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Posted
Changeset 110

 

Zone update

L2PoisonZone is renamed for L2EffectZone (and reworked...).

Skills affect only L2Playable instances type (summons and players).

Remove a warning on L2DamageZone (no effects).

 

DP

Add an debuff effect on Orfen Lair ;p. Added to the swamp effect, you're really lame now.

Renamed the 167 PoisonZones?, nothing more.

 

Should correct this issue :  http://img541.imageshack.us/img541/3423/erroria.jpg

If skills XMLs end didn't do it.

 

Bla bla ^.^

Posted

So, I've used eclipse and downloaded these files.

 

Now, I go to the files and I have no idea how to use them.

I've used preconfigured servers on the past with a Gamerserver and Loginserver folder.

 

How do I use the other files?

Can someone please explain that to me? I've asked several times and the only answer I've got was "use maven" well.. I can't use maven.

Can u please help me? Someone? Anyone? Even a brief explanation on how to use these files...

Posted

If you have checked out the files, you should see in package explorer the files. Right click on build.xml > run as > ant build 1.

 

The go to the files from folder(not in eclipse) and you should see a build folder. In there, there's your well known gameserver and login server files. All you got to do is copy them, both gs and dp in another folder.

 

GL.

Posted

How do I use the other files?

Can someone please explain that to me?

 

Well, for that kinds of things you should use aCis forum and look for help there. :P

Also there is already a tutorial about compilation by FighterBoss ;)

Enjoy - http://acis.i-live.eu/index.php?topic=81.0

Posted

Well, for that kinds of things you should use aCis forum and look for help there. :P

Also there is already a tutorial about compilation by FighterBoss ;)

Enjoy - http://acis.i-live.eu/index.php?topic=81.0

 

Even though olympus helped me and I'm very grateful to him, this tutorial is simply perfect!

Simple, precise and easy. Maybe I should search more before asking the next time :P

 

PS: This project seems awesome!

Posted

After one week playing to Rift (erm, one week trial  ::)), I'm back to dev. For the funny number, it was my 32th MMO tested.

 

I created an "ohlolol" account, which is, as you suppose right according to my sarcastic naming, totally useless but funny. You know from now the amount of money you must donate in order I work on it (55k / year) and such useless stuff as "give me Kudos" and "rate my work" (which is basically good if only you don't say crap ! Else I will ban you !) Arg.

 

https://www.ohloh.net/p/acis_project

 

About more useful stuff, next commit is about sieges. Again.

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  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
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