Jump to content

Recommended Posts

Posted
Changeset 295

 

Sailren, MovieMaker, Zone system && GrandBossManager, misc

 

Sailren AI

- A wild Sailren appeared ! Ty UnAfraid for the L2OFF script (leeched cinematic, oust location, exit gk locations, and inactive timer duration).

- addition of the blank npc 32110 (for the animation), one L2BossZone, change of type for L2GrandBoss, one line added in grandboss_data.sql and edition of GrandBossTeleporters script to handle Shilen Stone / Teleport Cube behaviors.

 

MovieMaker enhancements

- you can now see all parameters of sequences on main panel.

- if you haven't a target, the movie takes you as target.

- addition of "Back" buttons on Edit and Add HTMs, returning to main panel.

 

Zone system && GrandBossManager

- GrandBossManager singleton system is dropped (use static approach).

- Cleanup and few method renames.

- Few fixes :

- lists and maps from L2BossZone can't be null anymore (drop involved checks) and use concurrent versions.

- GMs are now registered in _playersAllowed list - as regular players - if they used the "legit" way. They still have priviledges to teleport on such area and not being bothered by restriction.

- avoid to add a zone if it was already existing (just a security check, as List allows doublons).

- Reintroduction on ids on L2BossZone zones, in order to correctly load/save allowed players (cause a problem notably if you add/remove zones meanwhile).

- L2ZoneType variables concerning zones children are moved in zones children :

- affectedRace > L2MotherTreeZone.

- affectedLvlMin / targetClass > L2EffectZone.

- Following parameters are dropped : affectedClassId, affectedClassType, affectedLvlMax.

- drop of internal flag _checkAffected, as isAffected() uses now inheritance.

- All null checks concerning L2BossZone zones on scripts are dropped (as those scripts can't, anyway, work without those zones...).

 

Misc

- Addition of door HPs view (happens in peace time or for siege defenders). isEnemy() is dropped and replaced by isAutoAttackable() for doors HP view.

- All configs related to GBs are renamed. Hardcoded safeties are dropped, so don't edit configs when drunk.

- fix clan ranks for heroes and nobles + L2ClanMember cleanup, ty BaT for report.

- all variables on individual AIs are organized as following : zone, private static final, public static final, public.

 

PS : while L2ScriptZone are using 10XXXX ids, L2BossZone will use 11XXXX ones. Remember about it while adding custom zones !

 

I'm proud to say we're the pack with the most retail-like Sailren (cinematic included).

Posted
Changeset 296

 

Antharas, RBs timers, Misc

 

Antharas

- addition of death cinematic (ty UnAfraid for the script).

- Antharas use his skills following L2OFF script. And yes, the Rnd.get() -beep-fest is retail-like.

 

RBs timers

- fix GBs/RBs timers to follow L2OFF values. The biggest change is regular bosses going from 12-36h to 12-60h (36 +- 24) && Zaken/Sailren timers.

- random timer is modified to handle hours by hours, not ms by ms (* 3600000 is made after the Rnd is selected).

- random timer on GBs is supposed to be +-, not only + (edition of all GBs AI scripts).

- drop of RaidMinRespawnMultiplier and RaidMaxRespawnMultiplier configs. I don't like them. Don't ask.

 

Misc

- addition of ZoneId (exemple : L2Character.ZONE_PVP > ZoneId.PVP).

- fix arenas XP loss, ty Root for report. You still loss XP inside arenas if killed by anything except playable (avoid RB exploits).

- you don't lose XP while in siege, if you were involved by the siege (either playable or siege NPCs).

- fix new clan member "rank" (you are registered in main clan, not on 5th grade). Ty SweeTs.

- fix an invalid pvpflag scenario (summoner is out of the arena, but summon/pet is in : attacking the summon/pet makes you purple).

- reorganization of L2PcInstance isAutoAttackable(), which also fix 1 issue about clan member check (the clan member check was made on attacker's objectId, but attacker can be the summon...).

- bring isInsideZone in L2Object, allowing to drop all casts.

- addition of isInArena(), as it's often used (checks if a player is in a PVP zone but not in a SIEGE zone).

- getWantsPeace() > wantsPeace(), modified for a boolean rather than int.

 

Notes :

- getRespawnMinDelay() and getRespawnMaxDelay() are "overriden" on L2RaidBoss spawn to be used as fixed and random timers => (getRespawnMinDelay() + Rnd.get(-getRespawnMaxDelay(), getRespawnMaxDelay())) * 3600000.

- isAutoAttackable is to test.

 

Antharas is another victim on my retail-like huntboard.

Posted

gameserver/data/xml/items and you put the item y want there.. :D

i know how...but i have download dynasty wepons or "demonic" and that weapons have and slq file..

i put system files (itemname,weapogrp systextures/animations and others) i put and the game server files .item xml and mulisells but when i join to game i dont see it on shop..i see one black icon and i take error :(

Posted

but where i have to put the Sql? there is no table on navicant with "custom weapons" or weapons"

i put all weapons files in the locations but i dont know what to do with sql... so no sql = no weapons.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • IAM one of customers of this project. Have anti cheat, have user panel everything is working. Blocking adrenaline trashy plans without any problems.  So just GL for all lin2 project. I get support every time I need it. 
    • Convert package formats from Old to New in one click Create new packages of any format Lineage2Ver121 encryption (included in the package) Safe editing: work in a copy, full undo history (Ctrl+Z / Ctrl+Shift+Z), single "Save" button System integration Open .utx / .ugx files with a single click in Explorer (associations are registered during installation) One example: open a file and add its tab to an existing window Multilingual interface (EN, RU, UK, ES, PT, EL, KO, VI, ZH) — the language is picked up from the system Supported formats Packages: UTX, UGX Textures: RGBA8, DXT1, DXT3, DXT5, G16, P8 Resources: GFX (Scaleform) Requirements Windows. Java is not required—it's included in the build. Installation Run La2Tools-3.0.2.exe—the installer will create shortcuts and register related files. Alternatively, use the portable version. https://la2.tools/files/La2Tools_3.0.3_setup.exe   https://la2.tools/files/La2Tools_3.0.3_portable.zip  - Portable version  
    • WHEN SAYING “YES” IS A MISTAKE Not every project is worth taking on, even if the client is ready to pay. Sometimes refusing isn’t about losing money — it’s about protecting your reputation and time. Over the years, we’ve learned to quickly spot the cases that are almost guaranteed to turn into problems. Here are the most common situations where we turn down work: ▪ The client wants it “like everyone else’s,” but with lots of custom changes and on a minimal budget ▪ There are no proper source materials, yet the deadlines are already burning and everything is needed “yesterday” ▪ Constant changes to requirements after the work has already started ▪ A task with a very low chance of success, but very high expectations ▪ The client isn’t willing to discuss the process and sees us as just an executor - A good result almost always starts when both sides have an honest understanding of the risks and real possibilities of the project. If you’re currently discussing a project and unsure whether to move forward — write to us. We’ll honestly and directly tell you whether it’s worth taking on or if it’s better to look for another solution. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #documents #drawing #photoshop #refuse #cases
    • The price reflects the value of the project, not just the source files. This is a complete, production-ready server that has already proven itself over the course of a full year, with a loyal player base and no major issues requiring ongoing development. To put it into perspective, the asking price is approximately what the server generated in one year. You're not buying an unfinished pack that still needs months of work, you're buying a polished, fully tested, revenue-proven project that's ready to go online. Considering that, I believe €35000 is a fair price.
    • How we can explain the amount? Is something special there in?
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..