Jump to content

Recommended Posts

Posted

I'm glad to present you the 22th commit :).

 

If you don't want to read all, basically it's about ZoneManager implementation & castles / sieges rework.

 

----

 

As said others, it was a +5,4k / - 3,8k patch. I agree I got a unique way to develop compared to others. But believe me, if each 3 days I only "COULD" (because it's impossible) do that sort of commits, you will have a fully working IL pack in one month.

 

Nothing have been focked up, all teleport types as SoE / Die normally fully work. The uglyiest bugs have been corrected. And as some areas begin to work, the ZoneManager works :).

 

It will need a lot of tests, and from now I will "stuck" the project on "zones problems", and correct some minors others problems the community already see but I let it for such cases. When the part 2 of this commit will be done, I will move to another big feature (surely MMOCore).

 

Check the list of features, and merry christmas :D.

 

----

 

PS : as said in the changeset, many problems can be seen. For example I didn't added any Zone checks more than L2J IL have. So basically, except if the area itself got some code on onEnter/onExit, many restrictions are missing.

 

But what do you prefer between :

- I check all for one month alone and all is fixed

- I share an "undone" version but you help me fix it in 2 weeks ?

 

Good testing, and don't forget, I added a new lib, trove, used for artifacts.

Posted

I'm glad to present you the 22th commit :).

 

If you don't want to read all, basically it's about ZoneManager implementation & castles / sieges rework.

 

----

 

As said others, it was a +5,4k / - 3,8k patch. I agree I got a unique way to develop compared to others. But believe me, if each 3 days I only "COULD" (because it's impossible) do that sort of commits, you will have a fully working IL pack in one month.

 

Nothing have been focked up, all teleport types as SoE / Die normally fully work. The uglyiest bugs have been corrected. And as some areas begin to work, the ZoneManager works :).

 

It will need a lot of tests, and from now I will "stuck" the project on "zones problems", and correct some minors others problems the community already see but I let it for such cases. When the part 2 of this commit will be done, I will move to another big feature (surely MMOCore).

 

Check the list of features, and merry christmas :D.

 

----

 

PS : as said in the changeset, many problems can be seen. For example I didn't added any Zone checks more than L2J IL have. So basically, except if the area itself got some code on onEnter/onExit, many restrictions are missing.

 

But what do you prefer between :

- I check all for one month alone and all is fixed

- I share an "undone" version but you help me fix it in 2 weeks ?

 

Good testing, and don't forget, I added a new lib, trove, used for artifacts.

holy shit this commit rocks :P keep it up

Posted

Tryskel take a bath, but miss to breathe because the new revision added Water zones and even more.

 

The breathe bar seems to miss, but this is a screenshot glitch.

 

Enjoy, Tryskell.

 

I go to a LAN party until 29-30. So basically, you won't have any new of me in this time laps, except if I got inet (normally we got). Please continue to test the pack, I will try to advance between a DoTA and a CoD4 game :).

 

shot00037xd.jpg

Posted

if all free l2j projects goes to close source ant timeline your project stops 101% ;D

If i can understand he says that his project is going to close 101% ( i cant understand the first one :) )

Posted

if all free l2j projects goes to close source ant timeline your project stops 101% ;D

 

So your point is that he is leeching stuff from other timelines. Alright Mr. Hater, you called me a leecher, now you're calling him a leecher as well. The next stupid reply like this, which cannot be based on facts, will cost you a permanent trip to banland.

 

Now, let's see..

This new Project looks promising, although I don't quite like the fact that it is public.

I am not quite sure yet, though. All I can say is good luck and be patient.

Posted

subclass flood doesn't work. i put 500 there but still nothing i can stuck skills from all classes. all other floods work, tested.

 

Do we have to tell ONCE AGAIN that this topic is not a 'Report Bugs' forum? Visit their own forum and report such bugs.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs    
    • L2-LORENA x100 MID RATE   Interlude Nostalgia Meets Modern Gameplay   OFFICIAL OPENING:  April 4 (Saturday)  19:00 UTC+1 ⸻  MAIN INFORMATION  Adena: x5  Drop: x10  Spoil: x10  Raid Boss: x10  Seal Stones: x2  Quests: x10 ⸻  FEATURES  GM Shop up to B-Grade  Full Buffer  Premium System (x2 bonuses)  AutoFarm – FREE for everyone ⸻  SERVER CONCEPT  Classic Interlude nostalgia  Enhanced with modern interface & mechanics  Balanced PvP & PvE gameplay  Active development & custom features ⸻  WHY JOIN L2-LORENA?  No Pay-to-Win  Smooth gameplay & stable server  Competitive PvP environment  Friendly & active community ⸻  JOIN US NOW L2-LORENA 100X <<< LINK Discord: https://discord.gg/TYZ88Tgx4b  Facebook: https://www.facebook.com/share/18kwbkaYZY/?mibextid=wwXIfr   L2-LORENA Link << Discord: https://discord.gg/TYZ88Tgx4b  Facebook: https://www.facebook.com/share/18kwbkaYZY/?mibextid=wwXIfr
    • https://web.archive.org/web/20260306183214/https://maxcheaters.com/topic/241828-l2j-l2damage/page/3/ https://l2topzone.com/forum/l2-server-support-problems/9/l2damage-stopped/30514 Also we will try to push longer seasons ever ! (1135-100)/9 = 115 online
    • ONE SIDE – AND EVERYTHING BREAKS ▪ Looks like a simple case: Florida DL, back side, barcode – “clean and minimal”. ▪ In reality, these are exactly the tasks that fail most often. – data provided as plain text – request only for the back side – focus on the barcode (PDF417) ▪ And here’s the key point: ▪ A barcode is not just a “picture on the back”. It’s compressed logic of the entire document. ▪ If it doesn’t match the front, format, and data structure – the system flags it instantly. ▪ Many create a “similar-looking” code. But systems don’t read “similar” – they read by specification. ▪ In cases like this, it’s not about design. It’s about correct data assembly and how it behaves inside the format. ▪ Today only – 15% off for verification cases. ▪ Want it to pass, not just look right? Describe your case – we’ll show where even clean files break. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #editing #photoshop #documents #verification #case
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..