Jump to content

Recommended Posts

Posted

Since i didn't find any other post for .info command handler for l2jfree expect that topic which it doesn't work any more on l2jfree Kamael, Hellbound , Gracia Part 1 / Part 2.

Of course  credits go to xMafia as he is the creator as i know of that topic which works perfectly on interlude!

 

 

So Lets Start!

 

1. You have to checkout l2jfree-core

2. Download VoiceInfo.java (Optional)

3-1. Then Go for examble C:\l2jfree or whether you have checked out l2jfree-core to C:\l2jfree\src\main\java\com\l2jfree\gameserver\handler\voicedcommandhandlers and place the VoiceInfo.java file that i gave you above!

3-2. Then Go for examble C:\l2jfree or whether you have checked out l2jfree-core to C:\l2jfree\src\main\java\com\l2jfree\gameserver\handler\voicedcommandhandlers create a new .txt file, place the code bellow and save it as VoiceInfo.java

/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
* 
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
* 
* You should have received a copy of the GNU General Public License along with
* this program. If not, see http://www.gnu.org/licenses/
*/
package com.l2jfree.gameserver.handler.voicedcommandhandlers;

import com.l2jfree.Config;
import com.l2jfree.gameserver.GameServer;
import com.l2jfree.gameserver.cache.HtmCache;
import com.l2jfree.gameserver.handler.IVoicedCommandHandler;
import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfree.gameserver.network.serverpackets.NpcHtmlMessage;

/**
* @author Michiru
*
*/
public class VoiceInfo implements IVoicedCommandHandler
{
private static String[]	VOICED_COMMANDS	=
										{ "info" };

/* (non-Javadoc)
* @see com.l2jfree.gameserver.handler.IVoicedCommandHandler#useVoicedCommand(java.lang.String, com.l2jfree.gameserver.model.actor.instance.L2PcInstance, java.lang.String)
*/
public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
{
	String htmFile = "data/html/custom/xxx.htm";
	String htmContent = HtmCache.getInstance().getHtm(htmFile);
	if (htmContent != null)
	{
		NpcHtmlMessage infoHtml = new NpcHtmlMessage(1);
		infoHtml.setHtml(htmContent);
		activeChar.sendPacket(infoHtml);
	}
	else
	{
		activeChar.sendMessage("Error! Can't " + htmFile + " !");
	}
	return true;
}

public String[] getVoicedCommandList()
{
	return VOICED_COMMANDS;
}
}

 

4. Now go to C:\l2jfree\src\main\java\com\l2jfree\gameserver\handler and open VoicedCommandHandler.java at line 18-22 you may find the text below

import com.l2jfree.gameserver.handler.voicedcommandhandlers.Banking;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.CastleDoors;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Hellbound;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.VersionInfo;
import com.l2jfree.gameserver.handler.voicedcommandhandlers.Wedding;

so you can add at line 23 under

the .Wedding; that line

import com.l2jfree.gameserver.handler.voicedcommandhandlers.VoiceInfo;

 

also at line 40-46 you will find that text

	if (Config.BANKING_SYSTEM_ENABLED)
		registerVoicedCommandHandler(new Banking());
	registerVoicedCommandHandler(new CastleDoors());
	registerVoicedCommandHandler(new Hellbound());
	registerVoicedCommandHandler(new VersionInfo());
	if (Config.ALLOW_WEDDING)
		registerVoicedCommandHandler(new Wedding());

So under the (new VersionInfo()); you will add that line

		registerVoicedCommandHandler(new VoiceInfo());

 

And the last thing you will need is to compile it!

 


 

Some usefull info:

At C:\l2jfree\src\main\java\com\l2jfree\gameserver\handler\voicedcommandhandlers in the file VoiceInfo.java at line 30-31 you can find that text

	private static String[]	VOICED_COMMANDS	=
										{ "info" };

you can change there the command that someone will write! for exable .information & not .info

Also at line 38

		String htmFile = "data/html/custom/xxx.htm";

You can add at "data/html/custom/xxx.htm"; you have to change xxx.htm to a number you want or even the destination of that file for exable "data/html/default/60519.htm" or "data/html/default/info.htm" like i made...

 

Thats All!

Guest
This topic is now closed to further replies.



  • Posts

    • Here are my thoughts. Full clan of bots ,and multiple bots in parties ...not my cup of tea , but I admire the vision . However I do see a more scaled down version of this . Like a mercenary system . The party leader can recruit just 1 mercenary from a certain NPC . This mercenary can be any class you or your party needs . But I would focus on supports , they are needed the most and no one really wants to play them. 
    • One thing you should keep in mind is that bot parties however good AI you have, will never be able to defeat player parties. If an organized clan comes with 3 9-man real player parties, they can steamroll 3 parties of bots with 1-2 players inside.    So bot AI parties can contest uncontested Bosses, but not contested bosses like Baium/Valakas that the top clans always chase. But as I said, I believe its a very good idea, most developers don't have creativity to think these things, they make CMS and downloaders and client guards. The community is lacking creativity and this will bring it back I believe.    And ofcurse its a very difficult project, as you will see step by step. So all in all mad respect at you, this is a huge mountain to climb.
    • I would say the main idea for me would be to solve problems of regular servers, not to make these bots pretend they are real people.  Time wasted looking for parties is solvable with this.  Timegated playing a big requirement by big clans that ask you to be 10h online if you want to have end game experience is also solvable with this.  I think they should not try to replace real players completely, they should just be an option for smooth gameplay, a tool to remove friction and open posibilities for a solo or small party players, that still want to experience epic bosses, mass pvp and sieges. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..