Jump to content

Recommended Posts

  • 3 weeks later...
  • 3 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted

Hello. I have detected some problems in this interface.
1- right bracelet the texture looks black.
2-randomly when you drop something to the ground he can't get it back. neither oneself nor another person.
3-when you drop something the item is seen on the ground. You grab it but visually the item is still there.
Does anyone do development work to make some fixes?

Posted
5 minutes ago, barao45 said:

1- right bracelet the texture looks black.
 

hi  look in the code , the path to the bracelet icons is disabled

spacer.png

the refore, the icons are black

ps interface\classes  invertory.wnd  ( search ) 

Posted

AlisaCodeDragon the texture when you boot the game looks good. But when you equip or unequip any item the bracelet turns black and doesn't turn right again until you reset the character.

Thanks for your reply.

Posted (edited)
13 hours ago, barao45 said:

Hello. I have detected some problems in this interface.
1- right bracelet the texture looks black.
2-randomly when you drop something to the ground he can't get it back. neither oneself nor another person.
3-when you drop something the item is seen on the ground. You grab it but visually the item is still there.
Does anyone do development work to make some fixes?

2-3, i don't  think it's interface problem

1 try change in  interface.xdat  InventoryWnd->texTalismanAllow texture path from MonicaEssence2.InventoryWnd.Talisman_Arrow to MonicaEssence.InventoryWnd.Talisman_Arrow

Edited by MonokiniSix
Posted (edited)
1 hour ago, MonokiniSix said:

2-3, i don't  think it's interface problem

1 try change in  interface.xdat  InventoryWnd->texTalismanAllow texture path from MonicaEssence2.InventoryWnd.Talisman_Arrow to MonicaEssence.InventoryWnd.Talisman_Arrow

 

THanks! MonoKiniSix. Problem 1 resolved. xD

I think I'll read the source a bit to see if the other problems are from java.
A query. I also have a problem with the life bar of the doors that do not update when you hit them. Do you know where I should look?

Edited by barao45
Posted
function HandleTargetUpdate(optional bool spawnTarget)
{
	local Rect rectWnd;
	local string strTmp;
	
	local int		TargetID;
	local int		playerID;
	local int		PetID;
	local int		ClanType;
	local int		ClanNameValue;
	
	//타겟 속성 정보
	local bool		bIsServerObject;
	local bool		bIsHPShowableNPC;	//공성진지
	local bool		bIsVehicle;
	
	local string	Name;
	local string	NameRank;
	local color	TargetNameColor;
	
	//ServerObject
	local int ServerObjectNameID;
	local Actor.EL2ObjectType ServerObjectType;
	
	//Vehicle
	local Vehicle	VehicleActor;
	local string	DriverName;
	
	//HP,MP
	local bool		bShowHPBar;
	local bool		bShowMPBar;
	
	//혈맹 정보
	local bool		bShowPledgeInfo;
	local bool		bShowPledgeTex;
	local bool		bShowPledgeAllianceTex;
	local string	PledgeName;
	local string	PledgeAllianceName;
	local texture	PledgeCrestTexture;
	local texture	PledgeAllianceCrestTexture;
	local color	PledgeNameColor;
	local color	PledgeAllianceNameColor;
	
	//NPC특성
	local bool		 bShowNpcInfo;
	local Array<int>	 arrNpcInfo;
	
	//새로운Target인가?
//	local bool		IsTargetChanged;
	
	local bool  WantHideName;
	local int 	nMasterID;
	
	local UserInfo	info;
//	local UserInfo PlayerInfo;
	local int ClassID;
	
	local Color WhiteColor;	//  하얀색을 설정.
	
	WhiteColor.R = 0;
	WhiteColor.G = 0;
	WhiteColor.B = 0;
	
	myPet = false;		// added to more effective display HP pet/sum status

//	GetPlayerInfo(PlayerInfo);
	
//	ClassID = Info.nSubClass; 
	//타겟ID 얻어오기
	TargetID = class'UIDATA_TARGET'.static.GetTargetID();
	if (TargetID < 1)
	{
		if (contextOwner && wnd_contextMenu.isShowWindow())
		{
			wnd_contextMenu.HideWindow();
		}
		
		if (m_TargetID != targetID)
		{
			m_TargetID = targetID;
		}
		Me.HideWindow();
		return;
	}

	if (m_TargetID != TargetID)
	{
		if (contextOwner && wnd_contextMenu.isShowWindow())
		{
			wnd_contextMenu.HideWindow();
		}	
	}
	else
	{
		bIsServerObject = class'UIDATA_TARGET'.static.IsServerObject();	 //  to update door hp
		if (bIsServerObject)
		{	
			ServerObjectType = class'UIDATA_STATICOBJECT'.static.GetServerObjectType(m_TargetID);
			if (ServerObjectType == EL2_DOOR)
			{
				if( class'UIDATA_STATICOBJECT'.static.GetStaticObjectShowHP( m_TargetID ) )
				{
					UpdateHPBar(class'UIDATA_STATICOBJECT'.static.GetServerObjectHP(m_TargetID), class'UIDATA_STATICOBJECT'.static.GetServerObjectMaxHP(m_TargetID));
				}
			}
		}
		return;
	}

try to replace this block in  TargetStatusWnd, temp fix

Posted
17 hours ago, barao45 said:

Thanks! It worked but as you said is a temp fix. How can i show messages debugging. i'dont wanna make mistakes and broken the code.

??

in interface u can show messages in chatwnd (custom AddSystemMessageString() function in this interface) or use ShowOnScreenMessage() function or use default Log() function (need enable IsL2MemLog in l2.ini) if u work with pawns u can set a pawn ChatMsg string value (looks like chat baloon ingame)

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Lol good joke.   If I'd be the one contacting yo then I'd say at least 50% in advance because you can basically just fuck off when things doesn't go your way, and then you as a developer just wasted days or even weeks of time with development.
    • "Just make your own game!" sounds simple until you’ve tried it. I did, with Epic Dragon World and learned the hard way that "open source" often means "free labor for resellers." The MIT license became a buffet for people to grab code, rebrand it and ghost the project. Even basic collaboration collapsed because everyone wanted their vision, not *a* vision. NCSoft’s lawyers aren’t theoretical. They’re a sword of Damocles. Even if you rebuild a client from scratch, if it feels like Lineage 2, they’ll come knocking. Ask the Chrono Trigger fangame corpses how that goes. MMOs are hospice care. The genre’s on life support, kept alive by whales and nostalgia. Look at Throne and Liberty, NCSoft’s own "successor" to L2, flopping harder than a 2004 PKer in ToI. Classic reboots (WoW, L2) are bandaids, not resurrections. This is the hobby. Optimizing old systems, reverse-engineering spaghetti code and preserving janky mechanics is the fun part. Monetizing it turns it into customer service hell. No thanks. Community? What community? The L2 scene is 90% resellers, 10% players who’ll quit the second they don’t get +16 on day one. Both asking how to install Java and why running the uncompiled server does not work.
    • Dear players, Open beta test for C3 begins today at 19:00 server time (GMT +2). 💰 All participants who find bugs during OBT will be rewarded with Coin of Luck (CoL): - 1 CoL for each staticmesh issue found — e.g., walking through textures, etc., - 2 CoL or more for server-side issues, depending on their severity., We strongly recommend reviewing the quest list - when switching to Chronicle 3, the total number of quests should match the number shown in the upper right corner of the window and correspond to the quest count from Chronicle 2. To log into the game, use the same data you use to access the Airin server. 📌 Download client: Google Drive
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock