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Posted (edited)

Hey guys, some time ago I developed this mod from scratch, I present to you the Tournament 2.0.
A fighting system with modes 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.

 

 

Currently the code is for aCis, but with minimal knowledge in java you can adapt to any rev or chronicle.

I can lend a hand to anyone who needs this discord: Discord Server Link

Remembering that the system has been successfully tested on small servers, I believe that it will not be long before it gets 100% and be used on large servers, so I kindly ask you to report any bugs you find.

What’s new?

The code has been completely reworked for low memory and disk usage. The system is through listeners and triggers, considerably reducing the number of scheduled tasks and threads and, consequently, the use of system RAM. So let’s go to the list of news:

  • All fights are instantiated: what gives the freedom to have several fights happen in the same place without the players of different fights interfering in their respective fights.
  • Unlimited Arenas: arenas are created through a simple XML where only the spawn coordinates of a player in the world are configured, this means that you can create as many arenas as you want, ANYWHERE ON THE MAP.
  •  Fairer fights: fights were given a different way of picking a winner. They received a duration parameter – countdown – (that’s right, you can set the maximum time for each fight), with that, now there are 3 ways to win a fight:
    1. Having the most live members on your team.
    2. Having dealt more damage than the opposing team at the end of the fight countdown.
    3. If one or more members of the enemy team is out of the combat zone for more than 10 seconds (for that a task – OutOfTheZoneTask – was created).
    If none of the above options are met, the fight will be considered a draw (meaning no damage was dealt or action taken during the fight – that’s right AFK players – and players will not receive rewards.
  • Monitoring of fights: you can now monitor all fights that are currently taking place. Using an admin command you can enter the same instance of the fight and the players involved and thus check for any suspicious activity.
  • Registration in fights: in order for a player to register he must choose the mode he wants to play, if it is a group mode (ie any one other than 1 vs 1), he must create a “TournamentTeam”, ie , he will no longer have the need to form a Party, he will have to invite to his team the members he wants to play with and the code itself will decide if all players are able to battle in the chosen mode.
  • Choice of fights (WIP): fights will no longer be chosen randomly. Each player will have some parameters that determine their “fighting power”.
    1. WDT (Win/Defeat/Ties) – This parameter determines the average wins per tie loss.
    2. DPF (Damage per Fight) – this parameter determines the average damage the player deals per fight.
    These parameters are fully tied to defining the amount of points each player will earn on each win and draw and how much they will lose on each defeat, as well as sorting them into Elos (but this is still a work in progress).
    Defined the amount of points from the DPF and WDT teams will be allocated to play against teams that have a similar “fighting power”, so there will be a greater balance in the Tournament.
  • – Automatic Rankings: last but not least, our specialty. HTMLs being dynamically and automatically generated. At the end of each fight, the data of the players involved are stored in the database. Every player can access
    these data using the command “.mytour” where you will see your own statistics on the tournament and other players. The statistics implemented (for all modes) so far are:
    1. WDT Rate (Win/Defeat/Ties)
    2. DPF (Damage per Fight) – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    3. Total Damage Caused
    4. Damage Caused – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    5. Total Kills
    6. Total Kills – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    7. Total Wins – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    8. Total Losses – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    9. Total draws – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.

Important Settings:

– Restriction of Skills in the arena.
– Restriction of items in the arena.
– Class restriction in all modes.
– Auto Teleport when starting Tournament 2.0 (Confirm Dialog)
– All other settings described above have the option to be disabled/enabled.

 

 

CKtzUgc.png

Qn4522e.png

FVSxF45.png

4H9j6ky.png

Download: https://mega.nz/file/NdhCgaiZ#n_zgBmXNlgLheVRQQ6XeGpT0klD-4Zwl0NneS1u6NNQ

Rar pass is  https://discord.gg/2C37UszZ

Enjoy

Edited by ZaunProject
  • Like 1
  • Thanks 9
  • Upvote 3
Posted
3 hours ago, ExTrEmEDwarf said:

Give this person a membership.

 

Right now

 

3 hours ago, Celestine said:

Interesting share many people been searching for a clean Tournament Engine thanks for sharing with us.

 

1 hour ago, Vision said:

Thanks for this dude.

You did some brilliant job.

Thank u guys

Posted

try to update your sql queries

Connection con = null;
+		PreparedStatement offline = null;
+		ResultSet rs = null;
+		try
+		{
+			con = ConnectionPool.getConnection();
+			offline = con.prepareStatement("SELECT * FROM character_memo_alt WHERE obj_id =?");
+			offline.setInt(1, player.getObjectId());
+			rs = offline.executeQuery();
+			
+			while (rs.next())
+			{
+				String name = rs.getString("name");
+				String value = rs.getString("value");
+				long expire_time = rs.getLong("expire_time");
+				long curtime = System.currentTimeMillis();
+				
+				if ((expire_time <= curtime) && (expire_time > 0))
+				{
+					deleteExpiredVar(player, name, rs.getString("value")); // TODO: Remove the Var
+					continue;
+				}
+				
+				player.getVariables().put(name, new PlayerVar(player, name, value, expire_time));
+			}
+			
+			con.close();
+		}
+		catch (Exception e)
+		{
+			e.printStackTrace();
+		}
+		finally
+		{
+			Mysql.closeQuietly(con, offline, rs);
+		}

such code is pre JDK8

 

thanks for sharing

  • Thanks 1
Posted

I didn't understand the logic of creating a zone if you define the instance of each fight and also creating a new type of memo if there is already one to store the data of each player. either way you will get my like.

Posted
57 minutes ago, Williams said:

I didn't understand the logic of creating a zone if you define the instance of each fight and also creating a new type of memo if there is already one to store the data of each player. either way you will get my like.

Zone: because OutOfZoneTask

New Memo: because i like this one more.

 

Posted (edited)
On 9/12/2021 at 4:49 PM, ZaunProject said:

New Memo: because i like this one more.

this is why i did not say anything about the extra database pool connector since its your code if you like it who am i to say something 😄 but as i said an update would be good.

Edited by Vision
  • 4 months later...
Posted

I added the mod on 382, 399 and 401. In all of them it worked perfectly, but when the player restarts, the gameserver warns with a WARNING! It may not work, but that's not cool and I couldn't remove the alert.

  • 1 month later...
Posted (edited)

hi i have a problem with the code 

https://prnt.sc/5B6qsSTlMNja 

event start (message in the link) 

error on console (null in loading zones and if i delete tournamentzone.xml works without null and errors)

 

Arenas.xml in TournamentData Folder

Quote

<?xml version='1.0' encoding='utf-8'?>
<list>
    <!--<arena id="1" types="F1X1;F2X2;F3X3;F4X4;F5X5;F9X9">
            
            <team_one_loc x="87775" y="257757" z="-10381"/>
            <team_one_loc x="87775" y="257857" z="-10381"/>
            <team_one_loc x="87775" y="257957" z="-10381"/>
            <team_one_loc x="87775" y="258057" z="-10381"/>
            <team_one_loc x="87775" y="258157" z="-10381"/>
            <team_one_loc x="87775" y="258257" z="-10381"/>
            <team_one_loc x="87775" y="258357" z="-10381"/>
            <team_one_loc x="87775" y="258457" z="-10381"/>
            <team_one_loc x="87775" y="258557" z="-10381"/>
            
            <team_two_loc x="88959" y="257757" z="-10381"/>
            <team_two_loc x="88959" y="257857" z="-10381"/>
            <team_two_loc x="88959" y="257957" z="-10381"/>
            <team_two_loc x="88959" y="258057" z="-10381"/>
            <team_two_loc x="88959" y="258157" z="-10381"/>
            <team_two_loc x="88959" y="258257" z="-10381"/>
            <team_two_loc x="88959" y="258357" z="-10381"/>
            <team_two_loc x="88959" y="258457" z="-10381"/>
            <team_two_loc x="88959" y="258557" z="-10381"/>
    </arena>-->
    
    <!-- coliseum 1x1 -->
    <arena id="2" types="F1X1">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
    </arena>
    
    <!-- coliseum 2x2 -->
    <arena id="3" types="F2X2">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
    </arena>
    
    <!-- coliseum 3x3 -->
    <arena id="4" types="F3X3">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
    </arena>
    
    <!-- coliseum 4x4 -->
    <arena id="5" types="F4X4">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
    </arena>
    
    <!-- coliseum 5x5 -->
    <arena id="6" types="F5X5">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
    </arena>
    
    <!-- coliseum 9x9 -->
    <arena id="7" types="F9X9">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46426" z="-3408"/>
        <team_one_loc x="150396" y="46426" z="-3408"/>
        <team_one_loc x="150396" y="46326" z="-3408"/>
        <team_one_loc x="150396" y="46326" z="-3408"/>
        <team_one_loc x="150396" y="47026" z="-3408"/>
        <team_one_loc x="150396" y="47026" z="-3408"/>
        <team_one_loc x="150396" y="47126" z="-3408"/>
        <team_one_loc x="150396" y="47126" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46426" z="-3408"/>
        <team_two_loc x="148532" y="46426" z="-3408"/>
        <team_two_loc x="148532" y="46326" z="-3408"/>
        <team_two_loc x="148532" y="46326" z="-3408"/>
        <team_two_loc x="148532" y="47026" z="-3408"/>
        <team_two_loc x="148532" y="47026" z="-3408"/>
        <team_two_loc x="148532" y="47126" z="-3408"/>
        <team_two_loc x="148532" y="47126" z="-3408"/>
    </arena>
</list>

 

 

TournamentZone.xml in zone folder

 

Quote

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <!-- PVP Zones -->
    <zone shape="NPoly" minZ="-3596" maxZ="-3396"><!-- dion_monster_pvp -->
        <node x="11947" y="183019"/>
        <node x="12937" y="183019"/>
        <node x="12943" y="184010"/>
        <node x="11941" y="184010"/>
    </zone>
    <zone shape="NPoly" minZ="-3752" maxZ="-3352"><!-- gludin_pvp -->
        <node x="-88411" y="141732"/>
        <node x="-87429" y="141733"/>
        <node x="-87429" y="142708"/>
        <node x="-88408" y="142708"/>
    </zone>
    <zone shape="NPoly" minZ="-3850" maxZ="-3350"><!-- giran_pvp_battle -->
        <node x="72493" y="142263"/>
        <node x="73493" y="142264"/>
        <node x="73493" y="143261"/>
        <node x="72495" y="143258"/>
    </zone>
    <zone shape="NPoly" minZ="-3498" maxZ="-3298"><!-- colosseum_battle -->
        <node x="150948" y="46483" />
        <node x="151210" y="46186" />
        <node x="151221" y="45928" />
        <node x="150737" y="45344" />
        <node x="148265" y="45346" />
        <node x="147769" y="45942" />
        <node x="147784" y="46184" />
        <node x="148047" y="46482" />
        <node x="148049" y="46954" />
        <node x="147781" y="47256" />
        <node x="147769" y="47492" />
        <node x="148263" y="48087" />
        <node x="150745" y="48084" />
        <node x="151220" y="47493" />
        <node x="151216" y="47259" />
        <node x="150947" y="46960" />
    </zone>
    
    <zone shape="NPoly" minZ="1000" maxZ="-20000"><!-- heine room 1 -->
        <node x="87595" y="259076"/>
        <node x="87595" y="257344"/>
        <node x="89223" y="257344"/>
        <node x="89223" y="259076"/>
    </zone>
</list>

any help?

i no edit the xml files

Edited by MarGaZeaS
  • 7 months later...
  • 2 months later...
Posted (edited)

Hello. 

I added this on aCis401 but i found some serious problems on the code. First of all i updated all sql queries and i removed the character_memo_alt (its useless) and instead i saved everything in character_memo. All custom edits on Gameclient.java caused a serious problem (WARNING on GS) when a players was logging out. I found this part useless too so i removed it. Then i removed all Tournament arenas and OutOfZoneTask (i found them useless too because all games are instanced). Another bug is :when a team is on countdown to port in, for those 10 seconds was able to register on another game. That caused serious issues if another team join the Q and could port your team on next game before you finish the active one. And last bug is with the pets. Instance is not handled upon teleport in arena so enemies cannot kill your pet. I fixed more things for sure but i don't remember something else big. 

 

Its a very good system if you can manage to fix/update. I don't recommend it for live server as it is.

 

Keep up.

Edited by andy1984

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    • Good evening, gentlemen. After many requests and after seeing half a dozen people using the project name with buggy acis sources that make no sense, I decided to bring some content that is truly worthy of carrying the name of our project L2JDREAM. I come through this topic to share the source code of our old L2JDream 2.0 revision This project was active from December/2012 to December/2019, being discontinued in 2019 as we now use alucera based source-code in L2JDream V3.0   That said, there is also the content of our VIP customer review, already embedded in this source, fully functional, and FREE.. WITH THE ONLY EXCEPTION OF ANTIBOT PROTECTION, which requires a valid license to work, THAT IS, a 100% free project with open source, but my protection will only work for customers who had a project license. I found this to be a fair way for customers of the private project.       The VIP revision has all the features of the free revision , plus other exclusive features. Check out more complete information about it below. Project Information: BASE: A High Five project was downgraded to Interlude. Features: Quests - All Interlude Quests working according to [L2OFF]. Raid & Grand Bosses - Working perfectly with their proper videos according to [L2OFF]. Olympiads - Fully functional according to [L2OFF]. Sieges - Fully functional and with all Castle functions according to [L2OFF]. Fortress Sieges - Working perfectly with all its functions according to [L2OFF]. Siege Hall - All working perfectly according to [L2OFF]. Lottery - Working perfectly according to [L2OFF]. Fishing - Working perfectly according to [L2OFF]. Skills - All skills in the revision are balanced for standard servers with all working perfectly according to [L2OFF]. Gameplay - All game components have been tested by several servers, both for low rate and high rate servers. Events: Death Match: Classic deathmatch between registered players. Capture The Flag: Event where teams must steal the enemy flag to score points. Team Vs Team: PvP combat event between two teams, where each enemy killed scores 1 point for your team. TvT, CTF and DM: Instanced events with configurable automatic start. Standard Mods from L2JDream FREE revision : Complete Offline Trade/Craft. NPC Crest recreated to consume less memory and run lighter with cleaner and more efficient codes. PvP/PK Color System. Voiced Commands (.menu, .help, .offline, .classmaster) Among others... Exclusive Mods - These were included in the VIP revision (all configurable to enable/disable/etc): AIO System (AIO Seller included) VIP System Buffer Vip AIO, VIP and Noblesse item Siege Date Archievement Engine BuffShop System Npc Ranking  Protected Password WareHouse Npc Raid Info  Permanent Nobless, meaning the player does not lose buffs when dying. Automatic Nobless when killing Barakiel. Register Siege Advanced Pvp & Pk Announce System PvP & Pk Reward System Chaotic Zones RaidBoss Defeated Message Announcement Respawn Boss Donator Enchant Scroll (Unique Enchant Scroll for all Grades with configurable chance...) PrivateStore Sell/Buy by Item (changes the currency of the character shops) Equipment Restriction Disable Weapons For Classes System Custom Cancellation War Legend System Quake System Dressme Arena Duel 1x1 (With Arena Ranking) *** THIS MOD HAS BEEN REFORMULATED *** Spartan Guard 3.0 - L2JDream Protection System (only works with a valid license) System locked in gameserver. Protects against L2Adrenaline, L2Net, L2phx, L2Tower, L2Walker and others. It is not possible to log into your server without the system. You must have an active license for the server and system to work. NOTE: If you test a bot and are able to use it, just contact me sending the program that it will be blocked and you will receive the fix to implement in your system.   I would like to take this moment and thank to @Bian @LucasDante @karlos @apollo @Denky @Wolgan @Nattan Felipe and the entire team that helped create and maintain the L2JDream V2 project.   You can find the full source on My GitHub  https://github.com/Wallz/L2jDreamV2_Source/ Fork and collaborate with the crowd   
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