I have a very particular issue and i don't know if there's a fix or if it's a client limitation.
I'm making an interlude multiskill server using a L2JFrozen base, and everything is pretty much set already.
As it's a multiskill, a stronger player should be able to fight many monsters at once. However, if i'm using a fighter class with Polearm when killing more than 8-10 monsters at once, the following bug happens:
The monster hp bar freezes (it doesn't go down visually), the character keeps attacking the monsters for a few seconds until the hp drain stops, the attack animation continues for some time as if the character is still fighintg all the monsters. but the hp drops to 0 and stays like that with the animation ongoing for a few more seconds until the player eventually dies and the monsters stop attacking all at once.
What i'm assuming is that the first monster of the aggroed pack dies (or something like that), but since the hp bar and the animation gets stuck as there's too much going on in the battle at once (too many hits, soulshots splashes, etc.), there's no time to switch to attack another monster and the result is the character dying.
Has anyone ever seen this? Is there a serverside or clientside fix? I have a good setup and a good Graphics Card so it's not a computer issue.
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L2VikosMemory | User Manual
1. General Information
L2VikosMemory is a memory optimization tool for Lineage II.
It automatically clears the game cache, reducing RAM usage and improving stability.
2. Installation
Extract L2VikosMemory.dll and ogg.dll into the game folder (where l2.exe is located).
No additional steps are required.
3. Configuration
L2VikosMemory settings can be adjusted in the L2VikosMemory.cfg file:
CleanInterval=X – Cleanup interval (in minutes)
TryElevate=true/false – Enable/disable privilege escalation
AltClientGuard=true/false – Compatibility setting for STRIXGUARD
Example Configuration:
CleanInterval=3
TryElevate=false
AltClientGuard=false
4. Verification
The log file L2VikosMemory.log contains:
Connection status
Cleanup results
Freed memory
5. Troubleshooting
If L2VikosMemory is not working:
Check if the DLL files are in the correct folder.
Try running the game as an administrator.
Check the log file for errors.
6. Support
For support, contact Artem on Telegram.
7. Additional Information
Compatibility: Supports most Lineage II clients.
Recommended Interval: 3-5 minutes.
Gameplay Impact: No effect on gameplay performance.
Price: $150
Then wtf do You even do there?
That's the issue. You think I only have those customers with negative experiance. I don't beg my customers to "post positive review in my topic at MXC's". 80% of them don't even have an account here. I don't care.
But for TIME TO TIME, someone post a bad experiance review, because he had to wait and got refunded becausae of that...oh...now no-lifers like Cuntw0lf have something to do with their life. None of You were my customer so...You can fuck off 😎✌️
Where did I mention that you scam people? I was mentioning that people have to wait every now and then and to be honest that shouldn't happen.
And I am not talking about these cases when your city get flooded.
However, do what u think is appropriate, I really can't care enough.
I sell 20-30 launchers and logo designs per every 1 report about DELAY. Not scamm. DELAY.
I don't have to feed Your croocked curiosity. If You don't know what "custom" means, I won't waste more time on You. Go spread Your conspiracy theories in other topics.
Question
dextroy
Hello.
I have a very particular issue and i don't know if there's a fix or if it's a client limitation.
I'm making an interlude multiskill server using a L2JFrozen base, and everything is pretty much set already.
As it's a multiskill, a stronger player should be able to fight many monsters at once. However, if i'm using a fighter class with Polearm when killing more than 8-10 monsters at once, the following bug happens:
The monster hp bar freezes (it doesn't go down visually), the character keeps attacking the monsters for a few seconds until the hp drain stops, the attack animation continues for some time as if the character is still fighintg all the monsters. but the hp drops to 0 and stays like that with the animation ongoing for a few more seconds until the player eventually dies and the monsters stop attacking all at once.
What i'm assuming is that the first monster of the aggroed pack dies (or something like that), but since the hp bar and the animation gets stuck as there's too much going on in the battle at once (too many hits, soulshots splashes, etc.), there's no time to switch to attack another monster and the result is the character dying.
Has anyone ever seen this? Is there a serverside or clientside fix? I have a good setup and a good Graphics Card so it's not a computer issue.
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