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https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Kotegaeshi92
Hi folks, im adapting a event engine to acis 399, but some methods have changed, ive adapted the most of them but i cant get rid of this code:
"if (Math.sqrt(player.getPlanDistanceSq(zone.getLastSpawn().getX(), zone.getLastSpawn().getY())) <= getInt("zoneRadius"))"
getPlanDistanceSq i think maybe i should use "getCollisionRadius" but cannot make it work..
if anyone can help me ill be gratefull
Thanks !!
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