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[Request] Client Dev Help


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  1. [EN & GR][Read me]

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  2. about interface.xdat

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  • Posts

    • Both are in-game bots. I'm looking for an out-of-game bot ((one that doesn’t require the L2 client).     Hmm, never heard about this bot. Will check, thank you
    • 🎉 L2Mid is back! After a 3-year pause, we’re launching a new Interlude server based on the original Interlude client (old school 😉).   What to expect • The classic Interlude spirit • Old friends, rival clans, and returning legends • A season focused on pure nostalgia   This may be our final Interlude server. (maybe 😉) 🗓️ Opening: December 5, 2025 at 20:00 (GMT+2)   https://l2mid.com
    • Hello, i was wondering if there's a guide on how to add the enchanting armor glow system from  Ertheia or Lindvior to hi5?
    • I imported this file using Unreal Engine 2 Runtime, modified it, saved it back, and then placed it on the client. When I run the game and wear this back accessory, the client crashes!     2025.10.28 03:52:59 OS : Windows XP 5.1 (Build: 2600) CPU : GenuineIntel  Intel(R) Core(TM) i3-6100 CPU @ 3.70GHz @ 3697 MHz 1023MB RAM Video : NVIDIA GeForce GT 730 (3064) PosCode : TS4(273) -119:-62:-1474 4/1 [0] SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel: Serial size mismatch: Got 383399, Expected 383403 History: LoadObject <- (SkeletalMesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel 8376427==8376427/8376498 7993028 383403) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Mesh MFighter_Fuckl2jangel.MFighter_Fuckl2jangel NULL) <- UMeshComponent::LoadMeshComponent <- UMeshContainer::UpdateMeshComponents <- APawn::UpdateMeshComponents <- User::UpdatePawnMeshContainerByItem <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- NCPawnView_InvenItemWnd::OnRButtonDown <- NCVirtualWndMain::SetFocusingWindow <- NCVirtualWndMain::DispatchWndMsg <- NConsoleWnd::DispatchWndMsg <- NConsoleWnd::MasterConsoleEventProcess <- UEngine::InputEvent <- UWindowsViewport::CauseInputEvent <- UWindowsViewport::UpdateInput <- UViewport::ReadInput <- APlayerController::Tick <- ALineagePlayerController::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- UMasterLevel::Tick <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop   I don't know what the reason is. Can you help me?
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