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Posted

i dont know what to do with sql... so no sql = no weapons.

 

Read once again what I wrote. SQL file is useless! You can delete it. ALL infos are stored inside items.xml if you didn't noticed. ;)

Posted

can you send me a link with custom weapons that i can add in pack please?

 

You can add any, damn, it's freya like.

Posted

You can add any, damn, it's freya like.

i have try really much weapons..but one person say me something for adapt and its hard...

he told me its hard to do adapt..What is adapt?

in all packs .."i have add weapons very fine" here i cant. :S please help me

Posted

SQL file is useless, and infos are stored into item.xml :P

This.

 

I wouldn't say SQL is "useless", but infos stored in SQLs are now in XMLs. But generally infos are just c/p of other existing items, so...

 

You should perhaps ask yourself how normal weapons are now handled, as there is not anymore SQL ? It could eventually help.

Posted

Your project is well coded and you have spent many years developing it my old friend. It's a shame to see this :

 

<<The price is as following : 10 euros minimum (for 10 revs). I only accept multiples of 10 (10, 20, 30, 40...). >>

 

 

Your project does not actually cost 10 euros you injustice yourself.

 

 

Posted

Your project is well coded and you have spent many years developing it my old friend. It's a shame to see this :

 

<<The price is as following : 10 euros minimum (for 10 revs). I only accept multiples of 10 (10, 20, 30, 40...). >>

 

 

Your project does not actually cost 10 euros you injustice yourself.

 

 

 

orea pipa kaneis keep up

Posted

Your project is well coded and you have spent many years developing it my old friend. It's a shame to see this :

 

<<The price is as following : 10 euros minimum (for 10 revs). I only accept multiples of 10 (10, 20, 30, 40...). >>

 

 

Your project does not actually cost 10 euros you injustice yourself.

 

 

We all know it does not. The money was never the main target of introducing the customer system afaik.

Posted

I didn't begin aCis to make money. Money I harvested from the pack will soon have a use, I never intented to be paid for my work (and if I wanted money, I would just make any random job, in France you're paid 1k€ for 35h/week per month, no matter the job).

 

Finally, none said the price was definitive. It will evolve with time. I can already tell you the price will increase when scripts folder will be ended.

 

I thank all subscribers for their support. The way they help the project is passive, but they contribute to the project.

 

And the introduction of low price subscription was my counter-attack to noobs who were making money on my back.

Posted

I didn't begin aCis to make money. Money I harvested from the pack will soon have a use, I never intented to be paid for my work (and if I wanted money, I would just make any random job, in France you're paid 1k€ for 35h/week per month, no matter the job).

 

Finally, none said the price was definitive. It will evolve with time. I can already tell you the price will increase when scripts folder will be ended.

 

I thank all subscribers for their support. The way they help the project is passive, but they contribute to the project.

 

And the introduction of low price subscription was my counter-attack to noobs who were making money on my back.

 

he says it for licking purposes he doenst realy mean it

Posted

Seems like up to 200 euros (?) in 2-3 months of hardcore coding is a big deal in you country if you're saying so.

 

Soz for being catched to this troll trap but couldn't resist  :lied:

Posted

Question, I just tried aCis, why were the handlers moved into the core in every single l2j pack ? o0 ?

Because L2J IL was coded like that at first glance, and L2J decided to move them OUT around Hellbound/Gracia(s) chronicle ?

 

Some postIL packs (often RU) also decide to put all AIs back in core in order to avoid to be "leeched" (you know as me it's plain stupid, but I don't see another decent explanation).

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