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NevesOma

Global Moderator
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Everything posted by NevesOma

  1. There is a possibility of editing simulations, but this information is very closed and it's difficult to do. About your question about kamaels wings, it's not the same like cloak "animation". It uses skeletal animation. But you also won't be able to change it so easily, there are many conditions.
  2. innadrile_eva_waterGarden_S.eva_mainroom_05 innadrile_eva_waterGarden_S.eva_mainroom_04 innadrile_eva_waterGarden_S = usx file. Experiment. But I guess you will need some more changes for the water. :)
  3. New dark Wyvern style example:

     

  4. Unique click point example

     

  5. Full Antharas costume pack + cloak + helmet

     

  6. Lionel Hunter costume + helmet + cloak + sword

     

  7. Stand + Sword + Effect NPC ( all chronicles )

     

  8. AEGIS weapons with Effects ( Any chronicles )

     

  9. Antaras costume with hat ( All chronicles, dressme, all platforms )

     

  10. Aegis weapons ( all chronicles )

     

  11. New costume for All chronicles. Unique style! You can use it as costume or for dressme system.


     

  12. Free NPCs, free mods, unique client modifications, check my profile.

  13. You need not only lines from armorgrp, but also files. Because the versions of mods can be different and the file names are always different and the lines cannot fit your files, so you need to make them individually. We already have ready-made suits and accessories on the forum, maybe try using them too.
  14. What is animation in your understanding? Effect? Character action when casting? Skills are located in skill.usk
  15. Free NPCs, free mods, com. board, unique things, check my profile.

  16. FORTNITE in Lineage 2! Merry Marauder costume + hat. Unique costume ( example ) for Lineage 2 Interlude server Bucks.Game

     

  17. Fortnite costume in Lineage 2! Chaos Agent costume!

    Unique costume example for Lineage 2 Interlude server Bucks.Game

     

  18. Use utpt to see source code, take source code from original and compile it. Example: defaultproperties { bRecursion=False EarthQuakeEffectDist=10000.00 EarthQuakeInfos=[0]=(StartTimeInSec (Float) = 0.00,MaintainTimeInSec (Float) = 0.20,ShakeAmplitude (Float) = 1.00,Frequency (Float) = 30.00,) } Locked.
  19. With special knowledge people can do almost anything ( within the game engine of course ).
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