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Posted

Hello, I need help for this problem
struggling to fix this problem for a week but don't find a solution.

 

My client have memory leak problem when player reach 100 at the same place
already removed all unecessary interface and custom equipment but the problem is still there

 

does anybody know how to solve this?

 

 

 


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Posted

all these errors say is that mem allocation failed, prolly due hitting 32bit limits. Call history wont provide any useful data in this case, because its just consequence of leak somewhere else. I would revert all client changes to clean system with just own .dats and go from there in small increments at time, monitoring crashes.

Posted
7 hours ago, AlmostGood said:

all these errors say is that mem allocation failed, prolly due hitting 32bit limits. Call history wont provide any useful data in this case, because its just consequence of leak somewhere else. I would revert all client changes to clean system with just own .dats and go from there in small increments at time, monitoring crashes.

So you saying this is .dat problem? Meaning that I need more clean system?

7 hours ago, `Son said:

Are you using the retail interface?

I have custom interface but already removed and the problem is still there

Posted
1 hour ago, Xtellia said:

Depend on how much custom data is loaded. Client crashes if more than 1.8GB ram is used.

what you saying if we have too many custom files it will causing client crash?

Posted (edited)

as i can see this is more like a community board error

the second error for me is more like an unverified/incorrect client files

Edited by BruT
Posted
Just now, BruT said:

as i can see this is more like a community board error

how come? client crash not happened when players opened community board, it happened when so many players doing mass war, FPS will be drop and everything will be more like heavy and suddenly crashed happen

Posted
12 minutes ago, BruT said:

as i can see this is more like a community board error

the second error for me is more like an unverified/incorrect client files

e_u842_starfall_green it's an Emitter ( let's say effect ) from the default  LineageEffect.u package.

The problem is a bit different.

Posted
39 minutes ago, NevesOma said:

e_u842_starfall_green it's an Emitter ( let's say effect ) from the default  LineageEffect.u package.

The problem is a bit different.

the first error is from cb

Posted
15 minutes ago, BruT said:

the first error is from cb

Ofc. It is logical to assume that my answer refers to your second answer about effect and not your first about CB.

Posted

you can safely ignore what crash state when its about hitting 2gb limit - it will just crash at exact moment where any action in game requested new alloc and reached limit, even when given action didn't contribute to root problem at all.

It can be any change in client or malformed packet, also make sure server properly removes all ingame objects when out of range

Posted
57 minutes ago, AlmostGood said:

you can safely ignore what crash state when its about hitting 2gb limit - it will just crash at exact moment where any action in game requested new alloc and reached limit, even when given action didn't contribute to root problem at all.

It can be any change in client or malformed packet, also make sure server properly removes all ingame objects when out of range

I agree, maybe I can start from remove or decrease ingame objects when out range

Posted
1 hour ago, AlisaCodeDragon said:

1 ) use a clean patch

2 ) check whether support for more than 2 gigabytes is enabled

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it is better to use a clean system patch

Thank you alisa! I will test this

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