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Posted (edited)

Hey guys, some time ago I developed this mod from scratch, I present to you the Tournament 2.0.
A fighting system with modes 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.

 

 

Currently the code is for aCis, but with minimal knowledge in java you can adapt to any rev or chronicle.

I can lend a hand to anyone who needs this discord: Discord Server Link

Remembering that the system has been successfully tested on small servers, I believe that it will not be long before it gets 100% and be used on large servers, so I kindly ask you to report any bugs you find.

What’s new?

The code has been completely reworked for low memory and disk usage. The system is through listeners and triggers, considerably reducing the number of scheduled tasks and threads and, consequently, the use of system RAM. So let’s go to the list of news:

  • All fights are instantiated: what gives the freedom to have several fights happen in the same place without the players of different fights interfering in their respective fights.
  • Unlimited Arenas: arenas are created through a simple XML where only the spawn coordinates of a player in the world are configured, this means that you can create as many arenas as you want, ANYWHERE ON THE MAP.
  •  Fairer fights: fights were given a different way of picking a winner. They received a duration parameter – countdown – (that’s right, you can set the maximum time for each fight), with that, now there are 3 ways to win a fight:
    1. Having the most live members on your team.
    2. Having dealt more damage than the opposing team at the end of the fight countdown.
    3. If one or more members of the enemy team is out of the combat zone for more than 10 seconds (for that a task – OutOfTheZoneTask – was created).
    If none of the above options are met, the fight will be considered a draw (meaning no damage was dealt or action taken during the fight – that’s right AFK players – and players will not receive rewards.
  • Monitoring of fights: you can now monitor all fights that are currently taking place. Using an admin command you can enter the same instance of the fight and the players involved and thus check for any suspicious activity.
  • Registration in fights: in order for a player to register he must choose the mode he wants to play, if it is a group mode (ie any one other than 1 vs 1), he must create a “TournamentTeam”, ie , he will no longer have the need to form a Party, he will have to invite to his team the members he wants to play with and the code itself will decide if all players are able to battle in the chosen mode.
  • Choice of fights (WIP): fights will no longer be chosen randomly. Each player will have some parameters that determine their “fighting power”.
    1. WDT (Win/Defeat/Ties) – This parameter determines the average wins per tie loss.
    2. DPF (Damage per Fight) – this parameter determines the average damage the player deals per fight.
    These parameters are fully tied to defining the amount of points each player will earn on each win and draw and how much they will lose on each defeat, as well as sorting them into Elos (but this is still a work in progress).
    Defined the amount of points from the DPF and WDT teams will be allocated to play against teams that have a similar “fighting power”, so there will be a greater balance in the Tournament.
  • – Automatic Rankings: last but not least, our specialty. HTMLs being dynamically and automatically generated. At the end of each fight, the data of the players involved are stored in the database. Every player can access
    these data using the command “.mytour” where you will see your own statistics on the tournament and other players. The statistics implemented (for all modes) so far are:
    1. WDT Rate (Win/Defeat/Ties)
    2. DPF (Damage per Fight) – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    3. Total Damage Caused
    4. Damage Caused – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    5. Total Kills
    6. Total Kills – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    7. Total Wins – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    8. Total Losses – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.
    9. Total draws – Modes: 1 vs 1 / 2 vs 2 / 3 vs 3 / 4 vs 4 / 5 vs 5 / 9 vs 9.

Important Settings:

– Restriction of Skills in the arena.
– Restriction of items in the arena.
– Class restriction in all modes.
– Auto Teleport when starting Tournament 2.0 (Confirm Dialog)
– All other settings described above have the option to be disabled/enabled.

 

 

CKtzUgc.png

Qn4522e.png

FVSxF45.png

4H9j6ky.png

Download: https://mega.nz/file/NdhCgaiZ#n_zgBmXNlgLheVRQQ6XeGpT0klD-4Zwl0NneS1u6NNQ

Rar pass is  https://discord.gg/2C37UszZ

Enjoy

Edited by ZaunProject
  • Like 1
  • Thanks 9
  • Upvote 3
Posted
3 hours ago, ExTrEmEDwarf said:

Give this person a membership.

 

Right now

 

3 hours ago, Celestine said:

Interesting share many people been searching for a clean Tournament Engine thanks for sharing with us.

 

1 hour ago, Vision said:

Thanks for this dude.

You did some brilliant job.

Thank u guys

Posted

try to update your sql queries

Connection con = null;
+		PreparedStatement offline = null;
+		ResultSet rs = null;
+		try
+		{
+			con = ConnectionPool.getConnection();
+			offline = con.prepareStatement("SELECT * FROM character_memo_alt WHERE obj_id =?");
+			offline.setInt(1, player.getObjectId());
+			rs = offline.executeQuery();
+			
+			while (rs.next())
+			{
+				String name = rs.getString("name");
+				String value = rs.getString("value");
+				long expire_time = rs.getLong("expire_time");
+				long curtime = System.currentTimeMillis();
+				
+				if ((expire_time <= curtime) && (expire_time > 0))
+				{
+					deleteExpiredVar(player, name, rs.getString("value")); // TODO: Remove the Var
+					continue;
+				}
+				
+				player.getVariables().put(name, new PlayerVar(player, name, value, expire_time));
+			}
+			
+			con.close();
+		}
+		catch (Exception e)
+		{
+			e.printStackTrace();
+		}
+		finally
+		{
+			Mysql.closeQuietly(con, offline, rs);
+		}

such code is pre JDK8

 

thanks for sharing

  • Thanks 1
Posted

I didn't understand the logic of creating a zone if you define the instance of each fight and also creating a new type of memo if there is already one to store the data of each player. either way you will get my like.

Posted
57 minutes ago, Williams said:

I didn't understand the logic of creating a zone if you define the instance of each fight and also creating a new type of memo if there is already one to store the data of each player. either way you will get my like.

Zone: because OutOfZoneTask

New Memo: because i like this one more.

 

Posted (edited)
On 9/12/2021 at 4:49 PM, ZaunProject said:

New Memo: because i like this one more.

this is why i did not say anything about the extra database pool connector since its your code if you like it who am i to say something 😄 but as i said an update would be good.

Edited by Vision
  • 4 months later...
Posted

I added the mod on 382, 399 and 401. In all of them it worked perfectly, but when the player restarts, the gameserver warns with a WARNING! It may not work, but that's not cool and I couldn't remove the alert.

  • 1 month later...
Posted (edited)

hi i have a problem with the code 

https://prnt.sc/5B6qsSTlMNja 

event start (message in the link) 

error on console (null in loading zones and if i delete tournamentzone.xml works without null and errors)

 

Arenas.xml in TournamentData Folder

Quote

<?xml version='1.0' encoding='utf-8'?>
<list>
    <!--<arena id="1" types="F1X1;F2X2;F3X3;F4X4;F5X5;F9X9">
            
            <team_one_loc x="87775" y="257757" z="-10381"/>
            <team_one_loc x="87775" y="257857" z="-10381"/>
            <team_one_loc x="87775" y="257957" z="-10381"/>
            <team_one_loc x="87775" y="258057" z="-10381"/>
            <team_one_loc x="87775" y="258157" z="-10381"/>
            <team_one_loc x="87775" y="258257" z="-10381"/>
            <team_one_loc x="87775" y="258357" z="-10381"/>
            <team_one_loc x="87775" y="258457" z="-10381"/>
            <team_one_loc x="87775" y="258557" z="-10381"/>
            
            <team_two_loc x="88959" y="257757" z="-10381"/>
            <team_two_loc x="88959" y="257857" z="-10381"/>
            <team_two_loc x="88959" y="257957" z="-10381"/>
            <team_two_loc x="88959" y="258057" z="-10381"/>
            <team_two_loc x="88959" y="258157" z="-10381"/>
            <team_two_loc x="88959" y="258257" z="-10381"/>
            <team_two_loc x="88959" y="258357" z="-10381"/>
            <team_two_loc x="88959" y="258457" z="-10381"/>
            <team_two_loc x="88959" y="258557" z="-10381"/>
    </arena>-->
    
    <!-- coliseum 1x1 -->
    <arena id="2" types="F1X1">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
    </arena>
    
    <!-- coliseum 2x2 -->
    <arena id="3" types="F2X2">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
    </arena>
    
    <!-- coliseum 3x3 -->
    <arena id="4" types="F3X3">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
    </arena>
    
    <!-- coliseum 4x4 -->
    <arena id="5" types="F4X4">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
    </arena>
    
    <!-- coliseum 5x5 -->
    <arena id="6" types="F5X5">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
    </arena>
    
    <!-- coliseum 9x9 -->
    <arena id="7" types="F9X9">
        <!-- Team One Locs -->
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46726" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46826" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46626" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46926" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46526" z="-3408"/>
        <team_one_loc x="150396" y="46426" z="-3408"/>
        <team_one_loc x="150396" y="46426" z="-3408"/>
        <team_one_loc x="150396" y="46326" z="-3408"/>
        <team_one_loc x="150396" y="46326" z="-3408"/>
        <team_one_loc x="150396" y="47026" z="-3408"/>
        <team_one_loc x="150396" y="47026" z="-3408"/>
        <team_one_loc x="150396" y="47126" z="-3408"/>
        <team_one_loc x="150396" y="47126" z="-3408"/>
        <!-- Team Two Locs -->
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46726" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46826" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46626" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46926" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46526" z="-3408"/>
        <team_two_loc x="148532" y="46426" z="-3408"/>
        <team_two_loc x="148532" y="46426" z="-3408"/>
        <team_two_loc x="148532" y="46326" z="-3408"/>
        <team_two_loc x="148532" y="46326" z="-3408"/>
        <team_two_loc x="148532" y="47026" z="-3408"/>
        <team_two_loc x="148532" y="47026" z="-3408"/>
        <team_two_loc x="148532" y="47126" z="-3408"/>
        <team_two_loc x="148532" y="47126" z="-3408"/>
    </arena>
</list>

 

 

TournamentZone.xml in zone folder

 

Quote

<?xml version="1.0" encoding="UTF-8"?>
<list>
    <!-- PVP Zones -->
    <zone shape="NPoly" minZ="-3596" maxZ="-3396"><!-- dion_monster_pvp -->
        <node x="11947" y="183019"/>
        <node x="12937" y="183019"/>
        <node x="12943" y="184010"/>
        <node x="11941" y="184010"/>
    </zone>
    <zone shape="NPoly" minZ="-3752" maxZ="-3352"><!-- gludin_pvp -->
        <node x="-88411" y="141732"/>
        <node x="-87429" y="141733"/>
        <node x="-87429" y="142708"/>
        <node x="-88408" y="142708"/>
    </zone>
    <zone shape="NPoly" minZ="-3850" maxZ="-3350"><!-- giran_pvp_battle -->
        <node x="72493" y="142263"/>
        <node x="73493" y="142264"/>
        <node x="73493" y="143261"/>
        <node x="72495" y="143258"/>
    </zone>
    <zone shape="NPoly" minZ="-3498" maxZ="-3298"><!-- colosseum_battle -->
        <node x="150948" y="46483" />
        <node x="151210" y="46186" />
        <node x="151221" y="45928" />
        <node x="150737" y="45344" />
        <node x="148265" y="45346" />
        <node x="147769" y="45942" />
        <node x="147784" y="46184" />
        <node x="148047" y="46482" />
        <node x="148049" y="46954" />
        <node x="147781" y="47256" />
        <node x="147769" y="47492" />
        <node x="148263" y="48087" />
        <node x="150745" y="48084" />
        <node x="151220" y="47493" />
        <node x="151216" y="47259" />
        <node x="150947" y="46960" />
    </zone>
    
    <zone shape="NPoly" minZ="1000" maxZ="-20000"><!-- heine room 1 -->
        <node x="87595" y="259076"/>
        <node x="87595" y="257344"/>
        <node x="89223" y="257344"/>
        <node x="89223" y="259076"/>
    </zone>
</list>

any help?

i no edit the xml files

Edited by MarGaZeaS
  • 7 months later...
  • 2 months later...
Posted (edited)

Hello. 

I added this on aCis401 but i found some serious problems on the code. First of all i updated all sql queries and i removed the character_memo_alt (its useless) and instead i saved everything in character_memo. All custom edits on Gameclient.java caused a serious problem (WARNING on GS) when a players was logging out. I found this part useless too so i removed it. Then i removed all Tournament arenas and OutOfZoneTask (i found them useless too because all games are instanced). Another bug is :when a team is on countdown to port in, for those 10 seconds was able to register on another game. That caused serious issues if another team join the Q and could port your team on next game before you finish the active one. And last bug is with the pets. Instance is not handled upon teleport in arena so enemies cannot kill your pet. I fixed more things for sure but i don't remember something else big. 

 

Its a very good system if you can manage to fix/update. I don't recommend it for live server as it is.

 

Keep up.

Edited by andy1984

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    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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