your template ID ( from server side ) matches the ID from npcgrp.dat
  8. As @AlisaCodeDragon wrote try checking these settings about 2GB address space. I will write in a little more detail for those who do not know how to do this. How can this be done? Download CFF Explorer. Right click on l2.exe, select in the menu option Open with CFF Explorer. Then click the save button.
  9. Ofc. It is logical to assume that my answer refers to your second answer about effect and not your first about CB.
  10. e_u842_starfall_green it's an Emitter ( let's say effect ) from the default LineageEffect.u package. The problem is a bit different.
  11. Please read the entire topic in full. Or is everything limited to the first message? Above there is a new link with this modification without a password. Try it.
  12. As @B0nd already wrote try checking the ID. Spawn on the map like a normal monster. There are a limited number of such NPCs, but I think that this is enough for you ( according by your first screenshot ).
  13. Moved to correct section. About your request: Do you want to do this as an NPC or as effects on a map?
  14. I believe that first you need to implement this from the server side, then add the client part here ( for decoration or something else ). Moved to the appropriate section.
  15. @Nakein23 If your problem is resolved then I'll close the topic later.
  16. Hello, I think this is mutual, the forum supports guides and its resources, gives access to them. And the user, in turn, maintains the forum so that it functions normally. in addition to viewing the hIdden posts you can see that the premium status will give you a lot of opportunities: By the way, in my profile I have a lot of shares ( beautiful NPCs too), if you are looking for something like that, you can download this ( available for everyone without a VIP or etc ). You will find a monsters with sounds for free too, you can download it and analyze how it is made ( I did not encrypt files ), this will also help you.
  17. As I wrote to you, if everything is fine on the default system then look for the problem in the newly added files. Usually these interface files can be interface.u and interface.xdat.
  18. Hello, thank you for your contribution to the life of the forum. Please add photos to your news ( photo / video / gif ) in future so that people can visually evaluate what kind of addition it is. When people open a topic, the topic with visualization looks more pleasant.
  19. Unfortunately, changing the height is not that easy in this case. This is not done in MySQL or in npcgrp.dat. From the server side you can only change the radius and height of the NPC itself ( sometimes this is also not enough ). If you want to change the position of an effect you need to edit the effect or NPC script itself. Due to the fact that you do not have much experience you will not be able to edit the effect from scratch, but you can try it through the L2PE software ( as written in the first message ). Find the script you want and change its height ( Z coordinate ) increasing or decreasing values. Find here L2PE: L2PE ( github ) : https://github.com/acmi/L2pe Here you can find some info about L2PE ( how to start and how to use ), here are the answers of the author himself. : https://forum.zone-game.info/showthread.php?t=40122 + the forum has information on how it works. Try it.
  20. I was glad to help you. Yes, in this case I used this method because the monster is standard. In other cases, it is necessary to assemble it anew together with all the animations + sounds + etc things. This is a very long time, but at the end the result is good.
  21. These buttons are located in the textures of the higher chronicles. It depends on what you want to do with them. Whether you need textures or need them as images. Use the l2tool utility from acmi and view / export the textures you need. + on the MXC forum there is a guide for packing textures ( a very excellent manual btw ), you can read it, it's very useful.
  22. This texture is from the file ui5.ugx. A similarity to a sprite that combines text for different languages. Here you can edit the text. But you don't have the sources, so you just have to rely on your creativity and your Photoshop skills. Note also that there is an alpha channel. Don't forget about him too. + be careful. Each "element" ( text ) has its own position. The interface has a choice of this position if it's easier to explain. It is important to correctly position the new text in the old place so that it looks correct in the game and is not cut off. + try to use a similar style. And look for similar fonts. Texture must be packed in the same format. Try it, experiment. Everything will definitely work out. :)
  23. In my GIF above I have already shown how it should work. All these actions have nothing to do with sounds, this is something else ( his actions ). All this is done manually too. This is also done with certain parameters, but for them you also need to add your own code as in the example GLO. Everything is perfectly shown there. Perhaps I can help you add this boss. Just update the lines and add new file. https://gyazo.com/0e0bf92cf5910c1437ca89d6586cc738 Download: https://dropmefiles.com/fzcEE
×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock