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KaL

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  1. I cant find you on skype, is it available yet?
  2. Hello. I am trying separate a NPC into an UKX of its own (currently, it's on a big UKX with others I don't need) to make it smaller, but when I try to import the exported .3ds file (with 3ds 2009) on Zmodeler 1.07, it won't let me do this. The program keeps opening over and over again the window to choose the file I want to open, even though I already did. I read in some places that this could be related to my SO. I tried running ZModeler in compatibility model aswell. How could I do this? Thank you.
  3. THanks! I will try it, but it will be very painful xD
  4. But how will I know what compression to use? (I can open Interlude utx and I verified that each text has one). Wouldn't that cause any distorsion or anything like that?
  5. Would it be that pskfix (I don't think so) or that ut2patch? Because I have both, but I can only work over ukx with them...
  6. I decrypted -> imported -> encrypted, that's what I did :/
  7. I did it :-\ After inserting the textures, I tried re-encrypting with l2decrypt and with l2encdec, but after replacing the texture onto the client, the client crashes on splash screen :/
  8. How will I import a .tga with l2tool? I am trying to replace one texture inside the utx not create a new one (since the address to it cannot be changed)
  9. Decrypting is not the problem... it's importing...
  10. Well, because of what Ganja said... I can't change UI texture addresses. It's a huge file... I couldn't find any guide about L2Font-e editing on H5, that would more or less work on the same way and check if I'm doing anything wrong. Is it possible to reimport all files maintaining it's properties? For instance, if I export them with umodel, if I simply import them to Unreal, won't it change? Because on importationg settings, I must set up a compression (DXT), and it goes to all of them at once..
  11. Did anyone succeed on dat encryptation? No matter what file edit I use, it doesn't work. L2Asm direct use doesn't work either, it gives always this output: Field 'face_mesh' has no soft limit but is cntby.
  12. Hello. I am trying to edit some textures in L2UI_CH3, but I can't import .dds into the .utx. I tried using l2decrypt and then l2tool, but my client doesn't even start. Also I tried using L2UTXFixer Ct2.3 and then L2tool, but I get CE on client splash. I can't pass utx to UED either with L2Tool. What am I doing wrong and how can I fix it? Thanks!
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