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Posted
14 hours ago, Elfocrash said:

I know that Deazer hates me and I don't like the guy either but objectively Lucera is better coded and uses better tech. The bar is low for both projects but if Lucera is a 10 then aCis is a 6, purely based on tech and code.

That doesn't make it a better project, but the java side is more on par which what you would see but someone who writes Java for a living rather than someone who is self taught.

 

That being said, aCis is a better overall project. A project isn't just the code. It's the leadership, the direction, the monetization model and so much more.

 

So yeah if you're only interesting in the "Java" aspect then Lucera is better but if you want a good project aCis is a no brainer. Deazer treats his customers like dogshit based on the PMs that I've seen. Also Lucera is closed source so if even if the Java side is better, you are limited by the plugin engine.

So in conclusion, having a server based on Lucera is just dumb. You are limited to use his formulas (even tho some of them are terrible) and you can't change much.

Posted (edited)

More like, if you want a ready to go server, take Lucera. Otherwise, aCis, yet you will have to implement all what you need and fix potential issues.

 

People are using Lucera since ages and say it's good enough, no major bugs and have shitload of customs.

 

Everything depends what you really want. A project to worn on or you want to open a ready to use server.

 

--------

 

Btw, hello fellas. Long time no see*.

 

* - not coming back, no time for mxc bullshits, just saying hello 😄

Edited by SweeTs
Posted (edited)
2 hours ago, Elfocrash said:

Yeah don't bother, just use aCis.

I'm already using aCis. I just wanted to know your opinions.

1 hour ago, SweeTs said:

More like, if you want a ready to go server, take Lucera. Otherwise, aCis, yet you will have to implement all what you need and fix potential issues.

 

People are using Lucera since ages and say it's good enough, no major bugs and have shitload of customs.

 

Everything depends what you really want. A project to worn on or you want to open a ready to use server.

 

--------

 

Btw, hello fellas. Long time no see*.

 

* - not coming back, no time for mxc bullshits, just saying hello 😄

Thanks for your opinion. It really matters that you said that.

Edited by TehBot12
Posted (edited)

I am sure that ACIS and Lucera have their positives. Some things I did not like with these packs:

1. Trying to swim up from a necropolis or catacomb...trying to get out is ridiculous...

2. Bosses cast hold skill on player and player can not hit boss but boss + minions hit player

3. No separation of player shops so players can not walk between

4. Mob/Raid Boss behavior i did not like

Maybe these have been fixed now. I dont know. But these are problems that impact players.

 

I know Athena Project is another option but the servers I have played on with this pack i did not like.

 

Years ago,  L2OFF packs were by far better than L2J packs. But today, L2J packs with updated files are just as good or better.

 

I have had L2jORION files for 4 years and  I am very happy. Prices are reasonable, support is excellent, and necessary updates have been added.

I NEVER hear a complaint from players about geo data or server performance.

This is just an opinion of an admin/player of these other packs and as a satisfied client of L2jORION. Good Luck.

 

Edited by L2RAPTOR
Posted
On 3/21/2021 at 12:57 AM, L2RAPTOR said:

I am sure that ACIS and Lucera have their positives. Some things I did not like with these packs:

1. Trying to swim up from a necropolis or catacomb...trying to get out is ridiculous...

2. Bosses cast hold skill on player and player can not hit boss but boss + minions hit player

3. No separation of player shops so players can not walk between

4. Mob/Raid Boss behavior i did not like

Maybe these have been fixed now. I dont know. But these are problems that impact players.

 

I know Athena Project is another option but the servers I have played on with this pack i did not like.

 

Years ago,  L2OFF packs were by far better than L2J packs. But today, L2J packs with updated files are just as good or better.

 

I have had L2jORION files for 4 years and  I am very happy. Prices are reasonable, support is excellent, and necessary updates have been added.

I NEVER hear a complaint from players about geo data or server performance.

This is just an opinion of an admin/player of these other packs and as a satisfied client of L2jORION. Good Luck.

 

 The thing with L2OFF is that, it is extremely hard to make customs.
Everything has it's pros and cons. Although the question is about Java emulators.
I'm going to stick with my original opinion and say aCis once more.
I would like more members of the community, fellow users of aCis or Lucera to respond.
I'm saying it again. This is not a topic to help me decide which emulator is best for me.
This topic was created to determine what the community thinks!

/discuss

  • 2 weeks later...
Posted (edited)

I never worked with any other pack than aCis for the past 5 years, however the last week I've been working on a lucera 3 server and here are my two cents:

 

The pack itself is stable (I mean there's no gamebreaking bugs or missing things). Through their plugin system you can pretty much code anything you wish because you can access and interfere with anything from the source. There are limitations if for example you want to modify an existing system (say seven signs) beyond the configuration capabilities, you're going to have to write your own custom system from scratch.

 

When you begin working on lucera after l2j, you will get very mad at the beginning since about 70% of the project structure is changed, but if you know where to look and what to look for, you won't run into trouble.

 

Each system has countless configurations available, even if they are not used by retail in order to help the developer build what they want without having to code at all. From what I can tell, I think the developer of lucera knew what he was doing (I believe the development of the project is abandoned, only bugfixes).

 

After taking a look at the source through a decompiler, the project structure looks pretty ugly and it feels there are things here and there which makes it hard to look for something specific (russians).

 

 

Conclusion: I would go with aCis rather than lucera 3, but that's a personal opinion (I like to create the stuff I use when possible). That doesn't mean lucera 3 shouldn't be an option for admins with less experience/budget (it would cost more than 120 to hire developers for aCis).

Edited by An4rchy
Posted (edited)

The conclusion is... any updated L2j pack(like L2jorion) is as good as any L2OFF pack.

Many years ago L2Off was better. But not today.

L2j is easier to develop and customize,

From a players point of view, there is no obvious difference in pack.

From an Admin's point of view, L2j is cheaper and easier to customize to admin's preference.

The debate is not ACIS vs LUCERA..

The debate is L2OFF vs L2j.. and as time has gone on,  L2J files have progressed and been updated to a point that L2OFF files are no better than L2J files.

Edited by L2RAPTOR
Posted (edited)
8 minutes ago, Elfocrash said:

L2jOrion is trash

 Everyone has their own opinion. i like it. Your opinion is from a developer not a player or Admin.

I would love to hear you explain why L2jorion pack is trash...

Edited by L2RAPTOR
Posted
1 minute ago, Elfocrash said:

My opinion is from a developer, so if you only care about a player or admin perspective, then explaining it would make no difference. Ignorance is bliss

Exactly. So only Admins that manage the server and players that play the server matter. So stfu?

Posted (edited)
5 minutes ago, L2RAPTOR said:

Exactly. So only Admins that manage the server and players that play the server matter. So stfu?

You got a semi-broken car. You're about to travel 90 Km distance with 4 passengers in high-speed road. Your engineer telling you that your car got leaks and won't make it after driving for so long.

Your passengers convince you you that the car is fine now so it's perfect, let's move on.

 

If you failed to catch the point, as long as you're dealing with software and programming, a developer's opinion always is on top. 

Edited by Kara

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  • Posts

    • L2JOne — Interlude C6 67 systems. Desktop Control Center. Edit the server while it runs. FULL SYSTEM CATALOGUE  ·  WEBSITE  ·  TELEGRAM Most Interlude packs give you a clean core and leave the interesting part to you. This one ships with the content already written — the economy systems, the event engine, the retention loop and the admin tooling a live server actually needs after week one. Everything is configurable from open files, and most of it is editable with the server running, from a Community Board panel or from the desktop Control Center. You should not need a new build to fix a broken skill or retune a drop rate on a Saturday night. QUICK FACTS 67 systems delivered ready — new, rebuilt, expanded or fixed 689 XML files — items, NPCs, skills, spawns, zones and every custom system, all open 343 quests implemented 147 GM commands, each with its own access level 95 database tables with install and versioned migration scripts 22 Community Board panels with open HTML 8 event modes that schedule themselves Java, JDK 22+, MariaDB / MySQL Desktop Control Center in English, Portuguese and Spanish DESKTOP CONTROL CENTER Start, restart and reload configuration Memory, GC, threads and CPU in real time Live log console and content search Database browser, scheduled backup, install and migration HWID bans and IP lookup Item editor with icon preview, plus multisell, NPC, class and config editors Item cloning, ID migration, item-pack import Reads and repacks the client itemgrp / npcgrp / skillgrp Automatic backup before every save Builds incremental updates, hash-verified per file WHAT IS INSIDE NEW = not in stock Interlude  ·  REBUILT = existed, rewritten from scratch  ·  EXPANDED = original kept, features added  ·  IMPROVED = original fixed and revised ECONOMY AND ITEMS — 11 systems Offline Shop — REBUILT. Keeps selling after the client closes, restores itself on restart, expires in a number of days you set. Own name colour and visual effect, no damage in peace zones, can be restricted to VIP only. Marketplace — NEW. Persistent market inside the Community Board. Listings stay up with the player offline, delivery is automatic, the listing fee is configurable, every sale logged. Enchant System — REBUILT. Rate per level and per scroll type in an open file. You choose what happens on failure: break, keep or drop one level. In-game editing panel, log of every attempt, automatic high-enchant announce. Custom currency — NEW. Any item as the private store currency: buy, sell and package sale, including the balance the client shows. Reward capsules — NEW. Boxes that draw items by weight, built in an open file. Event, donation and boss boxes with no code. Timed items and passes — NEW. Expire in real time, not play time, and keep counting offline. Noble, VIP, Kamaloka and auto farm passes ship ready. Equipment skins — NEW. Change the look of weapon and armour without touching a single stat. Accessory sets — NEW. The armour-set concept applied to rings, earrings and necklaces, with their own bonus. Deferred delivery — NEW. Items delivered at the player's next login, so donations, vote rewards and event prizes never get lost. Redeem coupons — NEW. GM generates a code, the player redeems it once. Campaigns, downtime compensation, streamer partnerships. Price and drop control — NEW. Single price across every merchant, all-free mode for test servers, gold bar conversion, drop block by grade on death. EVENTS AND PVP — 9 systems Event engine — NEW. Open-file catalogue: which events exist, when they open, how many players they need, what the prize is. Persistent ranking, level-balanced teams, rejoin after a disconnect. 8 event modes — NEW. Team vs Team, Deathmatch, Capture the Flag, Battle Royale with its own map, Hunting Grounds, Party, Spoil and Fight Boss. Each can run at a different time. Tournament — NEW. 1v1, 3v3, 5v5 and 9v9, solo and party registration. Per-format duration, run window, class composition limit and prize. Function zones — NEW. A whole PvP area from a single file: entry fee, auto-flag, anonymous mode, forbidden items and skills, temporary noblesse, restart lock, monster waves, a boss and automatic shutdown. Rotating siege — NEW. One castle drawn per cycle instead of nine independent schedules. The winner moves to the next castle an hour before the following siege, and no castle repeats until every other one has been fought over. Classic mode still available. Castle governor — NEW. The clan holding the active castle taxes merchants, board shop, gatekeepers and marketplace server-wide, and earns a drop, XP and skill bonus. Own vault and statue, wyvern rights for the leader. Every cap set by you. Olympiad — EXPANDED. Custom period and duration, battle limit, enchant cap in the arena, separate mage and fighter buffs, minimum PvP to enter, participant limit per IP, monthly winners. Event shop — NEW. Event currency buys prizes that exist nowhere else. Editable in-game. Anti-feed and dualbox control — NEW. XP and drop blocked on repeated same-IP kills, character limit per IP, whitelist per zone and instance, participant limit per IP with optional HWID check for events. PROGRESSION AND RETENTION — 13 systems VIP System — NEW. Tiers with their own XP/SP/drop rates, rewards and real-time duration. Benefits keep working in the offline shop, activation item configurable, status panel on the board. Daily missions — NEW. Objectives by action type, automatic scheduled reset, reward per mission, progress saved per character. Includes a daily login reward. Auto Farm — NEW. 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Server-controlled characters with combat, healing and potion AI, town walking routes and template clans. Visible in /who. A freshly opened server stops looking empty. Champion mobs — EXPANDED. Own HP, attack and speed, configurable aura, multiplied XP/SP/drop, exclusive drop list, optional guaranteed enchant. Boss info and reward — NEW. Schedule and status on the board, participation reward per raid, raid points to the clan, loot protection, grand boss death announce. Original Interlude content — IMPROVED. 343 quests, 9 castles with working sieges, 44 clan halls with auction and functions, Seven Signs, Festival of Darkness, manor, fishing. Grand boss AI revised — Antharas, Baium, Frintezza, Sailren. Polymorph — NEW. Visual transformation of players and NPCs from an open file. Seasonal events — NEW. Mammon Spawn and Master of Enchanting as calendar scripts. COMMUNITY BOARD — 22 panels Player panel — NEW. 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Visual content editors — NEW. Items with icon preview, plus multisell, NPC, class and configuration editors. Item cloning, ID migration, item pack import, automatic backup before every save. Client file editor — NEW. itemgrp / npcgrp / skillgrp read, edit and repack, with ID migration synchronized between server and client. Adding a custom item stops being a manual process across three tools. In-game editors — NEW. Balance, event engine, function zones, territories and system config edited from a board panel, applied without restart, automatic backup of every changed file. GM commands — EXPANDED. 147 commands with per-command access level: zone creation by vertices in-game, spawns saved to the database, NPC route editor with preview, event / balance / enchant panels, HWID management. Persistent configuration — NEW. What the GM changes from the panel is stored and reapplied at next boot. Update package — NEW. 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You get watch time, not clicks. The server reads the real duration of each video from YouTube and sets the reward timer to that exact length. The player is only paid if the video runs to the end — so what reaches your channel is completed views, which is the metric that actually counts. It becomes a habit, not a one-off spike. The daily cap resets every day, so the same players come back to the video panel tomorrow. Your back catalogue keeps earning views months after it was published. Zero maintenance. Publish on YouTube and the game knows. You never edit a list of videos by hand. Abuse controls built in. One reward per video per day, a configurable daily cap across all videos, one video in progress at a time, and everything stored per character in the database — relogging resets nothing. Configurable: API key, channel, how many videos to pull, whether to announce, the announcement text, the reward items and the daily reward cap. A server with 300 players online is 300 views on every upload, watched to the end. That is the difference between a channel nobody sees and a channel that grows with the server.
    • ⚡ Weekend special! Upgrade your personal Google account with 5TB storage and Gemini Pro in under 60 seconds.
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