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Posted
Just now, roukounas123 said:

Thnx for share...can use it in l2jserver hi5?

Yes, you can use these textures anywhere, you will only need to rewrite the bypasses if they are different from yours.

  • 3 months later...
Posted (edited)

gives crit error... 100.html


 

Quote

Error: 
History: NCHtmlTable::Align <- NCHtmlFrame::Align <- NCHtmlViewer::AnalyzeHtml <- NCHtmlViewer::LoadHtmlFormString <- NCBBSHtmlViewer::LoadHtmlFormString <- NCBBSHtmlViewer::MergeListBuff <- NCBBSHtmlViewer::SetHtmlBuffData <- UHtmlHandle::execSetHtmlBuffData <- UObject::ProcessEvent <- (BoardWnd Transient.BoardWnd, Function Interface.BoardWnd.OnEvent, 0x150679A0, 0x0018E8F8, 16, 16) <- XMLUIManager::ExecuteUIEvent <- ID:1200, param:OK=1 Command1=bypass _bbshome Command2=bypass _bbsgetfav Command3=bypass _bbsloc Command4=bypass _bbsclan Command5=bypass _bbsmemo Command6=bypass _maillist_0_1_0_ Command7=bypass _friendlist_0_ Command8= Address=103 <- ExecuteUIEvent <- NConsoleWnd::ShowBoardPacket <- UGameEngine::OnShowboardPacket <- ShowBoardPacket <- UNetworkHandler::Tick <- Function Name=ShowBoardPacket <- UGameEngine::Tick <- UpdateWorld <- CMainLoop::UpdateTheWorld <- MainLoop

Exception:
Code [EXCEPTION_INT_DIVIDE_BY_ZERO]
Address [0x12F13AA6]
SegCs [0x0023]

NWindow.DLL [0x129F0000] Offset [0x00523AA6]

 

Edited by darta
Posted
39 minutes ago, darta said:

gives crit error... 100.html


 

 

Judging by the text of the error, the problem is in the Community Board, not the html window. These files were not tested in CB, they are designed for normal html dialogs.

  • 3 weeks later...
  • 1 year later...

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