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Posted
7 minutes ago, Nightw0lf said:

I thought this started for fun, when did it turn into drama that was faster than fast and furious:kekW:

What drama, there is no drama mate 😄

  • Haha 1
Posted
15 minutes ago, Banshee Garnet said:

Haha you will be am admin acting so professional! Lets say i was a player on your server.. Imagine how u react.. 😅😅😅 good luck with the project!

Learn English so we can understand what the fuck you want to say. And by the way, my part is just the design part, no admin shit, and of course, the messenger.

Posted

well well, here we are again. in over 20 years of L2 ive seen my share of promising L2 server that crapped out. ill be watching this closely. seems i still have hope, maybe more nostalgia than anything but regardless, please show everyone that L2 isnt all about the $$$ and can still be enjoyed because of a good and solid community. although i have my doubts i hope you prove me wrong. all the best 🙂

Posted
4 hours ago, Hellish  said:

Learn English so we can understand what the fuck you want to say. And by the way, my part is just the design part, no admin shit, and of course, the messenger.

Have a nice day my friend! I made i mistake cause same username as that guy! And from start i just asked! You dont have to react like that gl.

Posted
On 3/22/2025 at 4:32 PM, Banshee Garnet said:

The guy name was similar and friend with celestine, from egypt.. helix helish idk i asked.. why u mad

Friend since when i do not do friendships with gypsies.

  • 4 weeks later...
Posted

In my opinion, L2 is dead because the people who make servers didn’t adapt to today’s reality. People are getting older, life moves faster, there are more responsibilities, and less free time. And I’m not even talking about newcomers—how can you expect someone new to this game to learn by Googling every drop location or quest requirement? These things should’ve been integrated into the game, made accessible with just a few clicks through the interface.

Instead, so much time was wasted trying to recreate retail-like features that no one asked for. Everyone hates autofarm, but why? Because admins never found a smart way to implement it. You could have made it available only in specific zones, with reduced drops, working like Adrenaline, or auto-teleporting to farm for a limited time per day—just enough to help people with limited time stay relevant in-game.

There should also be zones with better drops, where active farming actually matters. Other features feel pointless—like the Life Stone system. Spamming LS to get a skill? Instead, you could create a system where you level up the skill with low chances per level, something that feels progressive and fair.

Crafting should be simpler too. Right-click a recipe, and the required materials should show up right there.

As for sieges, why not create daily clan war events at peak hours—one for Europeans, one for Latinos? You could spawn crystals inside or outside castles that give points and trigger PvP. Add a boss during the event that gives even more points, and let the top clan in the ranking take the castle.

I could go on forever, but what’s the point? The community died because the people who had the knowledge to improve the game just took the easy way out, copying the same server formula over and over until no one could enjoy playing it anymore.

  • Upvote 1
Posted
2 hours ago, aris96 said:

In my opinion, L2 is dead because the people who make servers didn’t adapt to today’s reality. People are getting older, life moves faster, there are more responsibilities, and less free time. And I’m not even talking about newcomers—how can you expect someone new to this game to learn by Googling every drop location or quest requirement? These things should’ve been integrated into the game, made accessible with just a few clicks through the interface.

Instead, so much time was wasted trying to recreate retail-like features that no one asked for. Everyone hates autofarm, but why? Because admins never found a smart way to implement it. You could have made it available only in specific zones, with reduced drops, working like Adrenaline, or auto-teleporting to farm for a limited time per day—just enough to help people with limited time stay relevant in-game.

There should also be zones with better drops, where active farming actually matters. Other features feel pointless—like the Life Stone system. Spamming LS to get a skill? Instead, you could create a system where you level up the skill with low chances per level, something that feels progressive and fair.

Crafting should be simpler too. Right-click a recipe, and the required materials should show up right there.

As for sieges, why not create daily clan war events at peak hours—one for Europeans, one for Latinos? You could spawn crystals inside or outside castles that give points and trigger PvP. Add a boss during the event that gives even more points, and let the top clan in the ranking take the castle.

I could go on forever, but what’s the point? The community died because the people who had the knowledge to improve the game just took the easy way out, copying the same server formula over and over until no one could enjoy playing it anymore.

It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc).

In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc.

 

In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there.

 

Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.

  • Like 1
  • Upvote 1
Posted
18 hours ago, 911reg said:

It's also the players' fault, because there have been decent servers implementing some of the things you said plus some other 'innovations', plus many QOL things for newbies (ingame bestiary, with drops searchers, etc).

In the end, it's the players who decide to feed into that shit and play the most garbage servers simply because the owners of the servers gave their clan leaders 100 euros, or they insta quit the server because they didn't win the first QA, etc, etc, etc.

 

In the end, if a server is garbage or great it doesn't really matter if the players don't wanna stay in there.

 

Players are no better than the devs themselves, in the end it seems there are abusive devs who will milk the shit out of their willingly milkable players, or there are none, goes both ways.

I agree with you, but the milking was out of control. Players just don’t trust anymore. You log into a new server and suddenly need 20 euros just to be somewhat playable. There’s no environment for solo players to enjoy the game, progress, and naturally find friends or form parties.

Most of the people who make servers have either never played the game seriously, or if they did, it was so long ago that they’ve completely lost touch with the player experience.

  • Like 1
  • 4 weeks later...
Posted
On 3/21/2025 at 9:48 PM, KejbL said:

Server dont need good files... need good community 😉

L2mid have best pts files and now on start have 50-100 online

People really like my server. But whenever someone mentions L2Mid, the haters show up and start throwing shits 🙂 I can't really say much about the 50–100 online players. I’m thinking of giving L2Mid a try later this yearif anyone’s interested, let’s keep it positive.

Posted

My opinion all this topic seems like a big balls drama , i see a man that maybe has been vanished for more than 13+ years from this forum, bring a big and strong challenge, more than the current official files itself..... , any ways good luck with 13+ years old rubbish new generation l2community.

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