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Geodata for aCis


Eleven

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3 hours ago, Zake said:

What is the problem with this one? Can you be more specific?

Some players are falling into graphics in some places and i found on Forge of the Gods one spot that is hard to move. Its not a big deal but if there is any other geodata better than this, i want to buy it/try it.

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16 hours ago, Eleven said:

Some players are falling into graphics in some places and i found on Forge of the Gods one spot that is hard to move. Its not a big deal but if there is any other geodata better than this, i want to buy it/try it.

 

It's not Geodata files related.

You can buy Geodata only for that area and see for yourself. @deMEVoffers the best one.

Edited by Trance
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17 hours ago, Eleven said:

Some players are falling into graphics in some places and i found on Forge of the Gods one spot that is hard to move. Its not a big deal but if there is any other geodata better than this, i want to buy it/try it.

it server side problem... need set Z coords

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u need over a certain amount of fps to fall into ground. since when acis fixed this fps issue? or you guys have some kind of nasa computer or what? 😛 anyways, falling can be fixed thru server side. for geodata;

 

 

 

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Guys why are you so aggressive? We are not all Developers. Im trying to find out what is going wrong. A lot of friends told me that is Geodata problem. Anyway. thank you for you "help". 

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8 minutes ago, Eleven said:

Guys why are you so aggressive? We are not all Developers. Im trying to find out what is going wrong. A lot of friends told me that is Geodata problem. Anyway. thank you for you "help". 

What is wrong with you? People are trying to find out what your problem could be, and they are suggesting stuff. You didn't even provide proper information about your issue (somewhere in forge of gods...). Also, is this a ground move? is this a swim? is there any error/stacktrace during that time? Instead of being ironic about their "help" consider providing proper information next time and be thankful.

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there are some smalls fixes on acis forum about geodata [core side], if your acis is old it can help you.
make search for topics and read also the comments because those fixes is on comments.

geodata that acis provide is good. 

Edited by Red-Hair-Shanks
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All these issues related with geoengine and movement systems. And never be fixed because L2J developers don't understand how it must work properly. This problem is due to the fact that need to have some basic mathematical knowledge  and knows what client and server it's one whole and ignore some client/server data the big mistake.

 

No one don't tries perceive an object movement as a vector that has a direction, velocity and acceleration. All developers write a code imagine what an object moves by horisontal surface with constant speed. For this model he can't falling or slide with acceleration on inclined. About validation position it's really magic in L2J. Server side have absolute data and this is uses as true position. And "насрать" what client sends to server. LMAO

 

Only newbies tries to fing "better" geodata for resolving this issues but geodata related only with elegant final pathways for pathfinding's result (from point A to point B) and correct detecting objects behind an obtacles. That's all.

 

As @Trancesaid if you need actual geodata for your maps you can hire @deMEVfor this job. If you have some stuck places you can edit this places manually because any builder will produce conflict cells. If you have any other issues just use L2OFF platform. In next 5-8 years L2J don't resolve it.

 

Have a nice day.

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On 2/18/2022 at 5:22 PM, Rootware said:

All these issues related with geoengine and movement systems. And never be fixed because L2J developers don't understand how it must work properly. This problem is due to the fact that need to have some basic mathematical knowledge  and knows what client and server it's one whole and ignore some client/server data the big mistake.

 

No one don't tries perceive an object movement as a vector that has a direction, velocity and acceleration. All developers write a code imagine what an object moves by horisontal surface with constant speed. For this model he can't falling or slide with acceleration on inclined. About validation position it's really magic in L2J. Server side have absolute data and this is uses as true position. And "насрать" what client sends to server. LMAO

 

Only newbies tries to fing "better" geodata for resolving this issues but geodata related only with elegant final pathways for pathfinding's result (from point A to point B) and correct detecting objects behind an obtacles. That's all.

 

As @Trancesaid if you need actual geodata for your maps you can hire @deMEVfor this job. If you have some stuck places you can edit this places manually because any builder will produce conflict cells. If you have any other issues just use L2OFF platform. In next 5-8 years L2J don't resolve it.

 

Have a nice day.

I never said that im not a newbie. On Geodata section i have 0 knowledge. Also i never said that acis geodata is not good. I just ask for e better geodata because some friends told me that is a geodata problem. Now i know. if @deMEV can fix this issue for me, please contact me. Ty for you time. Case closed!

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